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Old September 28, 2017, 10:08   #41
PowerWyrm
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If you want to clear space in your home, you can at least throw away all books, you need only one copy of them. And I don't see why you're using a black DSM of speed +4... when you have a randart armor with +11 speed rotting in the home! Anyway at this point, you will never use anything you have stored, just go on with the game... you only need to collect a few *heal*s are you're set.
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Old September 28, 2017, 15:59   #42
Pete Mack
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You are SERIOUSLY understocked on the necessities for the final fight. No big stacks of !Heal, !*Heal, and !rMana at home. Whyever not? You shouldn't be running yourself low on these past around DL 50. For Mana, use -Drain Life wands or archery, or even melee instead of potions for all but the biggest uniques. For !heal: don't fight if you're going to need it, again for all but the biggest uniques. You have any number of zero-fail escapes. Use them.
You've got a lot of junk at home--way to many. Tweedledee stat stick crappy weapons. You only need one as a HE Mage: for Constitution. All other stats you either don't need, or--for INT-- can get without trying. For example: DEX and STR only matter if you're using melee...which you can't if you're using a stat stick instead of a big dice weapon.
It's worth noting here that a CL 40 HE mage needs to find a way to kill monsters without using Mana, because he needs so much experience. That means either devices (Drain Life), archery, or melee. Otherwise you end end up with no !rMana (and !Heal) when you actually need it. It's also worth noting that Drain Life does more damage than ALL spells until you're very high level--and it doesn't break valuable stuff on the floor.
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Old September 29, 2017, 08:32   #43
Megawott06
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I know that I am understocked on consumables, that is one of the two things I am going to fix next, the other being gathering exp to reach lvl 50.

I still would like some tips on what rings and what weapon is the best to use as it is those equipment slots that are giving me the most trouble.

Any tips on finding consumables and gathering exp is also deeply appreciated.
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Old September 29, 2017, 11:20   #44
Pete Mack
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For experience, it's like I said; use melee or archery for moderately tough monsters. You find yourself using nearly as much !rMana. That said, a CL 48 HE mage is easily strong enough to kill Morgoth. (CL 46, INT 18/220 gives zero fail on mass banishment. That's the last really significant milestone.) You don't actually need to worry about EXP now; just consumables. The best way to accumulate those is clearing vaults and pits (particularly Angel and undead, and non-white dragons where you won't lose potions to cold breaths.)

Also pick your fights: clearing the dungeon is almost certainly the reason you are so low on consumables in general. It's usually possible to gather a reasonable stock* of consumables throughout the game.
* Big enough to kill the bosses without (much) scumming at the end.
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Old September 30, 2017, 12:20   #45
Adam
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I'm not a really experienced player but if you are trying to collect consumables you may also consider wielding the Large Metal Shield of Lonar with cold immunity. If you also switch the armor as advised above you will still have more than enough speed.
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Old October 12, 2017, 09:21   #46
Megawott06
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Hey, I'm back again with a bunch of consumables.

Oh, and I found The One Ring.

Code:
  [Angband 4.1.0 Character Dump]

 Name   Van          Age            125          Self  RB  CB  EB   Best
 Race   High-Elf     Height       4'10"   STR! 18/100  +1  -3  +8 18/160
 Class  Mage         Weight   14st 12lb   INT! 18/100  +3  +3 +16 18/***
 Title  Arch-Mage    Turns used:          WIS! 18/100  -1  +0  +5 18/140
 HP     927/927      Game       1795601   DEX! 18/100  +3  +0  +6 18/190
 SP     383/383      Standard    332518   CON! 18/100  +1  -2 +18 18/***
                     Resting     128520

 Level                 50    Armor     [83,+149]    Saving Throw    100%
 Cur Exp         14328200                           Stealth    Very Good
 Max Exp         14328200    Melee       2d4,+37    Disarm - phys.  100%
 Adv Exp         ********    To-hit       39,+44    Disarm - magic  100%
                             Blows      4.0/turn    Magic Devices    134
 Gold             1808506                           Searching        80%
 Burden          285.0 lb    Shoot to-dam    +13    Infravision    60 ft
 Overweight      105.1 lb    To-hit       40,+42    Speed             28
 Max Depth    4850' (L97)    Shots        1/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:++.......+... Nexus:..+..........
rElec:+.*.......... Nethr:..+..........
rFire:+....+....... Chaos:....+........
rCold:...+...+*.... Disen:+............
rPois:..+....+..... pFear:..+.+........
rLite:..+.........+ pBlnd:.....++......
rDark:.++.......... pConf:.+...........
Sound:.....+....... pStun:...+.........
Shard:.+.....++.... HLife:....+........

