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#111 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
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No, the swap in and out happen within the player turn and avoid recalculation of stuff like HP and SP.
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#112 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,995
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When a necro switches to Warg form, there is a Berserk Strength boost temporarily. However, unlike the potion or spell, it is not curing fear. Is that an oversight?
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#113 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
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Oh, probably
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#114 |
Knight
Join Date: Oct 2019
Posts: 900
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Oh, yeah. I've seen that swapping message before, too. Love saving the player that micromanagement! I assume the swapping takes no time, then? Perhaps the "You tunnel into ..." could have "...with [digger or weapon]" added? Tho that might be a bit more cringe... I always hate tunnelling with some priceless artifact!! It's like using the Mona Lisa as a tablecloth.
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#115 |
Apprentice
Join Date: Nov 2019
Location: Pasadena CA
Posts: 64
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Quiver stacks displayed wrong in inventory
Searched thread for "quiver" - no results.
I've noticed that in inventory view (i) that the quiver stacks are not displayed the same as they are in the quiver view (|). During gameplay, the stacks shown in the quiver view appear to be correct. I don't know if this is a bug carried over from older versions or not, I haven't played Angband in a loooong time. This is my first character in 4.2.0 Attached are a couple of screenshots for clarity. (Also, the 'h' combat command appears to automagically select the quiver containing non-magical ammo with the highest quiver index number, rather than starting with quiver "0". However this may be a Layer 8 error.) |
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#116 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,424
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How confident are you that shatter attacks are working properly? I've been getting severly crushed more regularly and in odd circummstances. The last time it happened my home square was free and there were still 5 empty squares around me.
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#117 |
Prophet
Join Date: Apr 2008
Posts: 2,826
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With current code, trying to set "-1-1d35" as a random value doesn't work and throws a parse error because z-dice expects that all dice values must be positive. Maybe this should be changed.
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#118 |
Apprentice
Join Date: Aug 2019
Posts: 99
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I've attached a patch from git format-patch for the memory leak mentioned earlier when a player inscribes an object.
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#119 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
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This is actually working as designed. The quiver has 10 slots, each of which can hold up to 40 missiles, but the rule is that a single inventory slot is exactly 40 missiles. So in your example you have 5 quiver slots used by 140 missiles, but this only takes up 140/4 (rounded up to 4) inventory slots. The inventory view is intended just to show how many inventory slots are used, to make inventory management easier; the quiver view is meant to show in detail what missiles you have for firing.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#120 |
Apprentice
Join Date: Apr 2007
Location: Washington, DC Metropolitan Area
Age: 38
Posts: 77
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Tried using sounds a bit... leading to a lot of hanging/crashing. Certainly due to sound. Game hangs and I have to restart pulseaudio before kill -9 even works. Using the gcu port. For now I'll just have to keep sounds off.
Not sure how to get logs or stack traces, but I'd be more than happy to do so if it would help. Just need to know the relevant commands.
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