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Old September 28, 2011, 09:10   #1
Scraper
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Angband. y u no give numerical damage output?

I'm sure this has been asked/ covered before, but I was just wondering why there is no numerical value given for damage. Something as simple as
You poison the Snaga (50). etc.
17 Hill Giants shudder (78) etc.

I know I can check the average damage per round from inspecting the weapon, but when whacking monsters with it, I'd love to see how hard I'm whacking. It would also be nice to see big numbers pop up when I get a critical hit.

As an aside, and I know I'm probably putting my neck out, but I think using the ****** for a health bar is a little antiquated. Again I'd like to see actual numbers there. I know this obseletes probing and makes it easier for noobs like me (I still haven't won a game), but it's just something I would like to see so I can monitor my progress when taking on big monsters and uniques.
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Old September 28, 2011, 09:50   #2
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Quote:
Originally Posted by Scraper View Post
I'm sure this has been asked/ covered before, but I was just wondering why there is no numerical value given for damage. Something as simple as

As an aside, and I know I'm probably putting my neck out, but I think using the ****** for a health bar is a little antiquated. Again I'd like to see actual numbers there. I know this obseletes probing and makes it easier for noobs like me (I still haven't won a game), but it's just something I would like to see so I can monitor my progress when taking on big monsters and uniques.
I think game gives already too much exact numbers as information. Especially monster health is something you should not have exact data, even that health bar is a bit too much. Verbal status info could be better a'la Frog-Knows.
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Old September 28, 2011, 10:29   #3
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Quote:
Originally Posted by Timo Pietilš View Post
I think game gives already too much exact numbers as information. Especially monster health is something you should not have exact data, even that health bar is a bit too much. Verbal status info could be better a'la Frog-Knows.
I agree with this. If you want to know exact damage numbers, turn on wizard mode.
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Old September 28, 2011, 12:06   #4
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i dont like all this secrecy, rofl jst make it say, pm me 4 a patch
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Old September 28, 2011, 12:17   #5
Timo Pietilš
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i dont like all this secrecy, rofl jst make it say, pm me 4 a patch
I usually have some clue what you are babbling about, but this time I'm lost.

Can someone with more knowledge about yeek language translate?
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Old September 28, 2011, 12:50   #6
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Quote:
Originally Posted by Timo Pietilš View Post
I usually have some clue what you are babbling about, but this time I'm lost.

Can someone with more knowledge about yeek language translate?
He's offering the OP a patch which will make the game provide full numerical details about damage (and presumably other stuff as well).
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Old September 28, 2011, 15:06   #7
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I see both sides of the argument.

If we can get useless options removed, I'd like to use the slack to add one for revealing exact numbers. I'm not sure it'd ever be canonical, but I think it's something that's useful to have, and I think it helps players who don't want to read spoilers, ask for advice on oook, or source dive, but who want to get a better feel for e.g. damage calculation.
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Old September 28, 2011, 16:16   #8
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One thing I'd really like to know is how much damage my spells, wands, etc are doing.

I've heard anecdotally on the forums that level, INT, and magic-device skill somehow influence it. But I still look at a Rod of Lightning Bolts listed as doing 4d6 or whatever... and compare it to my 100 DPR melee weapon, and ask "why would I ever use/carry this?"

Even something in the "I"nspect screen that displays current average damage, like for melee/missile weapons, would be appreciated.
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Old September 28, 2011, 16:19   #9
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I would like to see your device skill multiplier added to the item description for wands, staves, etc. It's not hard to calculate, but it changes depending on the item -- the multpilier is 1 + (your device skill - object level) / 100. Device skill is given as a number on your character sheet, so you don't need to calculate that (it derives from INT, class, and race though); the object level is in object.txt.
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Old September 28, 2011, 16:41   #10
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I would like to have exact damage done to me reported. This was not even in wizard mode last time I checked.

I also would like the ability to assign colors to the "The Monster resists my spell" and "The monster is killed by my spell".
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