Regen:.....+.+..... Stea.:.......+.....
  ESP:..+.......... Sear.:.............
Invis:..+.........+ Infra:.+..........+
FrAct:.++.......+.. Tunn.:.............
Feath:+.+.+......+. Speed:+.+...+..+.+.
S.Dig:..+++........ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+.+.+........


  [Character Equipment]

a) the Tulwar of Ildaur (2d4) (+13,+15) [+5] <+2, +3, +1>
     Dropped by an algroth at 2500 feet (level 50)
     
     +2 wisdom.
     +3 constitution.
     +3 speed.
     +1 light.
     Slays dragons (powerfully), demons (powerfully), undead, giants,
     trolls, orcs, evil creatures.
     Provides resistance to acid, lightning, fire, disenchantment.
     Cannot be harmed by acid.
     Feather Falling.  Blessed by the gods.  
     Radius 1 light.
     
     When activated, it heals 500 hit points, heals cut damage, and
     cures stunning.
     Takes 421 to 518 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 264.4 vs. dragons, 264.4 vs. demons, 220.4
     vs. undead, 220.4 vs. giants, 220.4 vs. trolls, 220.4 vs. orcs,
     198.4 vs. evil creatures, and 176.4 vs. others.
     
b) the Long Bow of Ellin (x3) (+11,+13) [+26] <+3, +2>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +3 intelligence.
     +2 infravision.
     Provides resistance to acid, dark, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it restores your strength.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
c) the Ring 'Feanwe' [+8] <+2, +4, +3, +1>
     Found lying on the floor in a vault at 2650 feet (level 53)
     
     +2 strength.
     +4 intelligence.
     +3 dexterity.
     +4 constitution.
     +3 speed.
     +1 light.
     Provides immunity to lightning.
     Provides resistance to poison, light, dark, nexus, nether.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Slows your metabolism.  Feather Falling.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     Radius 1 light.
     
     When activated, it deals 120 damage to all creatures that you can
     see.
     Takes 333 to 407 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
d) the Band of Beoron (+3,+6) <+6, +3>
     Dropped by Draebor, the Imp at 2100 feet (level 42)
     
     +6 strength.
     +3 dexterity.
     Provides resistance to cold.
     Provides protection from stunning.
     Cannot be harmed by lightning.
     Sustains dexterity.
     Slows your metabolism.  
     
     When activated, it turns rock into mud.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
e) the Necklace 'Estelos' (+5,+3) <+3, +1>
     Dropped by The Queen Ant at 1850 feet (level 37)
     
     +3 constitution.
     +1 light.
     Provides resistance to chaos.
     Provides protection from fear.
     Slows your metabolism.  Feather Falling.  Sustains your life
     force.  
     Radius 1 light.
     
f) the Wooden Torch 'Miondi' (+1,+1)
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     Provides resistance to fire, sound.
     Provides protection from blindness.
     Cannot be harmed by fire.
     Speeds regeneration.  
     Radius 1 light.
     
g) the Mithril Plate Mail 'Naegoldi' (-3) [60,+21] <+11>
     Dropped by Tselakus, the Dreadlord at 3300 feet (level 66)
     
     +11 speed.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
h) the Cloak of Andagar [1,+16] <+4, +3, +2>
     Dropped by a ghoul at 2700 feet (level 54)
     
     +4 intelligence.
     +3 wisdom.
     +2 stealth.
     Provides resistance to cold, poison, shards.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Speeds regeneration.  
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) the Large Metal Shield of Lonar [12,+18] <+5>
     Found lying on the floor at 1900 feet (level 38)
     
     +5 constitution.
     Provides immunity to cold.
     Provides resistance to shards.
     Cannot be harmed by acid.
     
j) the Metal Cap of Medadhele [3,+17] <+5, +3>
     Found lying on the floor at 2750 feet (level 55)
     
     +5 intelligence.
     +3 speed.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
k) the Set of Mithril Gauntlets of Ezeluin [6,+12] <+3>
     Dropped by Bert the Stone Troll at 1800 feet (level 36)
     
