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Old January 10, 2018, 11:33   #11
PowerWyrm
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Found something annoying...

If you have a missile launcher equipped, you cannot fire rocks, shurikens or boomerangs, which seems logical. The alternative here is to use the "throw" command to avoid having to unequip the shooter. However, the "throw" command prevents @ from throwing artifacts and "drops" boomerangs, which are supposed to "return when thrown".

I'll change the "throw" command to:
- allow throwing artifact missiles
- make AMMO_MAGIC actually return when "thrown" and not only when "fired"

To "throw away" AMMO_MAGIC, just use the "drop" command.

Note: the "throw" command is still limited to 1 shot per round, even if the class can throw multiple items (like monks or archers); to do that, you'll still have to use the "fire" command.
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Last edited by PowerWyrm; January 10, 2018 at 11:48.
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Old January 11, 2018, 11:16   #12
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Very funny: I found a scroll of Wilderness Mapping with my current character on a supposedly "no wilderness" server; I read it and unveiled an area at (-6,31); I inscribed my WoR with {@R-6,31} and read it... and ended up on that area.

Two fixes for the new build then...

1) Wilderness Mapping effect defaulted to Magic Mapping if there's no wilderness
2) Discard (x,y) inscriptions on WoR when reading one if there's no wilderness (you stil can use @Rxxx to recall to depth xxx)
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Old January 13, 2018, 15:20   #13
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New PWMAngband 1.1.12 build 3 released!

Mostly bugfixes. List of changes:

- Implement cutting and stunning brands properly
- Add stunning brand to Rocks
- Add two new brands: strong stunning and strong cutting (x2 multiplier)
- Make scrolls of Wilderness Mapping more common
- Make scrolls of Wilderness Mapping map a 3x3 area instead of just one sector
- Make scrolls of *Teleport Level* more common
- Fix teleport effect (especially when trying to phase out of a big vault)
- Allow throwing artifact missiles
- Make "returning" missiles actually return when "thrown" and not just "fired"
- Change "wilderness mapping" effect to "magic mapping" if no wilderness
- Forbid recalling with @Rx,y if no wilderness
- Fix critical hits from throwing stuff

Files updated: client, server and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old January 14, 2018, 21:59   #14
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cant connect?

whats the server for pwmangband? when connecting to the meta server all i get is "localhost" and it doesnt let me connect.
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Old January 15, 2018, 09:10   #15
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Quote:
Originally Posted by Climaxken View Post
whats the server for pwmangband? when connecting to the meta server all i get is "localhost" and it doesnt let me connect.
There's currently no server unfortunately. If you want to play, just run your own server locally.
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Old January 17, 2018, 11:42   #16
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I've added the Thunderlords from ToME in a previous version, but looking at the monster file again, I think they are clearly appearing too soon...

When I compare Thunderlords and ancient dragons, I think they should be similar in power: green Thunderlord vs ancient red dragon, blue Thunderlord vs AMHD, brown vs dracolich, bronze vs great hell wyrm, gold vs GWoC. So instead of 30/40/50/60/70, it should probably be 40/45/50/60/70. I'll change that for the next build.
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Last edited by PowerWyrm; January 29, 2018 at 09:13.
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Old January 20, 2018, 13:26   #17
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New PWMAngband 1.1.12 build 4 released!

Some minor improvements and more bugfixes. List of changes:

- Fix a compilation warning
- PDF and HTML manuals are back
- Fix rooms of chambers
- Make accounts case insensitive
- Add missing FORCE_DEPTH flag to spirits and blood lurchers
- Prevent randart ammo from having non-weapon abilities
- Choose a brand randomly when poison, stunning and cutting are available
- Move green and blue Thunderlords deeper
- Repeat digging 99 times
- Update the Home when discovering a new rune
- Improve XBM order parsing by allowing orders based on two criteria (for example: "potion|speed")
- Display price info when describing an item in a shop

Files updated: client, server and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old January 23, 2018, 17:37   #18
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Great... selling unidentified weapons with slays and brands actually give more money than the actual price instead of less because the power factor of slays/brands is miscalculated (unid weapons are treated the same as slay evil weapons). Ding ding ding... time for another bugfix version.
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Last edited by PowerWyrm; January 23, 2018 at 17:42.
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Old January 26, 2018, 12:20   #19
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New PWMAngband 1.1.12 build 5 released!

List of changes:

- Add a hidden resting option ('x' on the command line) to rest without being interrupted by hp damage
- Make birth_no_artifacts actually prevent generating and using ANY artifact
- Fix unidentified weapons with slays or brands being sold for more than their real value
- Fix object rating being based on known value instead of real value of objects generated on the level

Files updated: client, server and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old March 18, 2018, 17:50   #20
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New PWMAngband 1.1.12 build 6 released!

Small update. Here's the list of changes:

- Add SEDUCE attack to incubi and succubi
- Fix ego Witan Boots losing their penalty to stealth
- Force update when entering a store to avoid bogus "you have nothing that I want" or "you cannot carry that many items" messages when trying to buy/sell items

The SEDUCE attack simply makes male characters remove their armor when touched by a succubus and same goes for female characters with an incubus.

Files updated: client, server and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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