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#131 | ||||||||||
Knight
Join Date: Mar 2015
Posts: 976
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flags:IM_FIRE | NO_CONF | NO_SLEEP .. he won't have fire immunity? It makes gap between power dragon and simple one even bigger. Quote:
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a) weak basic dragons b) mediate dragons c) power dragon All this groups should have different XP rate or should be heavely rebalanced. For example, powerdragon with 800% XP penalty, basic dragons as 350%, Mediate 600%. But actually I think that you could just copy-paste TomeNET dragonian balance (https://www.tomenet.eu/guide.php?cha...%20traits#r215) - it's quite perfect; and rework it a bit. There are nothing bad about taking good stuff from other games - it's the best way actually. Quote:
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- remove dragon breath - make wraithform activated ability (instead dragon breath) - remove invisibility Quote:
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#132 | |
Knight
Join Date: Mar 2015
Posts: 976
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/bug
town.txt Code:
# Starting town should ALWAYS be the first entry in the list. # Base town should ALWAYS be the second entry in the list. # Bree name:Bree wpos:-15:20 # Base town containing the main Angband dungeon name:Carn Dыm wpos:-9:37 Quote:
Please could you take a look into this bug asap - without it I can not continue work at new custom world map
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#133 | |
Knight
Join Date: Mar 2015
Posts: 976
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To reproduce bug: 1) download new PWMA package 2) purge PWMAngband_120_bin\lib\user\save folder 3) change town.txt (for example, put Bree town on top) 4) run server & connect 5) you would see that coordinates and town name are changed, but there is a Hobbiton layout, not Bree one
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#134 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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Forgot to reply yesterday, but dragons have been rebalanced.
"It would make people 'reroll' characters. It's online game, MMORPG.. People scumm in such games in all their strenght " Cannot do much about this. At least you need to level up to charlevel 5 a race that has 450% xp penalty. Not trivial if you want to play a class that will benefit from the dragon's powers (monk). In the early days, the transformation to baby dragon was occuring at level 10 which made scumming way less possible (would take probably one hour to level up a dragon to 10 without weapon or ranged). I felt it was more logical to have transformation at levels 5/15/25/35/45/50 instead of 10/20/30/40/45/50 simply because it made transitions to ancient dragon and wyrm too abrupt. Frankly it's players' choice if they want to scum hours for a power dragon form, and then die at level 40 to Ungoliant and restart from scratch. "One player reported it for Ethereal dragon. Then it should be a bug?" Don't think so. "he won't have fire immunity? It makes gap between power dragon and simple one even bigger." Balance #1: the 4 base dragons (red, blue, white, black) now have immunity, others only resistance. "All this groups should have different XP rate or should be heavely rebalanced." Balance #2: each breed now has a different xp factor, which MULTIPLIES the base factor of 450%. Currently, base dragons have a factor of 100 (so 450% penalty) while power dragon has a factor of 200 (so 900% xp penalty), while others in between have a factor of 120-180. "TomeNET dragonian balance" This is Draconian, not Dragon. Here we have Thunderlords instead. Completely different story... "The problem: there shouldn't be WORSE CHOICE. The 'good' balance of the game is to make everything useful under certain circumstances." Balance #3: hardcoded stuff has been pulled out of code and put into dragon_breed.txt. If you feel the dragons are not balanced, feel free to fine tune from the txt file. This now also includes comonness of the breed, so if you feel some breed should be made more common or rarer, do so in the txt file. "Spiders, beholders (start as a floating eye yay)... Also undead races could use the same principles (evolving in time). " Sorry, but this will NEVER happen. PWMAngband is not Pos****Band. If you want to play as a beholder, start a Shapechanger and scum for the form. "Ethereal dragon" - will keep breath (you need a ranged attack, even if it's bad like nether) - will keep wraith, but with a nerfed version (need to think about what I can do) - will lose invis (too powerful as a permanent ability -- dunno maybe increase stealth instead? dragons have so poor stealth giving back some would be ok I guess)
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#135 | |
Prophet
Join Date: Apr 2008
Posts: 2,944
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#136 | |
Knight
Join Date: Mar 2015
Posts: 976
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This is very critical issue, because without it I can not implement really awesome idea - to draw new world map which I've already started http://angband.online/new-map-coming/
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; February 13, 2019 at 11:12. |
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#137 | |
Prophet
Join Date: Apr 2008
Posts: 2,944
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- wild_info.txt has a 'T' symbol at position x,y - town.txt has town "foo" at position x,y - game checks if file town_foo.txt exists - if the file exists, the game uses the profile (map) inside that file to generate the town - if the file doesn't exist, the game uses the mang_town profile to generate the town The only hardcoded profile that will remain is for base town (Carn Dûm) which should always be the second entry in town.txt.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#138 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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"When in walls, you're NOT immune to other's attacks."
I'm having some doubt now... ok i'll do some more testing, since I've seen a shardstorm breathe shards on a wraithed char without getting the "you resist the effect" message. EDIT: there's definitely a bug. It concerns breath attacks. Since breath code has been ported from V, wraithed players are immune to breath because the code checks for walls and rejects the location if it's a wall. Wasn't the case before. Doesn't occur for any other attack (a Shadow using "slow" and "nether bolt" was working fine). I'll fix the problem with breaths. EDIT: the problem also occured with ball spells (same as breaths -- new V code didn't take into account the fix from MAng) and bolt spells (smart mobs were discarding their bolt spells because they were not projectable). This is now fixed. I hope there are no more issues with this.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! Last edited by PowerWyrm; February 13, 2019 at 16:05. |
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#139 |
Knight
Join Date: Mar 2015
Posts: 976
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Great! Can't wait for the new release..
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#140 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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Today I rebalanced wraithform and invisibility.
Wraithform: - prevents regen and drains 1 hp per turn while standing on non-passable terrain (same penalty as necromancers in undead form) - consumes a lot of food Invisibility: - is now a flag: a monster can see a player or not (until attacked, on which case the invisibility drops and the monster reacts normally), no more randomness - is less likely to fool mobs (depending on monster level) - consumes a lot of food This should make both useful but not OP.
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