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Old February 10, 2019, 21:10   #171
Nick
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So bring back ochre jellies and gcubes and ditch acidic cytoplasms? Fair enough.

Hydras apparently fine then
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Old February 11, 2019, 05:38   #172
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Personally I wouldn't enjoy killing a monster that was always terrified of me and never tried to attack me.

If the goal is to make Yeeks interesting, I'd do:
Blue Yeek
Brown Yeek: Same as always except that it can shriek for help
Kamikaze Yeek (borrowed from Heng): explodes and can cause chain reactions if there are many of them
Master Yeek
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Old February 11, 2019, 05:47   #173
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There's also a yellow yeek in Sangband that throws lightning bolts. I think it's also worth considering giving yeeks the class set by colour.
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Old February 11, 2019, 06:13   #174
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Quote:
Originally Posted by Djabanete View Post
Personally I wouldn't enjoy killing a monster that was always terrified of me and never tried to attack me.

If the goal is to make Yeeks interesting, I'd do:
Blue Yeek
Brown Yeek: Same as always except that it can shriek for help
Kamikaze Yeek (borrowed from Heng): explodes and can cause chain reactions if there are many of them
Master Yeek
Plenty of monsters don't move or attack (unless you're next to them). I'm finding the Terrified Yeek to be quite annoying with its shrieking for help. Like a moveable shrieker mushroom patch. Seems like a good addition to the game.
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Old February 11, 2019, 07:43   #175
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Terrified yeeks will cause a lot of hassle, no doubt about it. Shrieker mushrooms are responsible for good amount of my early-game deaths and crebain I always tend to avoid if detected properly.

If yelling yeeks are guaranteed in Boldor/Orfax entourage, I'll postpone those fights deeper. Group of hasted master yeeks will ruin any attempt killing the royalties unless the character is somehow absolute monster that early or has managed to dig an anti-summoning hole.

EDIT: ^ doesn't mean I'm against the brown yeek -> terrified yeek change.

Last edited by Sphara; February 11, 2019 at 07:51.
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Old February 11, 2019, 12:52   #176
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Quote:
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If yelling yeeks are guaranteed in Boldor/Orfax entourage, I'll postpone those fights deeper.
Not guaranteed, just a 50% chance
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Old February 11, 2019, 15:56   #177
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Regarding Orfax and Boldor, it really depends on the character. The defining trait of yeeks is that they just don't have much health. It's definitely possible for the melee-oriented classes to have enough power to be able to one-shot any of their escorts. Rangers, Mages, and Priests should probably hope to get lucky with a Wand of Wonder though. The nice thing there is that if you get one of the bad effects, like haste or heal, it'll affect one yeek, and a fast Brown or Master Yeek is still a yeek.
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Old February 12, 2019, 13:03   #178
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You'd want to be pretty careful though if it's being potentially quad-moved (orfax casts slow). The master yeeks can summon right? (I may be getting variants mixed up here).
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Old February 12, 2019, 15:20   #179
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Yeah, they're not harmless. It'll be interesting to see how much the screaming yeeks change the balance of those fights. I'm just saying that it's not necessarily an "avoid at all costs until later" scenario now.
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Old February 12, 2019, 17:37   #180
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Yeah, they're not harmless. It'll be interesting to see how much the screaming yeeks change the balance of those fights. I'm just saying that it's not necessarily an "avoid at all costs until later" scenario now.
I ran across Boldor and some of his other yeek minions and one of them summoned a terrified yeek. He screamed and sped up everyone. Not wanting to fight them sped up, I phase doored away and got to where I could pick them off one at a time. It did make the fighting more challenging.
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