     +3 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) the Pair of Leather Sandals of Imbarith [1,+12] <+12>
     Dropped by Saruman of Many Colours at 3100 feet (level 62)
     
     +12 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 8 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) 4 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
h) 2 Books of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
     
j) 40 Ochre Potions of Cure Critical Wounds
k) 40 Clear Potions of Healing
l) 14 Cyan Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
m) 5 White Potions of Life
     It can be thrown at creatures with damaging effect.
     
n) 40 Orange Potions of Restore Mana
o) 5 Orange Potions of Restore Mana
p) 9 Lavender Potions of Enlightenment
q) 4 Zirconium Rods of Magic Mapping
r) 4 Lead-Plated Rods of Probing
s) 13 Silver-Plated Wands of Drain Life (46 charges)
t) 2 Pine Staves of Power (5 charges)
u) 4 Eucalyptus Staves of Holiness (5 charges)




  [Character Quiver]

0) 26 Seeker Arrows of Venom (4d4) (+8,+8)
     Branded with poison.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 195.3 vs. creatures not resistant to poison,
     and 97.6 vs. others.
     35% chance of breaking upon contact.
     
1) 12 Mithril Arrows of Frost (3d4) (+10,+10)
     Branded with cold.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 192.1 vs. creatures not resistant to cold,
     and 96.1 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 14 Striped Mushrooms of Vigor
b) 3 Clear Potions of Healing
c) a Scroll titled "redo famo" of *Remove Curse*
d) 11 Chromium Wands of Annihilation (23 charges)
     Cannot be harmed by lightning.
     
e) a Bloodstone Ring of Speed <+17>
     Dropped by Atlas, the Titan at 4650 feet (level 93)
     
     +17 speed.
     
f) the Ring of Onwent (+1,+0) <+3, +1>
     Dropped by Akhorahil the Blind at 2950 feet (level 59)
     
     +3 intelligence.
     +1 constitution.
     +3 infravision.
     +3 speed.
     Provides immunity to acid.
     Provides resistance to lightning, fire, cold, chaos.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains intelligence.
     Slows your metabolism.  Grants telepathy.  Sustains your life
     force.  Aggravates creatures nearby.  
     
     When activated, it raises your dexterity at the expense of a
     random attribute.
     Takes 758 to 1202 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
g) the Band of Feiglarya (+1,+6) <+5, +3, +4, +1>
     Dropped by Huan, Wolfhound of the Valar at 4700 feet (level 94)
     
     +5 strength.
     +3 intelligence.
     +4 dexterity.
     +4 constitution.
     +4 infravision.
     +1 light.
     Provides immunity to acid.
     Provides resistance to fire, cold, light, shards, nexus, chaos,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it allows you to breathe for 300 damage.
     Takes 758 to 1202 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
h) the Band of Mogrith <+4, +1, +5>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +4 intelligence.
     +1 wisdom.
     +5 dexterity.
     +5 constitution.
     Provides resistance to acid, lightning, fire, cold, light, dark,
     nexus, nether, chaos.
     Cannot be harmed by lightning.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     When activated, it creates a large fire ball with damage 120.
     Takes 333 to 407 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) the Band 'Carweth' <+5, +2, +3, +1>
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     +5 strength.
     +2 tunneling.
     +3 speed.
     +1 light.
     It causes your melee attacks to slay evil creatures.
     Provides immunity to acid, lightning.
     Provides resistance to fire, cold, disenchantment.
     Cannot be harmed by lightning.
     Sustains strength.
     Feather Falling.  Grants the ability to see invisible things.  
     Radius 1 light.
     
j) the Ring of Power 'The One Ring' (+15,+15) <+5> {??}
     Dropped by a young gold dragon at 4850 feet (level 97)
     
     You do not know the full extent of this item's powers.
     +5 strength.
     +5 intelligence.
     +5 wisdom.
     +5 dexterity.
     +5 constitution.
     +5 speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to poison, dark, nether, disenchantment.
     Cannot be harmed by lightning.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  
     
     When activated, it does bizarre things.
     Takes 773 to 2405 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
k) the Necklace of Runil <+1, +2, +5>
     Dropped by Beorn, the Shape-Changer at 1500 feet (level 30)
     
     +1 wisdom.
     +2 constitution.
     +5 tunneling.
     +1 light.
     Provides resistance to lightning, fire, cold, poison.
     Prevents paralysis.  
     Radius 1 light.
     
l) the Cloak of Peredhwe [1,+10] <+3, +2, +1>
     Dropped by Huan, Wolfhound of the Valar at 4700 feet (level 94)
     
     +3 dexterity.
     +2 constitution.
     +3 stealth.
     +1 light.
     Provides resistance to lightning, light.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, fire.
     Radius 1 light.
     
