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Old March 25, 2018, 11:16   #121
geoff_tewierik
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Quote:
Originally Posted by Nick View Post
Aha, no, this is actually a new thing in 4.1 - doors opening and closing (and other terrain changes) don't get updated on the map until the character sees them. So because you had gone around the corner before the soldier caught you, you wouldn't have seen the door open.
Righto, so feature then.
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Old April 16, 2018, 03:33   #122
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A minor bug I've run across: if you start up the attached savefile, and then as your first action you drop 1 wand of annihilation, the game dies with a "software bug" message. Other actions seem to be fine.

Note that I actually generated this savefile on a nightly:
angband-7c2ab53ab688a9f8535896ee9961c61bc8b3ec16
When I noticed it dying, I downloaded the official 4.1.2, but it dies in the same way. It is of course possible that maybe whatever the problem is wouldn't have happened in the first place on 4.1.2, but I don't know exactly how I got into this situation, so I don't know exactly how to reproduce it "from scratch".
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Old April 16, 2018, 13:10   #123
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Did you generate the wand with the debug commands?

http://angband.oook.cz/forum/showthread.php?t=8742

Seems to be bugged and produce crashes.
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Old April 16, 2018, 15:10   #124
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Pile integrity failure on v4.1.2.

pile_error.txt as follows:
Pile integrity failure at obj-pile.c:213

Guilty object
=============
Name: & Lantern~


Dwarf priest on 900'. Had an issue with breeders (fruit flies), so portaled away. Took out my lantern for resting (to save fuel), inventory was full so overflowed onto floor. R& and crashed. I've had overflowing light sources + resting before, first time it crashed on me though. Shame as a I had a 3-7 feeling and found "ESP.

[Edit] Nevermind, reloaded and found out I got the same level so nothing was lost, I have another chance to stop those pesky fruit flies
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Old April 16, 2018, 20:07   #125
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Quote:
Originally Posted by PowerWyrm View Post
Did you generate the wand with the debug commands?
No, I played the game "straight". It is perhaps worth noting that there are a couple of other wand of annihilation lying on the ground nearby that used to be in my inventory and that I had dropped there during the preceeding turns. I think maybe it has something to do with the particular square I drop it in (? maybe?), but I don't really know.

If you think this is a random failure (e.g. a bad disk write during a save or something), I'm certainly willing to accept that judgement.
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Old April 16, 2018, 20:31   #126
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No, it is surely some persistent but in the object code.
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Old April 17, 2018, 00:53   #127
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Quote:
Originally Posted by PowerWyrm View Post
Did you generate the wand with the debug commands?

http://angband.oook.cz/forum/showthread.php?t=8742

Seems to be bugged and produce crashes.
Humm .. while I did not use debug commands, the first part of this bug report is interesting. They are seeing a bug on wand recharge. That is in fact what my character was doing here: drop a wand, use Greater Recharge, move, drop another wand, use Greater Recharge, etc. My savefile hits a bug when dropping the wand, not on casting Recharge, but possibly the previous recharges are somehow contributing? Don't really know, but it seemed worth mentioning.
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Old April 17, 2018, 01:38   #128
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Quote:
Originally Posted by bron View Post
Humm .. while I did not use debug commands, the first part of this bug report is interesting. They are seeing a bug on wand recharge. That is in fact what my character was doing here: drop a wand, use Greater Recharge, move, drop another wand, use Greater Recharge, etc. My savefile hits a bug when dropping the wand, not on casting Recharge, but possibly the previous recharges are somehow contributing? Don't really know, but it seemed worth mentioning.
OK, thanks, I'll follow this up at some point.
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Old April 22, 2018, 03:38   #129
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Quote:
Originally Posted by bron View Post
A minor bug I've run across: if you start up the attached savefile, and then as your first action you drop 1 wand of annihilation, the game dies with a "software bug" message. Other actions seem to be fine.

Note that I actually generated this savefile on a nightly:
angband-7c2ab53ab688a9f8535896ee9961c61bc8b3ec16
When I noticed it dying, I downloaded the official 4.1.2, but it dies in the same way. It is of course possible that maybe whatever the problem is wouldn't have happened in the first place on 4.1.2, but I don't know exactly how I got into this situation, so I don't know exactly how to reproduce it "from scratch".
Do you still have your randart file for this? It should be randart_06e7628e.txt in your archive directory.

EDIT: Doesn't matter, I have a workaround.
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Last edited by Nick; April 22, 2018 at 09:06. Reason: obsolete
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Old April 22, 2018, 03:39   #130
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Quote:
Originally Posted by bunnies View Post
Pile integrity failure on v4.1.2.

pile_error.txt as follows:
Pile integrity failure at obj-pile.c:213

Guilty object
=============
Name: & Lantern~


Dwarf priest on 900'. Had an issue with breeders (fruit flies), so portaled away. Took out my lantern for resting (to save fuel), inventory was full so overflowed onto floor. R& and crashed. I've had overflowing light sources + resting before, first time it crashed on me though. Shame as a I had a 3-7 feeling and found "ESP.

[Edit] Nevermind, reloaded and found out I got the same level so nothing was lost, I have another chance to stop those pesky fruit flies
I don't suppose you still have a savefile from this?
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