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Old August 10, 2018, 10:24   #51
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Quote:
Originally Posted by Mondkalb View Post
I'm not sure how the code works, but it wait till the stack is at zero and than recharge.

Dreadmaster can be dangerous.
But won't that leave two of the three without charges?

I didn't find out about dreadmaster - teleport other.
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Old August 10, 2018, 10:26   #52
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Quote:
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Found a spellbook of resistances but the only one that looks a little useful is 50 armor.
The resistance spells are all very useful, because they stack with resistances from equipment, reducing basic breath attacks to 1/9.
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Old August 10, 2018, 10:27   #53
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Quote:
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But won't that leave two of the three without charges?

I didn't find out about dreadmaster - teleport other.
The charges are somehow shared between all devices. Just wait until they go to zero and recharge again. At least you don't loose any charges if the item is destroyed at zero.
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Old August 10, 2018, 11:22   #54
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The resistance spells are all very useful, because they stack with resistances from equipment, reducing basic breath attacks to 1/9.
Interesting - the game isn't clear what stacks.
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Old August 10, 2018, 12:20   #55
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Resist fire e.g. reduces max fire breath damage from 1600HP to 533. Add a second resistance and it becomes 177. Poison and acid max damage are 1/2 that (for acid, this assumes you have non-zero armor in all slots.)

It is a huge deal. Monsters like Smaug become a pushover.
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Old August 10, 2018, 12:26   #56
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In general: Resistance (basic 4 + poison) from equipment + resistance from spell or potion stacks and reduces related damage further.
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Old August 10, 2018, 14:03   #57
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Does stacking work with armor also, and is the limit to stacking 2, or more?
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Old August 10, 2018, 14:22   #58
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One (permanent) resistance from any equipment (armor, weapon, or jewelry) stacks with one (temporary) resistance from either potion, activation, or scroll.
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Old August 10, 2018, 15:49   #59
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... or mushroom. Mushrooms of emergency can be pretty useful for a warrior with rChaos (or even without it.)
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Old August 10, 2018, 20:27   #60
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It's strange, I found a 'ring of slaying' and was comparing it with the ring of the mouse and a ring of damage.

When I replace the ring of the mouse, my weapon with dragon slaying goes up from 54 to 69, but against dragons goes down from 115 to 112.

Bow damage doesn't change. So I'm going to drop it but weirs the different affect on dragons.
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