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#121 | |
Adept
Join Date: Mar 2009
Posts: 104
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#122 |
Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 438
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A minor bug I've run across: if you start up the attached savefile, and then as your first action you drop 1 wand of annihilation, the game dies with a "software bug" message. Other actions seem to be fine.
Note that I actually generated this savefile on a nightly: angband-7c2ab53ab688a9f8535896ee9961c61bc8b3ec16 When I noticed it dying, I downloaded the official 4.1.2, but it dies in the same way. It is of course possible that maybe whatever the problem is wouldn't have happened in the first place on 4.1.2, but I don't know exactly how I got into this situation, so I don't know exactly how to reproduce it "from scratch". |
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#123 |
Veteran
Join Date: Apr 2008
Posts: 2,302
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Did you generate the wand with the debug commands?
http://angband.oook.cz/forum/showthread.php?t=8742 Seems to be bugged and produce crashes.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#124 |
Rookie
Join Date: Apr 2008
Posts: 14
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Pile integrity failure on v4.1.2.
pile_error.txt as follows: Pile integrity failure at obj-pile.c:213 Guilty object ============= Name: & Lantern~ Dwarf priest on 900'. Had an issue with breeders (fruit flies), so portaled away. Took out my lantern for resting (to save fuel), inventory was full so overflowed onto floor. R& and crashed. I've had overflowing light sources + resting before, first time it crashed on me though. Shame as a I had a 3-7 feeling and found "ESP. [Edit] Nevermind, reloaded and found out I got the same level so nothing was lost, I have another chance to stop those pesky fruit flies ![]() |
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#125 |
Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 438
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No, I played the game "straight". It is perhaps worth noting that there are a couple of other wand of annihilation lying on the ground nearby that used to be in my inventory and that I had dropped there during the preceeding turns. I think maybe it has something to do with the particular square I drop it in (? maybe?), but I don't really know.
If you think this is a random failure (e.g. a bad disk write during a save or something), I'm certainly willing to accept that judgement. |
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#126 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,454
Donated: $40
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No, it is surely some persistent but in the object code.
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#127 | |
Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 438
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#128 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,947
Donated: $60
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Quote:
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