     When activated, it restores your wisdom.
     Takes 240 to 266 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
m) a Leather Shield of Preservation [8,+19]
     Found lying on the floor at 2250 feet (level 45)
     
     Provides resistance to disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
n) the Large Metal Shield 'Manor' [12,+18] <+7>
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     +7 speed.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
o) the Hard Leather Cap 'Mirim' (+10,+3) [2,+11] <+2, +3>
     Found lying on the floor at 4900 feet (level 98)
     
     +2 strength.
     +3 intelligence.
     +3 wisdom.
     Provides resistance to disenchantment.
     Cannot be harmed by acid.
     Sustains constitution.
     Grants telepathy.  Sustains your life force.  
     
p) the Set of Leather Gloves of Melen [1,+14] <+3>
     Dropped by a ninja at 2250 feet (level 45)
     
     +3 dexterity.
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Prevents paralysis.  
     
     When activated, it restores 10SP, cures confusion and
     hallucination, removes fear and grants you temporary resistance to
     confusion.
     Takes 240 to 266 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
q) the Dagger of Sulerecth (1d4) (+13,+17) [+2] <+3>
     Conjured forth by magic at 4850 feet (level 97)
     
     +3 stealth.
     Slays dragons, demons, trolls, animals, evil creatures.
     Branded with weak fire.
     Provides immunity to acid.
     Provides resistance to lightning, fire, cold, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 182.4 vs. creatures not resistant to fire,
     193.2 vs. dragons, 193.2 vs. demons, 193.2 vs. trolls, 182.4 vs.
     animals, 182.4 vs. evil creatures, and 172 vs. others.
     
r) the Dagger of Elvarist (1d4) (+13,+23) <+2>
     Dropped by Huan, Wolfhound of the Valar at 4700 feet (level 94)
     
     +2 speed.
     Slays undead (powerfully), demons (powerfully), dragons, giants,
     trolls, animals, evil creatures.
     Branded with weak acid.
     Provides resistance to acid, sound, shards, chaos.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 92.9%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 208 vs. creatures not resistant to acid,
     240.4 vs. undead, 240.4 vs. demons, 218.8 vs. dragons, 218.8 vs.
     giants, 218.8 vs. trolls, 208 vs. animals, 208 vs. evil creatures,
     and 197.6 vs. others.
     
s) the Dagger of Nelch (1d4) (+16,+22) [+7] <+5, +3, +1>
     Dropped by a hezrou at 2900 feet (level 58)
     
     +5 strength.
     +3 searching skill.
     +1 light.
     Slays dragons (powerfully), undead, orcs.
     Branded with lightning.
     Provides resistance to dark.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 240 vs. creatures not resistant to
     lightning, 261.6 vs. dragons, 240 vs. undead, 240 vs. orcs, and
     218.4 vs. others.
     
t) the Short Sword 'Thondi' (1d7) (+12,+14) <+2, +1>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +2 attack speed.
     +1 light.
     Slays animals.
     Branded with weak acid.
     Provides resistance to shards.
     Cannot be harmed by acid.
     Prevents paralysis.  
     Radius 1 light.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 276.6 vs. creatures not resistant to acid,
     276.6 vs. animals, and 250.2 vs. others.
     
u) a Scythe (Defender) (5d3) (+19,+17) [+6] <+4>
     Dropped by Shelob, Spider of Darkness at 2800 feet (level 56)
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 215.6.
     
v) the Glaive 'Danar' (2d6) (+13,+9) <+4, +3>
     Dropped by a great swamp wyrm at 3200 feet (level 64)
     
     +4 constitution.
     +3 tunneling.
     +4 speed.
     Slays undead, demons, animals.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 223.2 vs. undead, 223.2 vs. demons, 192 vs.
     animals, and 160.4 vs. others.
     
