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Old May 16, 2018, 20:59   #141
Gwarl
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Quote:
Originally Posted by Mocht View Post
If Legendary[32] is too long, then could instead give just a numerical value for each skill proficiency
So instead of Superb could display 40, and instead of Legendary[32] could display 75
we have visible numbers in the working alpha of cpb 7.1
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Old May 17, 2018, 00:33   #142
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Quote:
Originally Posted by Gwarl View Post
we have visible numbers in the working alpha of cpb 7.1
If you have not already done so, could you please change 18/10 Strength to 19 Strength

Would it be worthwhile to change it so that stats are not capped, so if 18/*** Str is, say, 40 Str, then a player could get 45 Str
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Old May 17, 2018, 01:57   #143
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@Mocht-unlimited stats are impossible to balance.
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Old May 17, 2018, 02:15   #144
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@Mocht-unlimited stats are impossible to balance.
Other games manage
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Old May 17, 2018, 08:46   #145
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Some characters have stun immunity, and if they did it wouldn't appear on their character sheet
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Old May 17, 2018, 12:33   #146
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the nonlinearity of stats and the way they accrue means 18/10 isn't really 19..
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Old May 17, 2018, 13:03   #147
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Artifacts which are not guaranteed to drop, such as the dog collar of Grip, with my very small sample size, it seems to me that they are much more likely to drop for Lucky characters, is that correct
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Old May 17, 2018, 13:59   #148
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For characters which do not have mana, would it be better if SP was not displayed, rather than displaying 0/0
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Old May 17, 2018, 15:11   #149
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Originally Posted by Mocht View Post
Artifacts which are not guaranteed to drop, such as the dog collar of Grip, with my very small sample size, it seems to me that they are much more likely to drop for Lucky characters, is that correct
They are not any more likely to drop for characters with the Lucky personality or Lucky aura; you've just been... lucky?

They are less likely to drop for unlucky characters, though.
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Old May 17, 2018, 15:14   #150
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For characters which do not have mana, would it be better if SP was not displayed, rather than displaying 0/0
Mana seems to be a 'catch-all' stat. On spellcasters it is mana, on Samurai and Rune Knights, it is closer to 'TP' technique points.
But, for a class without any special power, ie Warrior, you are right it serves no purpose except clutter.

So, it would depend on how complex the coding would be to remove the clutter. Is it worth the effort? No idea.
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