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Old April 15, 2019, 19:52   #1
Grotug
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Journal of the human ranger

My last Half Troll Ranger won very easily once I found Telepathy. The 8d6 Morgoth/Sauron slayer made short work of both bosses. Now for a new adventure:

CL6 DL6

Bored of the repeating, winding passageways I fall asleep in a quiet corner of the dungeon. When I wake, my mind is foggy and my dream is still at the forefront of my thoughts; I go around smashing lesser creatures with my standard issue weapon but when a soldier doesn't yield I suddenly remember who I am. I am just a human ranger. I am not the huge, hulking half troll warrior of my dream. I flee from the soldier and then ?phase and restore my lossed health and easily pelt him with arrows.

Suddenly I realize I only have two arrows left in my quiver. Where did they all go? Shortly thereafter I wander into a stack of 31 arrows (+2, +1). Yes, I was not wanting to return to town so soon. I take the downstairs and come upon a nice whip (+4, +5) which doubles my damage output. None too soon, as I soon find that I have disturbed an ant pit. A corridor of furry legs and unfriendly mandibles come at me. I am bitten and weakened! I fight them back with arrows and magical whip. Fortunately I am gaining levels quickly and am periodically rewarded with renewed strength. A few times the ants surround me, quickly reducing my hp to dangerously low levels; ?phasing is my safest recourse, but lands me in the center of the ant pit! I ?phase again and land safely. As I escape, I hear loud shrieking. I flee and by some good fortune am somehow not pursued. When I recover I find the shrieking mushroom patch and kill it. A safe distance from the ants I quaff an unknwon potion. If it's useful, I want to use the buff against the ants; if it's sleep, I want to have enough distance that I will wake before they feed on me. The potion is speed, and I dispatch of the rest of the ants without much trouble and am well rewarded for my efforts: three weapons are scattered about inside the pit, each better than my whip. But the last is a special weapon . As I lift it I feel stronger and more dexterous. It is a spear with +2 STR and DEX and +1 CON and I feel my eyes tingle with super-sensory vision as well. Technically not an artifact, but a very auspicious find. I go forth with renewed hope and confidence.

(This is the latest nightly from around April 11).
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Old April 16, 2019, 15:43   #2
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Not long after I come upon a slinking, sneaking creature and sense he is not up to any good. He dances around very quickly and I cannot keep my bearings on him. He keeps swiping at me and missing but eventually we engage each other after I hit him with my wand of wonder I've just found. I get in one smite of my weapon before he disappears in a puff of smoke. I decide since I only have 3 ?phase doors left (having used what little I had fighting the ants) that I will not pursue this creature. But he keeps pursuing me, stealing my gold.

I come upon Brodda and think he will not be much trouble, but my AC is only 8 and he has me fleeing very quickly (I engaged him with only 50hp). I use up my last three ?phase doors and he takes me to 9 health as I hit and flee him. Favorable ?phases are key to victory, especially the last one which put me back in a hallway I had just come from and was able to easily pelt him as he approached. He dropped me nothing, the wretch.

I return to town and smeagol and a hill orc harass me while I wait to be yanked upwards. After resupplying and learning !CSW, back in the dungeon I immediately come across a ?phase door scroll and realize I forgot to buy more. I decide not to return immediately as it would be nice to get enough gold to buy the =FrAct in the blackmarket. After a soldier stuns me, I find a ring of reckless attacks good for +5 dam and see Wormtongue (using magic) not far off in a lit room. I don't want to be robbed, but I want to see if there is something worthwhile in the room. After I haste him with my wand of wonder and tithe him, I find a short bow of accuracy and return to town.

