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#21 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Could you send me the savefile? I have some suspicions but it would be easier to figure out if I could see the savefile.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#22 | |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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and an unrelated bug, maybe... copied the following from my ladder post. Problem is I've never been to level 27. I've only been as deep as 18 or 19, in the first town dungeon. That's where the top kills took place. Code:
[Top 10 deepest kills] 1 Forest troll Level 27 (1350') 1 Giant white dragon fly Level 22 (1100') 2 Jumping fireball Level 22 (1100') 8 Zombie Level 19 (950') 1 Undead mass Level 18 (900') 2 Zombified orc Level 16 (800') 8 Servant of Glaaki Level 16 (800') 1 Baby red dragon Level 14 (700') 2 Kobold chieftain Level 14 (700') 2 Giant grey rat Level 14 (700') |
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#23 |
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Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 20
Posts: 542
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I guess that would be their native depths, maybe?
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If you can convincingly pretend you're crazy, you probably are. |
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#24 |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Version 0.3.1 now available
So 0.3.0 turned out to have several bad bugs, especially for players who wanted to play priestly spellcasters. This demanded a quick fix-up, so Version 0.3.1 is now out which addresses these issues.
The most critical bug wasn't reported, but if you lost character levels or intelligence and this made you forget a spell, you would forget your spells one by one until they were all gone, and never get them back until you were totally back to where you had been. Another bug that got fixed was one that made it hard for priestly types to learn the very first spell in their realm. (1st level Priests would be unable to learn spell #1 in most cases, no matter how many times they tried.) Also, a bug that could cause you to starve to death waiting for your "stun" to go away in some cases has been fixed. Also, a couple of bugs with quivers have been fixed. A couple of new features were added, very minor ones. The targetting code now shows you the distance to the spot you are considering. It's now possible to descend a trap door when you are flying and hit the trap. Healing spells have been consolidated; Nature and Life now, properly, have an overlap for the weakest healing spell (but the life one has inherent power bonuses). This goes to show the hazard with the speed of development I'm doing. When I make these rapid changes to the game, it really should go back to "alpha" status, and not regain "beta" status until it has been tested for a while. In retrospect, 0.3.0 was really an alpha release. Anyway, it's up at the website now.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#25 |
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Swordsman
Join Date: Jul 2008
Posts: 305
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Is it just me, or is the autosave function completely broken? If I manually save my character (Ctrl+S) then it loads fine. But any time Z+ does an autosave (such as when entering a new level), I cannot restore from that file. The application freezes or crashes when I attempt to load it. I lost a rather promising character this way
The game crashed shortly after an autosave, and I lost the entire character because the savefile was corrupted.
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#26 |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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Quiver bug?
Still using 3.0 and I know the quiver is still experimental, but...
There seems to be a minor quiver problem... I have a light crossbow equipped and steel bolts in my quiver (inventory slot q). If I press f, to fire, it asks fire which item, but displays no items to choose from. If I then press q (my quiver) it displays the content of my quivers as it should. A minor annoyance, but an annoyance none the less. And even once it is fixed, it seems it would still take 2 keystrokes to select an ammo (the quiver, then the ammo). Solution: If a player has no ammo other than that in his quiver, why not simply display the ammo in his quiver by default. EDIT: also the n (repeat) doesn't work after firing from the quiver. To repeat, you must press esc (clear), f (fire), q (quiver), a (ammo), then target and select. Needless to say, I'll be parking my quiver at home for a while. Last edited by buzzkill; November 15, 2008 at 17:05. |
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#27 | ||
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
Quote:
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#28 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#29 |
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Knight
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When playing a priestly caster, are you SUPPOSED to get that "Do you want to learn such-and-such prayer" prompt every time you gain a prayer? It seems that it might be exploitable, if the random seed isn't saved somewhere in the savefile - otherwise you could keep hitting "N" until you get the prayer you want!
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#30 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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