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| View Poll Results: What changes should be made to zephyr hounds in V? | |||
| None - leave them as they are |
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29 | 40.28% |
| Minor tweaking (e.g. increase rarities by one) |
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30 | 41.67% |
| Major nerfing (e.g. rarer, dumber AI, smaller packs, lower hp) |
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7 | 9.72% |
| Remove them altogether |
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6 | 8.33% |
| Voters: 72. You may not vote on this poll | |||
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#1 |
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Angband Devteam member
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Poll: changes to zephyr hounds
I thought polling this issue might be a good idea. I've tried to keep it simple: no change, a little, a lot, or remove them entirely.
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#2 |
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Scout
Join Date: Mar 2008
Location: Spokane WA
Posts: 38
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I wasn't sure how to vote. I think the problem with hounds is a combination of how common they are and how many there are. I get dungeon levels where I cant do anything because there are a half dozen packs of different hounds, all with 20 or 30 hounds, that my character cant deal with, and really has no place to run except to stairscum. And I dont like doing that.
I guess I will go with increase their rarity. I almost went with slimming the packs down instead, but then you dont need to run away usually. |
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#3 |
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Knight
Join Date: Jun 2008
Posts: 593
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I went with major nerfing, but my heart isn't wholly in it.
As it stands, a pack of zephyr hounds will compel you to leave the level, which isn't a big problem for me, as I have an itchy trigger finger when it comes to abandoning levels anyway. The only way to remedy this would be to reduce pack size so that -telOther would be effective, which I can't imagine being a bad thing. There are enough reasons out there to leave a level as it is - removing one or leaving it in won't make too big a difference.
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#4 |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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I think everybody knows how I feel, thanks for the poll Magnate, I wanted to start one, but I didn't know how to do it. There's been a lot of different opinions, and the issue needs to be addressed. Obviously I went with major nerfing.
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#5 |
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Swordsman
Join Date: Nov 2008
Posts: 377
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I picked minor tweaking. I don't really have a problem with hounds but it would be nice if it was slightly easier to get them to follow you into a corridor and maybe reduce the pack size a bit on some of the nastier ones.
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#6 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,351
Donated: $40
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@Jungle_boy:
If you actually want to fight hounds, rather than evade them, you can turn of the "smart packs" birth option. They are easier to fight, and a little harder to evade. (I think they are less interesting that way too.) Another point: hounds are most prevalent in the 20s, because there are so many native hounds that they tend to swamp out other monsters. By the time you get to stat gain, dragons and other monsters have diluted their frequency by a lot. If you MUST change hounds' frequency, it should only be the ones in the 20s. Note that this merely changes exploring the 20s from "strategically useless and actively annoying" to merely "strategically useless". I am not convinced it's a useful change. |
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#7 |
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Knight
Join Date: Jun 2008
Posts: 593
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I think there are two distinct threads and two distinct polls going on here..
One is what should be done with zephyr hounds. The other is what should be done with hounds in general. Unless I'm mistaken zephyr hounds are unique for being able to move through walls, and occur very late in the game, and are thus very different from your typical hounds.. so make sure you know what you're voting for/talking about, folks. The poll was about zephyr hounds only.
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#8 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,351
Donated: $40
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Zephyr hounds is the official designation for hounds--take a look at the knowledge menu. The ones you are thinking of are ethereal hounds, and they are not very common; I usually see maybe two packs in a game.
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#9 |
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Administrator
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The hounds stay in the picture.
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See the elves and everything! http://angband.oook.cz |
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#10 |
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Apprentice
Join Date: Dec 2008
Posts: 51
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The hounds should be left as they are.
Angband just wouldn't be Angband without the "You hear a door crash open. It breathes gravity. You die."
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