Back in the dungeon with 31 ?phase I am presented by a wonderful magically induced sight: Grishnak, Gorlfimbul and Bullroarer. I bubble with optimism for a fruitful quarry. Also here are an ironfist priest and a lone uruk and some wargs and two half orcs. I light a corridor to Grhisnak and my wand of wonder stuns him, strips him of half his health and sends him fleeing! I laugh with glee. I finish him off with an arrow and melee and collect a caestus. He does bring me to 28hp though. Bullroarer is next to fall in four very swift rounds of my spear. He drops the Flail of Angil, a decidedly unspecial "artifact", one that is for sure in the running for worst artifact to ever be recorded in all the annals of Angband history. Hyperbole this is not, my friends: (2d6) (+14, +5). I yawn as the flail falls from my hands and clangs loudly on the dungeon floor. After killing the wargs that pursue me I see Glorfimbul also drops me chainmail [32, +7], an ordinary item that is decidedly more special and useful. But I am now down to 27hp and face to face with the ironfist priest. The question becomes whether to ?phase or heal. Since the priest moves twice as fast as me and since I have not been on the level long I decide to ?phase. More later today, as I have to run now.
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Old April 17, 2019, 16:21   #3
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I quaff a !CSW and suddenly my torch reveals the half-orc next to me, ready to finish me off. I engage him in melee but the ironfist priest surrounds me in darkness. I !CLW and sense that I am in a special room so I read a scroll of light room. Golfimbul is here sleeping. Though I only have 44hp I decide to try to kill the priest quickly with arrows, and he dies fairly easily before getting off another spell. The black orc is next, but I require another ?phase to get away from the uruk. Glorfimbul now wakes up and I find myself fleeing him, the injured uruk and the other half-orc. I then run into the other injured half-orc. Some favorable ?phases and fleeing and soon everyone dies surprisingly easily, though I am surprised to learn that Gorfimbul resists the elemental attacks of my wand of wonder. Arrows do him well enough, though, as does the bite from my orc slaying spear. Glorfimbul drops soft leather armor [8, +12] {??} (resistance?) and a cloak of Aman of stealth <+2> [3, +18] {??}. Very nice!

A short video of the fight. A good demonstration of favorable ?phasing.
https://youtu.be/4oi1H5zwmLs

I learn Stone to Mud spell, one of the key spells I will use throughout the game. My fail rate is only 19%, though I possess no wisdom boosting items. My starting stats were +6 STR, +4 WIS/CON and +6 DEX.

Short distance away I find an amulet of inertia (-1) and so I wear it as it provides FrAct. The level is a 4-1 feeling so I read one of my two scrolls of mapping. The stairs are close, but in a separate part of the dungeon separated by three granite tiles. I've learned stone to mud none too soon!
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Old April 17, 2019, 17:32   #4
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At the bottom of the stairs (DL14) I magically perceive Lagduf and a large band of snagas. Child's play. Lagduf drops <+2> Stealth boots. I like the theme developing here. Feeling good, I run into a pack of wolves and their jaws and claws find their way through my armor. I've underestimated them and they quickly take me to 12hp. A !CSW doesn't take me to yellow hp, but it's enough to keep death at bay as my spear rings true and the lot of them are run through as they come one by one into the corridor.

I haven't been wearing the amulet of inertia since I'm not quite at depth where it is essential. But I learn that my spear protects me from the spell of a Tamer to keep me from moving. Still, I'll hold onto the amulet in case I find a better weapon. I am glad to know the important rune of FrAct. Seconds later I find a lantern. I attack a red mold and learn the rune of resist fire on my armor. I am now pretty sure my armor is Resistance since it still has runes to learn {??} and the high magical AC enchantment is consistent with Resistance armors. In search of the stairs I eventually come into contact with an unID'd ?Deep Descent.

DL19: I immediately come to a hill giant and melee him and learn my weapon also slays giants. He nearly kills me. I ?phase favorably into a large room and finish him off along with a pack of wolves that rush me, but bow is just enough to keep them at bay.

DL20: I decide to take on a row of lighthounds to see if my aman cloak resists light. It doesn't. The lighthounds are surpisngly damaging and I quaff !CLW to see what's going on and a tiger is having at me. I ?Phase and then try a staff I recently picked up and it teleports me to the other side of the level. Nice! I think this is the second staff I've tried this game (the first being light room).
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Old April 17, 2019, 20:57   #5
Pete Mack
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Grotug--
Are you finding it tedious to play non-warrior classes? The lack of any resistance spells (except poison for Ranger) means there are so many more fights you have to run from. So you end up buying a huge stack of !rHeat and !rCold no matter what class you are playing. And of course you won't go hunting swamp wyrms except as a ranger.
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Old April 18, 2019, 13:21   #6
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I haven't experienced any tedium playing Ranger in New Angband so far. Of course, in my last game my Half-Troll Ranger basically was a warrior since I ended up with very good hit-die rolls and found the broken (8d6) Sauron/Morgoth slayer. I really did play that game like a warrior who happened to have great utility spells to boot.

