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#141 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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Thanks for the report! If you see any other spell with that problem let me know. Good timing BTW, I was going to release some aesthetic improvements of the full keyboard today.
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#142 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,183
Donated: $40
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Finally got a win on my phone. I *really* advise against playing mage that way. Too easy to miss an instakill monster with a tiny screen and truncated monster list.
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#143 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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Congrats on the win!
I've uploaded a new version. It fixes the problem with targeting and improves the behavior of the full keyboard. Thank you all for the support! |
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#144 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,183
Donated: $40
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Thanks so much for all your work! It is really wonderful to be able to play this way, and with such an improved interface .
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#145 |
Apprentice
Join Date: Dec 2007
Posts: 69
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I noticed that after the recent updates, long pressing on the screen doesn't bring up the menu anymore. Actually, there was one time that it did work earlier today, but I haven't figured out why it only worked that one time, and haven't been able to get it to work since that one time.
Edit: I also forgot to mention that the first button on the top row of the ribbon doesn't seem to work. It looks like a circle with a diagonal arrow coming out of it. I can't even remember what this button did before. |
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#146 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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That's the escape key, sorry about that.
To fix that long standing bug of panel movement I had to rewrite a large portion of the input code. Try to keep your finger more still. The game is trying to move the canvas and cancels the long press timer. I will try to adjust those parameters. In a day or two I will upload a new version focusing in external keyboards (another pending issue). |
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#147 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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New version. Very few changes, some experiments with external keyboard.
Users of those keyboards: after updating the app, go to Preferences / Hardware Key Mapping and "Reset all hardware keys". This is a work in progress kind of thing. |
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#148 | |
Rookie
Join Date: Dec 2020
Posts: 2
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Quote:
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#149 |
Rookie
Join Date: Sep 2008
Posts: 8
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Thanks very much for this excellent port.
Having been playing a Dwarf Paladin for a couple of days when I have a chance, I'd like to ask if it would be possible for any of the following improvements to be made - I think some at least may not be possible without changes to core vanilla source so :shrug: * In the inventory, it would save a bunch of space if we could choose to abolish the item type in the listings. Instead of "5 scrolls of Treasure Detection" it could just say "5 Treasure Detection" or if you wanted an identifier, the ASCII symbol would work well. "! Heroism" "~ 5x Treasure Detection" . * Can we move the status bar (displays Level feeling, Hunger stsus, buffs/conditions etc) to the top of the screen? it's currently somewhat obscured under my ribbon bar which I have at high opacity. * This may be a bad attempt at keymapping, but I have a keymap for casting 2 spells - m1am1f (I've also tried m1a\e\em1f ) but the keymap only triggers the first spell (in fact the button text on the keymap only displays m1a too - am I missing something here?) Once again, great port; really impressed; thanks for getting me back to playing Angband after quite a gap. |
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#150 |
Apprentice
Join Date: Dec 2007
Posts: 69
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Have you ever considered porting Sil or Sil-q to the list of variants? There is a version of Sil out there on the play store but the interface is a bit difficult to use. I know it's a lot of work to port a new variant and just adds to the list of things that need to be maintained, but if you do you have plans to include more variants, I think Sil or Sil-q would be an excellent addition.
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