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#11 |
Prophet
Join Date: Apr 2008
Posts: 2,672
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You can put anything in the "mask" parameter. Basically you have 255 types of terrain with 255 different flavors. If you have less than 10 flavors, you can simply put 1,2...9 as parameter for easier comprehension.
Old system: - terrain.txt name : generic tree - town_feat.txt feat : T : generic tree - town_test.txt D:#### D:#TTT# D:#TTT# D:#TTT# D:#### Here you can display 9 generic trees. But you cannot distinguish them. New system: - terrain.txt name : pine name : larch name : oak name : cypress name : cedar name : maple name : elm name : eucalyptus name : aspen - town_feat.txt feat : T : 1 : pine feat : T : 2 : larch feat : T : 3 : oak feat : T : 4 : cypress feat : T : 5 : cedar feat : T : 6 : maple feat : T : 7 : elm feat : T : 8 : eucalyptus feat : T : 9 : aspen - town_test.txt map:#### map:#TTT# map:#TTT# map:#TTT# map:#### mask:#### mask:#123# mask:#456# mask:#789# mask:#### Here you can display 9 different trees.
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#12 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Oh I see now! YAY!
![]() This is really revolutionary idea ![]() Then we would be able to create proper rivers and brooks, roads and ravines! AWESOME ![]()
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#13 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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MAngband got new awesome feature - macro by item name
![]() https://github.com/mangband/mangband/issues/1182 I wonder could this feature work in PWMA? ![]()
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#14 |
Prophet
Join Date: Apr 2008
Posts: 2,672
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This is definitely going to be added rest assured...
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#15 |
Prophet
Join Date: Apr 2008
Posts: 2,672
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First release of PWMAngband 1.3.0 beta 0!
List of changes since last version: - Allow more than 255 terrain types - Fix some spell level errors See http://powerwyrm.monsite-orange.fr for the download (only binaries for now).
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#16 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Awesome
![]() Please could you add source for 'PWMAngband 1.3.0 (beta 0)'?
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#17 | |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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/rfe to add possibility to assign
Quote:
Currently I'm wanna add a lot of animals and birds to the first village ![]() Other parts of location (outside of mountains) would be 'closed' by mountains, so nothing would respawn there. So if there would be 100 townies (default value) restriction there - it would overflow newbie location.
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#18 |
Prophet
Join Date: Apr 2008
Posts: 2,672
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Implemented. The cfg option MAX_TOWNIES has been removed and replaced by an entry in town.txt for each town:
# Bree name:Bree wpos:-15:20 max-townies:100
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#19 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Yay! Can't wait to see it live :E~~
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#20 | ||
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Please could you add 'FRIEND' flag - for creatures which player wouldn't attack by default just by coming nearby
currently there is WANDERER flag in \src\server\mon-move.c Quote:
Quote:
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