w) the Flail of Atarama (2d6) (+10,+11) <+4, +2>
     Dropped by Itangast the Fire Drake at 2000 feet (level 40)
     
     +4 strength.
     +2 wisdom.
     Slays undead (powerfully), demons, giants, trolls, orcs, evil
     creatures.
     Branded with weak acid.
     Provides resistance to acid, cold, shards.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 216.8 vs. creatures not resistant to acid,
     310.8 vs. undead, 248 vs. demons, 248 vs. giants, 248 vs. trolls,
     248 vs. orcs, 216.8 vs. evil creatures, and 185.6 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       160      0'  Killed Farmer Maggot
       464    100'  Reached level 2
       750    100'  Killed Grip, Farmer Maggot's Dog
       750    100'  Reached level 3
      1881    200'  Reached level 4
      2985    150'  Reached level 5
      5264    100'  Reached level 6
      7029    200'  Reached level 7
      7629    450'  Reached level 8
      7779    450'  Reached level 9
      8815    450'  Reached level 10
      9568    450'  Killed Fang, Farmer Maggot's Dog
     10454    500'  Reached level 11
     11803    500'  Killed Orfax, Son of Boldor
     12013    500'  Reached level 12
     14196    500'  Reached level 13
     14318    500'  Killed Ufthak of Cirith Ungol
     14951    550'  Reached level 14
     16695    550'  Killed Brodda, the Easterling
     16695    550'  Reached level 15
     17737    600'  Killed Lagduf, the Snaga
     18133    600'  Reached level 16
     18263    600'  Killed Wormtongue, Agent of Saruman
     18801    600'  Killed Bullroarer the Hobbit
     21934    600'  Reached level 17
     25106    650'  Reached level 18
     27509    700'  Killed Boldor, King of the Yeeks
     30982    700'  Reached level 18
     33319    750'  Killed Smagol
     34646    800'  Killed Nr, the Dwarf
     34646    800'  Reached level 19
     37480    800'  Killed Grishnkh, the Hill Orc
     37480    800'  Reached level 20
     40765    900'  Reached level 21
     41701    900'  Killed Golfimbul, the Hill Orc Chief
     44759   1000'  Reached level 22
     47959   1050'  Reached level 23
     48547   1050'  Killed Bolg, Son of Azog
     51336   1050'  Killed Gorbag, the Orc Captain
     51336   1050'  Reached level 24
     56176   1100'  Reached level 25
     56841   1100'  Killed Shagrat, the Orc Captain
     60263   1150'  Reached level 26
     63391   1200'  Killed Angamait of Umbar
     63622   1200'  Killed Sangahyando of Umbar
     63792   1200'  Found the Cutlass of Earninas (LOST)
     69318   1250'  Killed Ulfast, Son of Ulfang
     71273   1300'  Reached level 27
     72925   1300'  Killed Uglk, the Uruk
     72935   1300'  Killed Lugdush, the Uruk
     78311   1400'  Killed Khm, Son of Mm
     80142   1450'  Killed Mm, Betrayer of Turin
     80169   1450'  Found the Wicker Shield of Frost (LOST)
     80370   1450'  Killed Ibun, Son of Mm
     80595   1450'  Reached level 28
     81518   1450'  Killed Uldor the Accursed
     85477   1500'  Killed Mughash the Kobold Lord
     85850   1500'  Found the Pendant of Tirhor (LOST)
     86050   1500'  Killed Beorn, the Shape-Changer
     86058   1500'  Found the Necklace of Runil
     87828   1500'  Reached level 29
     91060   1550'  Killed Ulwarth, Son of Ulfang
     91598   1550'  Killed Ulfang the Black
     91780   1550'  Found the Wooden Torch 'Miondi'
     91942   1550'  Found the Necklace of Nosgale (LOST)
     92523   1550'  Found the Awl-Pike of Alroth (LOST)
     95567   1600'  Killed Lokkak, the Ogre Chieftain
     97481   1600'  Reached level 30
     98571   1700'  Reached level 31
    100863   1800'  Found the Whip of Elcarin (LOST)
    101668   1800'  Killed Bill the Stone Troll
    101671   1800'  Killed Bert the Stone Troll
    101675   1800'  Found the Set of Mithril Gauntlets of Ezeluin
    101786   1800'  Killed Tom the Stone Troll
    103243   1850'  Killed The Queen Ant
    103259   1850'  Found the Necklace 'Estelos'
    103268   1850'  Found the Lochaber Axe of Tirin (LOST)
    104532   1900'  Reached level 32
    108914   1900'  Found the Large Metal Shield of Lonar
    112157   2000'  Killed Itangast the Fire Drake
    112165   2000'  Found the Flail of Atarama
