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#41 |
Adept
Join Date: Dec 2007
Location: Woking, UK
Age: 54
Posts: 204
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I found a Wicker Shield +8 a while ago and wore it to see what the unIDed runes were. First discovery was vulnerability curse but it still showing unIDed runes. Bought two scrolls of Remove Curse and removed Vulnerability.
Next I got a message that the shield was aggravating creatures, but no actual curse showed up in the description and reading Remove Curse did nothing. I thought maybe this was a shield of the Nazgul or something so sold it to the Armory -- it was a shield of Resist Fire and had no additional curses on it. Apologies, I didn't think to hit save at the time, but it's only been about 15 more minutes of gameplay. Hopefully the savefile is useful. Windows precompiled build. Last edited by gglibertine; July 5, 2020 at 18:31. |
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#42 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,772
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#43 |
Adept
Join Date: Dec 2007
Location: Woking, UK
Age: 54
Posts: 204
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It's too big, even zipped -- 177K. Email?
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#44 |
Rookie
Join Date: May 2020
Posts: 3
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(Alter - West) and (Alter - South)
Today I started using 4.2.1 on the Mac and it seems that the (Alter - Keys) in the roguelike keyset are broken:
^h: "Type '?' for help" ^j: opens the same popup like Enter ^k: alters north ^l: alters east the diagonals alter as expected... Also, in the helpfile there is an open bracket missing in the ^J line. |
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#45 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,772
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#46 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,772
Donated: $60
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There are still autobuilding problems for Windows; here is the latest nightly built for Windows.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#47 |
Swordsman
Join Date: Aug 2015
Posts: 279
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In build 81dfed316, upon reading an unidentified scroll of identify rune, with only one such scroll in inventory, and no unidentified runes being present, the resulting message sequence is a bit wonky:
You have nothing to identify. You have a Scroll titled "adario haciam" (k). You have no more Scrolls of Identify Rune (k). You re-arrange your pack. Note that this wonkiness is purely a messaging bug. The actual results are what they should be: a single scroll of identify rune, use-id'd and returned to my pack (now in slot h, but that's reasonable, as the re-arrange message did come last). |
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#48 |
Rookie
Join Date: Oct 2019
Location: Florida
Posts: 17
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Double-moved at 1.0 speed by a Soldier?
Just spun up a druid in
4.2.1-52-g19839134 (not sure which build hash; I ran a git pull, make && make install this morning though). Working down through early levels, ran into a few soldiers near the stairs, was very carefully watching moves & speed since Rethoth is pretty squishy right now, when I apparently got double-moved. Not full, no speed effects on me, not stunned, but the Soldier got 4 swings in instead of 2 after my 1 swing (bottom pane of screenshot, unfortunately got an illegal command in there, previous message was me hitting the soldier). I've got a savefile (immediately after that screenshot) if that helps any, but it's also quite likely I just missed something. |
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#49 |
Knight
Join Date: Nov 2008
Posts: 770
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Non-unique monsters generate with slightly random speeds, so you might have rolled a soldier with +1 speed.
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The Complainer worries about the lack of activity here these days. |
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#50 | |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 425
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Quote:
So this is how every gelatinous cube is generated in my games ![]() |
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