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Old February 6, 2011, 19:40   #1
nppangband
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Announce NPPAngband 0.5.1 (final) released

NPPAngband 0.5.1 is complete! This release was mostly about incorporating most of the Vanilla Angband development in recent years. NPP 0.5.0 was based on Angband 3.0.6. NPP 0.5.1 has most of the changes through Angband 3.1.2v2. NPP 0.5.1 was also about fixing many bugs and making dozens of minor changes to improve gameplay and game balance. There are a couple new features, such as a new New object & quiver pickup/handling system, and the way monster temporary timed effects has been changed (which should be in Vanilla soon, along with cumulative monster messages).

But mostly this version has significantly improved UI and game balance over NPP 0.5.0, and should pretty close to a bug-free playing experience (of course I will regret saying that, but there haven't been any major bugs or crashes reported for many, many months).


Here are the links:

source:
http://download.nppangband.org/npp-0.5.1-src.zip

Windows executable:
http://download.nppangband.org/npp-0.5.1-win.zip



Here is the complete changelist:

http://forum.nppangband.org/viewtopic.php?id=1047


From here I am going to work on getting NPP up on github, and Antoine and I have preliminary plans to get Quickband and Ironband working off of this version of NPP as well.

0.5.2 will be a another minor release. I am going to add some features from Angband 3.2, grabbing some great new developments from other variants, and adding some original new features as well. Then in 0.6.0 I will make some major changes I have been putting off in order to preserve savefile compatability.

Thanks to the many people who playtested this version of NPP, gave me feedback and suggestions. Enjoy!
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Old February 6, 2011, 19:41   #2
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By the way, question for the other developers: Where else do you make release announcements these days. Do people still use the roguelikes.anounce newsgroup, and are there other places I should post this?

Thanks. --Jeff
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Old February 6, 2011, 23:20   #3
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Roguebasin is a good one - although I see I haven't updated for a year...
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Old February 7, 2011, 09:16   #4
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OS X compile here.
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Old February 8, 2011, 00:39   #5
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Thanks for the OSX build - does this have your patch to not nuke the Vanilla prefs space?
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Old February 8, 2011, 01:05   #6
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Quote:
Originally Posted by slinberg View Post
Thanks for the OSX build - does this have your patch to not nuke the Vanilla prefs space?
Yep - and I can confirm it works.
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Old February 8, 2011, 02:46   #7
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Awesome, thanks. Looking forward to trying this variant out.
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Old February 8, 2011, 14:59   #8
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Quote:
Originally Posted by Nick View Post
OS X compile here.
Thanks Nick!

I might have to release 0.5.2 this weekend as a quick update. I made a couple last minute changes, and introduced a bug that the disturb_move option work any more. Also, probing doesn't seem to work either.

But if I do this, what is the patch to prevent destroying Vanilla prefs? I would be happy to include this as well.
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Old February 8, 2011, 19:52   #9
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No worries.

The changes are basically in Makefile.osx, this

Code:
# Name of the game
NAME =NPPAngband
APPNAME =$(NAME).app
EXE =nppangband
should replace the corresponding lines; also rename NPPchanges.txt to changes.txt.
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Old February 8, 2011, 21:53   #10
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Quote:
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should replace the corresponding lines; also rename NPPchanges.txt to changes.txt.
Again, thank you. Do you mean I should rename the NPPchanges.txt file in the main directory?
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