    112173   2000'  Found the Pair of Leather Sandals of Arthor (LOST)
    112895   2000'  Found the Pair of Leather Sandals 'Bauramach' (LOST)
    113369   2000'  Reached level 33
    115452   2050'  Killed Gorlim, Betrayer of Barahir
    117773   2100'  Killed Medusa, the Gorgon
    118279   2100'  Found the Hard Leather Cap of Glacalimo (LOST)
    119610   2100'  Killed Lorgan, Chief of the Easterlings
    121042   2100'  Killed El, the Dark Elf
    121367   2100'  Reached level 34
    121408   2100'  Killed Draebor, the Imp
    121410   2100'  Found the Scimitar 'Nostirest' (LOST)
    121465   2100'  Killed Azog, King of the Uruk-Hai
    121672   2100'  Found the Band of Beoron
    121733   2100'  Found the Large Metal Shield 'Manor'
    121920   2100'  Killed Waldern, King of Water
    123084   2100'  Found the Set of Leather Gloves of Aromen (LOST)
    129742   2200'  Killed Castamir the Usurper
    130370   2250'  Found the Large Metal Shield 'Marmen' (LOST)
    132266   2250'  Killed Uvatha the Horseman
    132973   2250'  Reached level 35
    134818   2250'  Found the Broad Sword of Haurungil (LOST)
    137896   2250'  Found the Set of Leather Gloves of Melen
    144262   2300'  Killed Adunaphel the Quiet
    150705   2300'  Found the Scimitar of Milianim (LOST)
    152133   2350'  Reached level 36
    157784   2450'  Killed Ariel, Queen of Air
    162031   2500'  Found the Tulwar of Ildaur
    162436   2500'  Reached level 37
    164142   2500'  Found the Halberd of Londun (LOST)
    165378   2550'  Found the Dagger of Elind (LOST)
    167932   2600'  Killed The Balrog of Moria
    170909   2600'  Reached level 38
    172099   2600'  Killed Scatha the Worm
    172112   2600'  Found the Bar Chain Mail of Ninglan (LOST)
    173348   2650'  Found the Ring 'Feanwe'
    176452   2700'  Killed Rogrog the Black Troll
    176753   2700'  Found the Cloak of Andagar
    180301   2750'  Killed Smaug the Golden
    180741   2750'  Found the Metal Cap of Medadhele
    181760   2800'  Killed Ar-Pharazn the Golden
    181760   2800'  Reached level 39
    181802   2800'  Found the Set of Caestus of Deleb (LOST)
    185520   2750'  Found the Set of Gauntlets of Gungir (LOST)
    185526   2750'  Found the Iron Helm of Randi (LOST)
    185535   2750'  Found the Set of Leather Gloves of Beleg (LOST)
    186098   2750'  Found the Pair of Leather Sandals of Gwent (LOST)
    186676   2800'  Killed Ren the Unclean
    186688   2800'  Found the Halberd of Doliacir (LOST)
    188874   2800'  Reached level 40
    189625   2800'  Killed Shelob, Spider of Darkness
    189642   2800'  Found the Tulwar 'Narog' (LOST)
    194568   2900'  Found the Dagger of Nelch
    195422   2950'  Killed Akhorahil the Blind
    195610   2950'  Found the Ring of Onwent
    198134   2950'  Found the Set of Mithril Gauntlets of Feari (LOST)
    198232   2950'  Killed The Lernaean Hydra
    198733   2950'  Found the Long Bow of Ellin
    198803   2950'  Found the Battle Axe of Ezelon (LOST)
    198845   2950'  Found the Iron Helm of Orith
    200955   3000'  Killed Harowen the Black Hand
    200959   3000'  Found the Pair of Leather Sandals of Farnin (LOST)
    203071   3100'  Killed Saruman of Many Colours
    203071   3100'  Reached level 41
    203087   3100'  Found the Pair of Leather Sandals of Imbarith
    204406   3100'  Killed Arien, Maia of the Sun
    205145   3100'  Killed Radagast the Brown
    205221   3100'  Killed Oss, Herald of Ulmo
    208488   3200'  Found the Full Plate Armour 'Aerossa' (LOST)
    211687   3200'  Found the Glaive 'Danar'
    213381   3250'  Reached level 42
    216361   3250'  Found the Long Sword 'Ostar' (LOST)
    217555   3300'  Found the Flail 'Mionn' (LOST)
    217606   3300'  Found the Augmented Chain Mail of Ellos (LOST)
    217861   3300'  Found the Pick 'Agondir' (LOST)
    219570   3300'  Killed Thuringwethil, the Vampire Messenger
    219599   3300'  Killed Hoarmurath of Dir
    220912   3300'  Found the Jewel Encrusted Crown 'Carod' (LOST)
    221997   3300'  Killed Vargo, Tyrant of Fire
    222205   3300'  Killed Khamûl, the Black Easterling
    222223   3300'  Killed Dwar, Dog Lord of Waw
