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#41 |
Swordsman
Join Date: Mar 2016
Posts: 450
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#42 |
Swordsman
Join Date: Oct 2013
Posts: 294
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Eh. We've been having the same argument for years. I'm mostly doing ou of habit at thi point.
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#43 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,206
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The interaction with Thralls. Is this in the Sil-Q manual? If not, it should be
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#44 |
Swordsman
Join Date: Mar 2016
Posts: 450
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#45 | |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 513
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Quote:
I've been playing around with some 50K smithing characters (similar to my comp 217 character) to challenge my own assertions about all this, and so far I've been able to produce some very powerful archery characters, and been able to smith some reasonably powerful items. Without Rapid Fire, and Flaming Arrows, and with the weight restriction on the bows, an Archery based Morgoth killer seems unlikely, but getting a Silmaril is definitely doable. I need to start exploring Melee characters more seriously. Anyway, it's kinda looking like I may be snacking on Crow soon enough. |
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#46 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,578
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My notes were perhaps unclear. I could afford sharpness but I got 2 extra damage sides instead. I could of done +0, 3d5 6lbs and the str gauntlets instead, and in retrospect I suspect that was better.
The kill was raw damage, enough con to take a hit, the brand+vengence (its on the amulet). Accuracy came from concentration and controlled retreat. Again con + good protection was important as drinking a heal would break concentration. Most of my will comes from staying on the ring. He still managed a slow through 2xFA but only once at short duration. |
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#47 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 513
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Interesting. I just find it remarkable that you were able to do enough damage, fast enough, to overcome Morgoth's healing without Rapid Attack. And you must have done a good job of killing everything else in the throne room first, and/or getting Morgoth into a long corridor, since any sort of distractions would allow him time to heal. And I'm sure it was a long fight even so. Very well done indeed!
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#48 |
Swordsman
Join Date: Oct 2013
Posts: 294
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Idle thought, but has anyone tested how song of slaying interacts with breaking Silmarils off the crown? Does he crown of morgoth even have health?
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#49 |
Swordsman
Join Date: Mar 2016
Posts: 450
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The crown doesn't have health, no, it has its own hit calculation. This is quite awkward any time any skill that should affect that calculation is added or modified. In this case Slaying has no interaction with it.
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#50 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,206
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Bug? Some beta versions ago, Spider hatchlings and the Brown spiders were not poison resistant. Are they still not poison resistant in the most recent beta? I think they should be. I think I got the name wrong, but I am referringtos the spider + hatchling subtype that appear in the very early game before the Sword Spider.
On the same topic, are Distended Spiders and the other higher level spiders resistant to poison? Again, I think they should be, if not yet already. Except for the Shadow Spider, though.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; September 23, 2021 at 12:22. |
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