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#11 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 801
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I've had characters gear up with their aggravation stuff for the dungeon before. A mage can do it if they're liberal with Banishment, for example. But yeah, aggravation does make it impractical for characters who rely on stealth to pick their fights.
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#12 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,454
Donated: $40
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It's also worth noting that the hot ad cold curses conveniently cancel each other out. If you manage to find a useful item for each one, you can ignore them. That said, I agree it's purely a stylistic decision on whether to use it killing Morgoth isn't *that* hard that you need to rely on items like this.
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#13 |
Knight
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 581
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Does removing the curse get rid of the anti-teleportation flag too?
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#14 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,454
Donated: $40
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Endgame Paladins and rangers have little problem with aggravating either. The former can just stand in a corner and let the monsters break like waves on a rock. The latter has Rune and Destruction to get through overwhelming assaults. And even CLW is enough to break even in a sea of lesser enemies.
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#15 |
Knight
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 959
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