Thread: Sil-Q Review
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Old January 6, 2019, 00:37   #9
Join Date: Jan 2012
Posts: 414
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Originally Posted by Infinitum View Post
Blunt Weapons, Sharpness: Enemy protection is currently only using [d4]'s to signify armor strenght. One easy way to simulate penetration whilst simultaneously bring it more in line with how weapon damage/strenght works would be for penetrative weapons to lower the number of sides rather than act as a percentage points.
Interesting thought! Or possibly:
- Blunt penetration reduces the number of sides of protection dice (e.g. 3d4 -> 3d3)
- Sharp penetration reduces the number of protection dice (e.g. 3d4 -> 2d4, although I think the default should be sharp 2 if it's to be comparable to other brands)
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