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Old April 21, 2017, 06:17   #111
debo
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I think non-unique quests always had a chance of giving you a unique? It was more like "only uniques" and "sometimes uniques" as options rather than all-or-none?
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Old April 21, 2017, 19:36   #112
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(3) When the autodestroyer is instructed to destroy good items of a certain type it doesn't automatically destroy average items of that type

Specifying "nameless" items works for good & average (and bad)
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Old April 22, 2017, 10:48   #113
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Quote:
Originally Posted by chris View Post
How lame! Just fire, fire, fire
Thinking about this yesterday I understand how our views differ, to me, archery doesn't need to be interesting taken in a vacuum. Is melee? That is just "hit hit hit," it's abilities, spells and other things in the game used in combination which make things interesting. So to me, I would simplify ranged so it can be used a plain base for other things while keeping the tedium aspect to a minimum even if it means sacrificing some of the strategic aspect of ammo, that's why I've suggested the things I have.

With a standard set of equipment (Bard, +12 seekers, good archery ring), archery specialist have an average of 400 normal damage. Sure, ego ammo gives more against most targets but in both games I've played those classes didn't have create ammo (sniper, bowmaster) so by the end I had run out of ego ammo and was just using +12 seekers all the time anyway. But what about for anyone who doesn't innately get archery bonuses? Picking a random class, an Archaeologist with that equipment shoots for 228 damage a round, that's not viable and clearly inferior to devices.

Last edited by clouded; April 22, 2017 at 11:02.
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Old April 22, 2017, 19:39   #114
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Unexpected discovery: illumination spell lights up the whole outdoors (or all of town if you are there.) I had no idea.
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Old April 22, 2017, 22:25   #115
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Quote:
Originally Posted by clouded View Post
Thinking about this yesterday I understand how our views differ, to me, archery doesn't need to be interesting taken in a vacuum. Is melee? That is just "hit hit hit," it's abilities, spells and other things in the game used in combination which make things interesting. So to me, I would simplify ranged so it can be used a plain base for other things while keeping the tedium aspect to a minimum even if it means sacrificing some of the strategic aspect of ammo, that's why I've suggested the things I have.
+1, soulmate. (Not that I've played PosCheng much, but this is very much a philosophy I agree with. I haven't figured out how to apply this to T2, but I'm thinking about it... well, that and it's going to take a lot of work given the general state of the code base )
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Old April 23, 2017, 01:46   #116
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6.0.5 wilderness map bug? or new intended feature?:
I noticed a portion of the top / bottom / left / right portion of the screen gets blacked out based on your position and which way you're navigating. Check out my 'Map bug' screenshots and you'll see what I mean....My first time playing 6.0.5, btw
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Old April 23, 2017, 02:19   #117
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@Hugo--I've noticed that the top of the screen sometimes blacks out too when I'm near the bottom of the map.
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Old April 23, 2017, 03:09   #118
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I'm using roguelike commands and cannot figure out how to target and move myself using the "teleport to" function of my leprechaun. Anyone able to help?

Also, is there somewhere I can learn more about the various types of weapons and skills? For example, I seem to have something that allows me to ride - but I had no idea I could ride anything. And why I would want to.

I went to the maintainer's site, but...nothing useful.

Thanks much!
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Old April 23, 2017, 03:45   #119
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Originally Posted by penster View Post
I'm using roguelike commands and cannot figure out how to target and move myself using the "teleport to" function of my leprechaun. Anyone able to help?

Also, is there somewhere I can learn more about the various types of weapons and skills? For example, I seem to have something that allows me to ride - but I had no idea I could ride anything. And why I would want to.

I went to the maintainer's site, but...nothing useful.

Thanks much!
The "teleport to" spell does not do what you think it does. You target a monster, and it teleports that monster to you. There is another spell that lets you pick your own teleport destination: it's called "dimension door", and it's pretty rare and high level.

As for weapons with "riding" -- it just means that the weapon can be used without penalties if you are riding.
You can press p to access the pet menu and pick the option to ride in there, but you can only ride monsters that are already your pets. If your class doesn't have a way to summon or charm monsters, you'll need to buy a magic device or a capture ball to do it for you.

Unfortunately if your class isn't specialised in riding there isn't much point in doing it. Only a few classes (Cavalry, Beastmaster, Warlock of Dragons, or Skillmaster) can reach "Master" skill level, and the level of pets you can ride is based on your skill level, so everyone else has to give up on riding when they reach the lategame and can't use a high enough level mount.
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Old April 23, 2017, 04:03   #120
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Thank you! This all helps greatly. Now to go post my dead leprechaun in the competition. :-)

Edit: How do I get past DL15 in the Stronghold? I can't find any down stairs...
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