    222223   3300'  Reached level 43
    222277   3300'  Killed Tselakus, the Dreadlord
    222277   3300'  Found the Cutlass 'Lumar' (LOST)
    222283   3300'  Found the Mithril Plate Mail 'Naegoldi'
    224308   3350'  Killed Kavlax the Many-Headed
    224318   3350'  Found the Elven Cloak of Wenach (LOST)
    226329   3450'  Killed Quaker, Master of Earth
    228614   3500'  Found the Two-Handed Great Flail of Amdachil (LOST)
    230507   3600'  Reached level 44
    232242   3600'  Found the Band 'Carweth'
    235096   3650'  Killed The Cat Lord
    236923   3700'  Killed Fundin Bluecloak
    236927   3700'  Found the Executioner's Sword 'Eanduin' (LOST)
    236929   3700'  Found the Set of Gauntlets of Berereth (LOST)
    236964   3700'  Found the Maul 'Seriar' (LOST)
    237328   3700'  Reached level 45
    239485   3800'  Killed Glaurung, Father of the Dragons
    240159   3800'  Found the Leather Shield of Ammoron (LOST)
    241188   3850'  Killed Ungoliant, the Unlight
    244821   3950'  Found the Awl-Pike of Seanc (LOST)
    247266   4050'  Killed Polyphemus, the Blind Cyclops
    247266   4050'  Reached level 46
    247681   4000'  Killed The Phoenix
    251261   4150'  Killed Ji Indur Dawndeath
    251581   4150'  Killed The Witch-King of Angmar
    251736   4150'  Killed Feagwath, the Undead Sorcerer
    251736   4150'  Reached level 47
    251736   4150'  Found the Hard Leather Cap of Arethalan
    253398   4200'  Found the Battle Axe of Sirin (LOST)
    255019   4250'  Killed Pazuzu, Lord of Air
    255027   4250'  Found the Whip of Anamor (LOST)
    255440   4250'  Killed Lungorthin, the Balrog of White Fire
    255454   4250'  Found the Hard Leather Armour of Legladuil (LOST)
    260225   4350'  Found the Mithril Plate Mail of Ariendor (LOST)
    264352   4550'  Found the Broad Sword of Erinwen (LOST)
    264405   4550'  Found the Band of Mogrith
    265506   4550'  Found the Mithril Plate Mail 'Agolothir' (LOST)
    266160   4550'  Found the Broad Sword 'Ladari' (LOST)
    266698   4550'  Reached level 48
    268192   4650'  Killed Vecna, the Emperor Lich
    268235   4650'  Killed Atlas, the Titan
    268931   4650'  Killed Kronos, Lord of the Titans
    268940   4650'  Found the Broad Sword of Luiath (LOST)
    269086   4650'  Found the Dagger of Nelen (LOST)
    269448   4700'  Killed Huan, Wolfhound of the Valar
    269461   4700'  Found the Dagger of Elvarist
    269464   4700'  Found the Band of Feiglarya
    269465   4700'  Found the Cloak of Peredhwe
    269956   4700'  Killed Cantoras, the Skeletal Lord
    270335   4800'  Found the Pick of Heros (LOST)
    270384   4800'  Killed Gothmog, the High Captain of Balrogs
    270393   4800'  Found the Studded Leather Armour 'Hilin' (LOST)
    271320   4800'  Killed Carcharoth, the Jaws of Thirst
    271339   4800'  Found the Dagger of Finglin (LOST)
    271871   4800'  Killed Ancalagon the Black
    273048   4850'  Found the Short Sword 'Thondi'
    274790   4900'  Found the Short Sword of Lothor (LOST)
    275781   4900'  Found the Hard Leather Cap 'Mirim'
    275812   4900'  Reached level 49
    282492   4850'  Found the Dagger of Sulerecth
    285587   4800'  Reached level 50
    286999   4850'  Killed Qlzqqlzuup, the Emperor Quylthulg
    287503   4900'  Killed Draugluin, Sire of All Werewolves
    287855   4900'  Killed Omarax, the Eye Tyrant
    289358   4900'  Found the Scythe of Thalas (LOST)
    291130   4900'  Killed Baphomet the Minotaur Lord
    293813   4850'  Killed Maeglin, the Traitor of Gondolin
    293823   4850'  Found the Whip 'Silothros' (LOST)
    302327   4850'  Found the Zweihander of Eglir (LOST)
    307879   4900'  Found the Katana of Maranath (LOST)
    308827   4900'  Found the War Hammer of Estoldir (LOST)
    313312   4900'  Killed The Tarrasque
    313499   4900'  Found the Short Bow 'Uriach' (LOST)
    315953   4850'  Found the Set of Leather Gloves of Niondi (LOST)
    324403   4850'  Found the Scimitar 'Duind' (LOST)
    332168   4850'  Found the Ring of Power 'The One Ring'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Megawott06 is offline   Reply With Quote
Old October 12, 2017, 13:14   #47
kandrc
Adept
 
