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#1 |
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Scout
Join Date: Mar 2011
Location: Osaka, Japan.
Posts: 45
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Angband. y u no give numerical damage output?
I'm sure this has been asked/ covered before, but I was just wondering why there is no numerical value given for damage. Something as simple as
You poison the Snaga (50). etc. 17 Hill Giants shudder (78) etc. I know I can check the average damage per round from inspecting the weapon, but when whacking monsters with it, I'd love to see how hard I'm whacking. It would also be nice to see big numbers pop up when I get a critical hit. As an aside, and I know I'm probably putting my neck out, but I think using the ****** for a health bar is a little antiquated. Again I'd like to see actual numbers there. I know this obseletes probing and makes it easier for noobs like me (I still haven't won a game), but it's just something I would like to see so I can monitor my progress when taking on big monsters and uniques. |
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#2 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,720
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Quote:
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#3 |
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Angband Devteam member
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I agree with this. If you want to know exact damage numbers, turn on wizard mode.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#4 |
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Swordsman
Join Date: Sep 2010
Location: nimbin, australia
Posts: 455
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i dont like all this secrecy, rofl jst make it say, pm me 4 a patch
__________________
~eek Reality hits you -more- S+++++++++++++++++++ |
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#5 |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,720
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#6 |
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Angband Devteam member
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He's offering the OP a patch which will make the game provide full numerical details about damage (and presumably other stuff as well).
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#7 |
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Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 32
Posts: 1,494
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I see both sides of the argument.
If we can get useless options removed, I'd like to use the slack to add one for revealing exact numbers. I'm not sure it'd ever be canonical, but I think it's something that's useful to have, and I think it helps players who don't want to read spoilers, ask for advice on oook, or source dive, but who want to get a better feel for e.g. damage calculation. |
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#8 |
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Adept
Join Date: Sep 2010
Posts: 222
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One thing I'd really like to know is how much damage my spells, wands, etc are doing.
I've heard anecdotally on the forums that level, INT, and magic-device skill somehow influence it. But I still look at a Rod of Lightning Bolts listed as doing 4d6 or whatever... and compare it to my 100 DPR melee weapon, and ask "why would I ever use/carry this?" Even something in the "I"nspect screen that displays current average damage, like for melee/missile weapons, would be appreciated. |
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#9 |
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Prophet
Join Date: Dec 2009
Posts: 4,761
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I would like to see your device skill multiplier added to the item description for wands, staves, etc. It's not hard to calculate, but it changes depending on the item -- the multpilier is 1 + (your device skill - object level) / 100. Device skill is given as a number on your character sheet, so you don't need to calculate that (it derives from INT, class, and race though); the object level is in object.txt.
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#10 |
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Adept
Join Date: Dec 2009
Posts: 172
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I would like to have exact damage done to me reported. This was not even in wizard mode last time I checked.
I also would like the ability to assign colors to the "The Monster resists my spell" and "The monster is killed by my spell".
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My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2 |
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