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#31 | |
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Angband maintainer
Join Date: Apr 2007
Posts: 1,365
Donated: $40
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Quote:
Really, I'm looking for a list of things that you want that current Angband doesn't provide. |
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#32 |
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Rookie
Join Date: Jun 2007
Location: London, UK
Posts: 11
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Hope this doesn't count as "hijacking" this thread, but I was about to start another thread on this topic.
I was a Ztk player years ago and miss it dearly, so these days I play V with 32x32 tiles (yeah, yeah, shame on me!) There are a few improvements I'd love to see...
Thanks for listening, and it's good to see angband in active development again, thanks guys! Ben Last edited by JoyrexJ9; June 30, 2007 at 16:13. |
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#33 |
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Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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ASCII rules - if you play under linux in a Konsole or suchlike, everytime you get bored of the look of the game, you give it a fresh breath of life from the 'secret tileset' menu...
...>font>settings! Tiles can be nice for a change, but far too often I have mistaken a monster for an item or vice-versa; besides, a *lot* of thought and effort goes into making <200 symbols and 32 colours look like a living, breathing, world... Oh yeah... @joyrex - dblclicking items form inventory in Ztk *does* use them, though I'm not sure at which version# that was introduced. Also I only ever played Z precompiled under Win, so possibly its a feature from a patch external to the main project. Last edited by Daven_26d1; July 1, 2007 at 15:09. |
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#34 |
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Rookie
Join Date: Jun 2007
Location: London, UK
Posts: 11
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I know it works in Ztk, I was asking for the feature to be added to V. Asking for new features for Ztk in a V forum would be silly! Besides which Ztk has been dead for many years...
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#35 |
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Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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Sorry, it sounded as if you had never seen the feature implemented at all... thought it was a bit odd!
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