Join Date: Dec 2007
Posts: 221
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When one finds the One Ring, one puts on the One Ring.

Agro doesn't matter for a level 50 mage, and the experience drain doesn't actually matter for anybody (level 1 characters can easily gain experience quickly enough to counteract it; try loading the One Ring in a wizard mode game and see).

The One providew immunity to the base 4, so you can drop all but one of each book, inscribe with !d, and squelch. Consumables will be safe... Huge benefits. It also covers most other resists and all sustains, so choosing the rest of the kit is all about maximizing damage. That (+15, +15) makes it so that even mages have a pretty easy time in melee with M (if you want), but ranged may still easier, depending on what you find as a primary weapon. Because the One allows you to optimize for melee damage without the need to worry about pretty much anything else, I'm think I've meleed M every time I've found it. You can, with impunity, equip every piece of +dam or +hit gear you find.

Last edited by kandrc; October 12, 2017 at 13:30.
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Old October 12, 2017, 13:29   #48
kandrc
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Join Date: Dec 2007
Posts: 221
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Quote:
Originally Posted by Megawott06 View Post
Code:
  
 Race   High-Elf     Height       4'10"   STR! 18/100  +1  -3  +8 18/160
 Class  Mage         Weight   14st 12lb   INT! 18/100  +3  +3 +16 18/***
And I hope asking this doesn't make me a world-destroying racist Nazi who doesn't love his kids, but... a 4'10" (147 cm) High-Elf? Who weighs 14st 12lb (208 pounds, 95 kg)? I think somebody's mother had a tryst with a dwarf.
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Old October 13, 2017, 00:52   #49
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,143
Donated: $40
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The One Ring is a huge, huge win. Just put it on and have no fear. Way back when there was a competition using "Frodo" a Hobbit Rogue whose starting equipment was hacked to be Sting and the One Ring. It was surprisingly easy---though this was before EXP drain was so significant. But for a CL 50 Mage with Kelek, none of its minuses have any effect.
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Old October 14, 2017, 17:23   #50
Ingwe Ingweron
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Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,432
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Quote:
Originally Posted by Pete Mack View Post
The One Ring is a huge, huge win. Just put it on and have no fear. Way back when there was a competition using "Frodo" a Hobbit Rogue whose starting equipment was hacked to be Sting and the One Ring. It was surprisingly easy---though this was before EXP drain was so significant. But for a CL 50 Mage with Kelek, none of its minuses have any effect.
And the point with that Comp was to win with the LEAST experience - the turncount didn't matter. If I remember correctly, PwrWyrm won the comp with a @ in the low 30s.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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