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Old June 11, 2018, 21:00   #11
takkaria
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Quote:
Originally Posted by Sky View Post
So, does a playable 4.+ vanilla exist on android? (maybe with tiles,too?)

Im on holiday pc-less and have not played in 10 days, im hallucinating from withdrawal.
No, it doesn't.
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Old June 12, 2018, 07:27   #12
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Why don't you try another roguelike? There are a few written expressly for Android and balanced for those tiny screens and no keyboard.
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Old June 12, 2018, 20:22   #13
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On the android angband, is there any way to zoom in?
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Old June 12, 2018, 22:08   #14
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Not really. Rotating the screen sort of does it for a snapshot at larger font size. But you can't execute any commands in landscape mode.
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Old June 13, 2018, 00:00   #15
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The Android port is excellent for Android tablets. It's all but unplayable on a phone-sized screen; there's just not enough room for both the play window and a virtual keyboard. Perhaps you could solve this by pairing your phone to a physical bluetooth keyboard, but if ypu're going to do that, why not just use a device with a better display?

This fundamental issue is probably the reason why nobody has bothered updating the Android port in a long time.
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Old June 13, 2018, 23:44   #16
geoff_tewierik
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I seriously contemplated buying a 10" Android tablet just to play it on as I was so frustrated with the 5" screen of my phone.
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Old June 14, 2018, 08:49   #17
Sky
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Well its too late to gooback and buy a tablet so i guess ill be playing pixeldungeon or some crap like that.


(Recommendations are welcome)
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Old June 15, 2018, 18:57   #18
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If you're willing to play with a tiny font, the big problem is UI, not screen area. Of course the screen isn't used well currently--there's a huge blank space between the bottom of the map and the keyboard. But the real problem is having too many escape sequences. For example: Rather than moving the map around with gestures (i.e. scrolling), you still need to do cap-W {movement} Esc. This is the most egregious example, but there are plenty of others.

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The Android port is excellent for Android tablets. It's all but unplayable on a phone-sized screen; there's just not enough room for both the play window and a virtual keyboard.
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Old June 15, 2018, 20:43   #19
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I forget... does vanilla have a (u)se item command rather than the absurd proliferation of individual commands for each device type + activation? It seems to me that you could do away with most of the keyboard just by doing a little unification on that front.
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Old June 15, 2018, 22:36   #20
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Yes it does. {RETURN} key brings up a menu of options. However, this doesn't get rid of ridiculous menus, because there are so many things you can use--from spellbooks to arrows.
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