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Old August 6, 2017, 08:29   #251
clouded
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Can you make umoria autosave or something
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Old August 6, 2017, 11:52   #252
Gwarl
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Quote:
Originally Posted by clouded View Post
Can you make umoria autosave or something
Autosave was one of those modernising innovations that came in with angband.

However it looks like it's actually being developed:

https://github.com/dungeons-of-moria/umoria

That readme talks about 5.7 (the version on the site is 5.6 iirc) and there was activity in the repo as recently as 5 days ago. Open an issue to have autosave or at least manual save by ctrl+S?
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Old August 6, 2017, 12:00   #253
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Looking at the changelog apparently the 'create food' creating random items thing was a bug. But watching MITZE quaff a potion of lose memories that way was amazing.
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Old August 6, 2017, 15:41   #254
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Quote:
Originally Posted by Gwarl View Post
Autosave was one of those modernising innovations that came in with angband.

However it looks like it's actually being developed:

https://github.com/dungeons-of-moria/umoria

That readme talks about 5.7 (the version on the site is 5.6 iirc) and there was activity in the repo as recently as 5 days ago. Open an issue to have autosave or at least manual save by ctrl+S?
If you can get modern NPPAngband running on the server, it also has an "NPPMoria" mode IIRC. However, they recently redid the entire front-end with Qt, so I suspect it won't be easy to get it running on the server.
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Old August 6, 2017, 16:07   #255
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it's already on there
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Old August 10, 2017, 01:21   #256
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Gwarl, you may want to implement PosChengband 7.0.0 onto the webserver asap! Maybe do this with the 6.x version available at the same time so people can transition to the new 7.0.0 version
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My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
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Old August 11, 2017, 21:48   #257
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So, when playing with subwindows, if the item one examines has more text than the main window size, you can't see all the information nor scroll to see it. One must exit, switch to no subwindows (well, 1 subwindow on angband.live) in order to examine the item fully.
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Old August 12, 2017, 00:48   #258
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Hugo: yes! There are a couple of things that make the upgrade less than straightforward however. I've just started a new job and haven't had much time to work on the website but I'm planning to examine the 7.0.0 situation over the weekend.

Ingwe: unfortunately this is by no means an easy fix. Angband's GCU port is known to be somewhat problematic, which is why t4nk wrote textui2 for it. Unfortunately he's not around to work on it and my experience with C involves copy/pasting and flipping booleans.
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Old August 12, 2017, 20:20   #259
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Actually the problem with poschengband 7.0.0 saving games was easily fixed and wasn't caused by any code changes. There may yet be problems with scorefiles.
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Old August 12, 2017, 20:47   #260
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Giving up on the server for now; ive been playing for 2 days and there are constant issues, mostly due to the fact that the game doesnt recognize my keyboard layout and i have to constantly change it back and forth to make macros or inscriptions (in the chat window, my layout works perfectly).

Gwarl is doing a great job and it has become much better over time, but it is not at a point where I can play without constant unexpected surprises yet. Maybe someone more savvy with computers can; I cannot.
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