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#161 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,984
Donated: $40
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Reposted from 4.2 dev thread:
Just went to edit appearance of passable rubble, so it would be clear by appearance even when out of view. But knowledge menu shows nothing for the symbols of any feature, door, or trap. This may be is android specific. |
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#162 |
Apprentice
Join Date: May 2020
Location: Argentina
Posts: 78
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Hi Pete, which tile multiplier are you using ?
BTW, in the next update the 3 subwindows will be MONLIST, ITEMLIST and MESSAGES. |
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#163 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,984
Donated: $40
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Aha. It works in 1x1 but not in 2x2. That'll let me fix my problem anyway.
Device: Samsung 11E, portrait mode. |
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#164 |
Apprentice
Join Date: May 2020
Location: Argentina
Posts: 78
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I'll check anyway, there are some conditions for the tile multiplier in the knowledge menus. Thanks for the report.
BTW, there is a persistent bug reported by Google since almost a year. A crash related to monsters losing their race internal pointer. Let me know if the game crashes when you get hit by a monster or when you kill one. |
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#165 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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I believe there is never any symbol display if you have tiles at above 1x1 size.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#166 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,984
Donated: $40
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Note: I am using ASCII mode.
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#167 | |
Apprentice
Join Date: May 2020
Location: Argentina
Posts: 78
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Quote:
I fixed it for the android port just now, flashing a 1x1 tile multiplier and reverting to the current multiplier when exiting the k screen. I do the same thing to display the whole map with the M command. It's hacky but it works. |
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#168 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,984
Donated: $40
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Is there any chance of a tile size between 1 and 2? One is hard to read, but 2 means I can see only a small part of town. The tile dimension ratios are 100% (2:1), 50%(3:2), 33%(4:3), 50%(6:4).
The first one is a huge relative jump. |
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