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Old October 12, 2017, 23:47   #11
Monkey Face
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A few comments:

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Originally Posted by Holy_Rage View Post
10) Speed - Damage - HPs = the holy triumvirate of Angband. It's better to kill fast than enter bouts of endurance. They only need to win once, you can't afford a single defeat.
Speed is primarily to keep the opponent from getting multiple turns against you without you having a chance to respond.

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Originally Posted by Holy_Rage View Post
11) Use Detection as much as possible and try going where treasure shows, not clear every single level room.
12) Detection - Telepathy - Clairvoyance = for the discerningly cautious player. Sense Evil and Detection afterwards at regular intervals. There is a certain helm artifact that allows you to Detect without being a spellcaster. For the poorer fellow newbie, Rods of Treasure Detection and Mushrooms of Second Sight.
Detection is primarily to detect monsters and enabling you to stay away from the ones you don't want to fight. Treasure detection is significantly less important.


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Originally Posted by Holy_Rage View Post
14) Establishing Line of Sight can be a blessing and a cause of utter doom at the same time. Make sure that the creature facing you is not a caster or has breath/ranged abilities. If so, when in doubt, seek to break LoS at all costs.
Line of sight (LOS) is very important if you are using ranged attacks. The ideal situation is when the monster is in your line of sight but you are not in theirs. This will allow you free shots. It's especially useful for monsters that don't chase you such as Q's. The way to do this is to be two spaces away from a corner while the enemy is at the last spot around the corner. (Search the forums for hockey stick for more details.)


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Originally Posted by Holy_Rage View Post
14)18) If playing a caster, keep two copies of each spellbook on your @. The weight is well worth finding yourself without the tools of your trade.
Once your dexterity is high enough that you can't be stolen from, you don't need to worry about keeping extra copies of the dungeon only books (the ones after the first 4). They can't be burned. If you have fire immunity and high dexterity you don't need extras of any of them.
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Old October 13, 2017, 01:42   #12
Pete Mack
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@Monkeyface: speed also increases damage proportionally. At 2x speed, you do 2x damage per turn. In a dragon out fight, the figure of merit is :

Damage*ENERGY*((HPMAX-HPMIN)/HPMIN+1)
Where energy is the discounted speed (identical up to 24 or so, with rapidly diminishing returns after speed 30)
HPMIN is the minimum HP safe to have vs. your current enemy. For Morgoth, that's 600. You can normalize this by dividing by energy*damge for the current enemy.
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Old October 14, 2017, 18:26   #13
Ingwe Ingweron
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Quote:
Originally Posted by debo View Post
Pfft. You didn't even mention buying a lantern.
Or a shovel, just a shovel, no other weapon, just a bog, ordinary, store bought, shovel. Go forth and kill Morgoth with that shovel.
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old October 14, 2017, 18:30   #14
Ingwe Ingweron
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Quote:
Originally Posted by PowerWyrm View Post
4A) Uniques are now uniques, you don't need purple color. Of course, in the old days, Kavlax was looking like a baby MHD...
If you play using ASCII, playing with purple enabled is still important.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old October 14, 2017, 19:08   #15
Sky
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How much damage can you even do with a (+15,+15) shovel? 250?
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Old October 15, 2017, 00:15   #16
krazyhades
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Quote:
Originally Posted by Sky View Post
How much damage can you even do with a (+15,+15) shovel? 250?
With the right build in the right variant with the right shovel, you can do over 2,000.

http://angband.oook.cz/ladder-show.php?id=20095
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Old October 15, 2017, 00:35   #17
Ingwe Ingweron
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Quote:
Originally Posted by Sky View Post
How much damage can you even do with a (+15,+15) shovel? 250?
MattB won Vanilla with a store bought shovel. He got up to over 400 damage per round, with about 8 blows per round. http://angband.oook.cz/ladder-show.php?id=16689
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old October 15, 2017, 02:46   #18
Sky
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so, 300. unless you have a +2 blows item, that is.
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Old October 15, 2017, 02:55   #19
Holy_Rage
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Quite a lot happened since the last bullet set. I managed to kill Sauron and I am getting ready to meet Morgoth... win or lose, another set of bullets shall be posted after the final battle.

Ladder dump
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Old October 15, 2017, 14:53   #20
Holy_Rage
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Alas, Var the Priest died at DL99 from a bile demon's poisonous breath.

Thank you all for the advice.

Last bullet set:

20) Always have two ways or more to reliably hurt enemies. I was OoD obsessed and ignoring ranged and melee damage cost me in time.
21) Resistances matter, having no rPois brought me low from 750+ HP to -25.
22) Never fight in any other state than fully healed if possible.
23) Glyph of warding is your friend and can make things considerably easier even for an inept melee priest.
24) Try always to face one enemy at a time.
25) Do not ignore the merits of telepathy and See Invisible.
26) Elemental immunities are true game changers and can make life much easier.
27) Prolific enemy summoning can be a real pain to deal with.
28) Cones, breath weapons, spells that cause elemental damage can wreck equipment. Make sure to move out of the way.
29) Playing with company is invaluable
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