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Old January 14, 2020, 01:13   #1
lea2501
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Lightbulb Ideas on how to save and quit after a time without activity

This is maybe a weird question, but i wanted to ask for ideas about how i can save and quit the game after, lets say, some minutes of inactivity.

I sync the savegame across two of my computers, at two different places (place A and place B) where i usually stay, the thing is that if i left by accident the game opened without exiting in place A, when i arrive to place B, i don't have my savegame updated (for better or for worse sometimes) so i don't play until i return to place A and continue the game there, remembering to exit so it saves and syncs to place B.

So i was wondering, its maybe an easy way to bash script or something like that, some sort of timeout so if i don't enter any command or touch the keyboard, it sends the exit command to the game so that it saves where i left? for when i arribe to place B, the timeout period finished and the game exited and saved wihout my interaction, and i can continue to play at place B?

I know that maybe its better to ssh to one of the computers or something like that, but i don't have the two connected 24/7 every time, and i like to sync them when both are up and running and don't depend on having the one in the other place available when i need.

Lol, thanks in advance!
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Old January 14, 2020, 01:57   #2
Pete Mack
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You'd need a code change.

There are two ways to do it. The first way requires replacing the blocking read with a timeout read for input. Set the timeout to whatever interval you want, and do a save game followed by exit when it is reached.

The second is to make the code multi-threaded, so there is a thread that wakes up every X seconds to check for activity. It'd do the same thing, while the main thread updates a clock every time there is activity.
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Old January 14, 2020, 02:18   #3
lea2501
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Quote:
Originally Posted by Pete Mack View Post
You'd need a code change.

There are two ways to do it. The first way requires replacing the blocking read with a timeout read for input. Set the timeout to whatever interval you want, and do a save game followed by exit when it is reached.

The second is to make the code multi-threaded, so there is a thread that wakes up every X seconds to check for activity. It'd do the same thing, while the main thread updates a clock every time there is activity.
Thanks for answering... I was thinking something more like a bash script that launch the game and also check for inactivity, or force quit the game if the timeout takes place, i remember some time ago, i force quitted the terminal where the game was running and i didn't lost the progress, so i think that maybe its possible to have a "timeout" command that sends the kill signal to the game.
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