I guess that's partly why I'm doing Human Ranger this time, so that I will hopefully not be able to play it as a warrior. I'm still not sure why the broken Randart weapon generation isn't a priority for fixing. It has ruined a lot of games for me lately, by trivializing the game once I found it. It was fun the first few times I found such uber weapons after switching from Randarts to Standarts, but now it just causes me to roll my eyes; it really does have the feeling of breaking the third wall--of making me feel that I am playing a silly, trivial game, rather than getting lost in the super immersive game that Angband otherwise is.

Hopefully my current @ makes it deep into the dungeon and I will be able to better answer your question then.
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Old April 18, 2019, 14:15   #7
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Quote:
Originally Posted by Grotug View Post
I'm still not sure why the broken Randart weapon generation isn't a priority for fixing. It has ruined a lot of games for me lately, by trivializing the game once I found it. It was fun the first few times I found such uber weapons after switching from Randarts to Standarts, but now it just causes me to roll my eyes; it really does have the feeling of breaking the third wall--of making me feel that I am playing a silly, trivial game, rather than getting lost in the super immersive game that Angband otherwise is.
So I made an attempt to nerf randarts here, about a month ago. Do I understand that you are indeed letting me know, and the answer is they need more work?
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Old April 18, 2019, 14:29   #8
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My understanding is the problem with weapons is separate from the rest of the randards. This is because it appears that the game's algorithm? that determines how powerful an 8d6 slay acid slay evil is way off. Meaning, the game might think such a weapon has a 300 power level when in fact it should view such a weapon as having an 800 power level.

As you are probably are aware I make a lot of posts about level feelings. I'm always curious about how the game determines the treasure feeling of a level. One such post I made had found an (8d7), I believe, with several slays. It was something like a 6 treasure level feeling on DL56 or something absurd like that. It was a weapon I found on the ground; not dropped from a monster. So what that said to me was the game's algorithm for determining power level of weapons was way off. Just to be clear, the only randart that I am finding too many of that are overpowered (and too shallow) are weapons. I don't have an issue with an other types of randarts. I will find the post about that uber weapon I found with low treasure feeling and post it here.
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Old April 18, 2019, 14:37   #9
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Here is the post (I wasn't too far off in my memory). I named the found weapon Deathwreaker Lite because it was so similar to DW, but not quite as powerful, although since it doesn't come with aggravation it may be better than DW.

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Originally Posted by Grotug View Post
[snip]

Deathwreaker Lite was found in a diagonal non permanent vault on DL 51, feeling 7-7. Now I have to wonder if there isn't something wrong in the code that gives a 7d8 Lochaber axe of slay evil and slay dragons powerfully and pConf a 7 feeling on DL51. It activates for berserk strength and comes with +4 STR as well. This weapon should easily be an 8 on DL98. Oh, and it doesn't come with aggravation.
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Old April 18, 2019, 15:12   #10
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Good fortunes with a wand of wonder and clever use of stone to mud to take down a sasquatch: https://youtu.be/OFdX7RNRm3E

I decide to take on an ant pit for the experience but it is quite a horrible experience. Silver ants drench me in their acrid spittle, destroying arrows and armor. Their range is quite nasty, reaching thirty feet.

As I am beginning to bore of the level when I come upon a sleeping Nar. I decide, even though I'm low on arrows and AC thanks to silver ants, I can take him. He proves a bit troublesome, though, when I run out of arrows and am forced to flee, but run into other monsters, including a Rogue who keeps harassing me and steals my wand of TO I recently found! I again nearly die foolishly in the fight. I need to stop playing it so close if I want a meeting with Morgoth:

https://youtu.be/70bpl4IW-IQ
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