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Old March 15, 2009, 08:32   #1
PaulBlay
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TinyAngband 0.0.3 released!

This is the first official release of the English version.

TinyAngband a *band variant where you can win in a short time. Go down to level 27 and kill Morgoth, Lord of Darkness as quickly as possible.

TinyAngband is based on XAngband, however, many features were changed, simplified and rearranged.
Notable features:
Morgoth is on the 27th floor and Sauron guards the 26th floor.
Autoroller is simplified.
Valar (similar to chaos patrons) rewards you at every level up.
If you are veteran player, you can win in two or three hours.

Oook variant page
Home page
Windows binary
Source code

*****************************

Comments and suggestions are welcome in this thread.
(An OS X binary will probably be available if a few days, if all goes well)
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Old March 16, 2009, 03:03   #2
Zikke
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This looks fun. It's like QuickBand but with more flavor
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Old March 16, 2009, 11:57   #3
Daniel Fishman
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Trying the competition char, the game crashes when I try to buy a Brass Lantern from the store. I did change a few options so I guess that's what caused it. I have a savefile I can send someone if wanted.
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Old March 16, 2009, 12:04   #4
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Quote:
Originally Posted by Daniel Fishman View Post
Trying the competition char, the game crashes when I try to buy a Brass Lantern from the store. I did change a few options so I guess that's what caused it. I have a savefile I can send someone if wanted.
I was wondering when someone would post that.

Unfortunately the same thing happened to me, so I can only assume that the original save file is corrupted. I've emailed iks with details (and attached save file) and hope for quick resolution as soon as he gets it. I can only apologise for this nasty glitch. (Actually the first time I played I was able to buy a bunch of items after going into the dungeon. But not again later. )
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Old March 16, 2009, 13:24   #5
Donald Jonker
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Buying a dagger or a main gauche from the initial comp save also causes a software bug crash and a panic save..

A rapier is ok. =/

edit: buying ?phase crashes.

edit2: Ah.. I read your (Paul's) post more carefully. Awaiting a fix.
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Old March 16, 2009, 13:57   #6
PaulBlay
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Sorry about that, there was a bug in the English version only. The re-released binary and source are on home page.

I'm really sorry for the inconvenience.
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Old March 16, 2009, 13:58   #7
iks
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Sorry, everyone.
I found serious bug of buyingof English version, and fixed.
I uploaded fixed binary and sources now.
Please download it again.

Why did not I notice this bug....
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Old March 16, 2009, 14:16   #8
iks
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Okay,
If you download after this time, that is just fixed binary.

Very sorry.
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Old March 16, 2009, 15:27   #9
Donald Jonker
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Thanks for fixing the buying bug so quickly. A couple other issues I ran into after a little play on winXP:

-When buying or selling, after agreeing on a price and prompting you to confirm, the game doesn't actually tell you what the decided amount is.

-When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.

-Inventory selection lists don't work, e.g. for reading scrolls (neither automatically, nor using * to display them), regardless of whether the autolist option is on or off.

-Autocentering occasionally has the player way off to the side or off the screen, requiring you to resize the screen and then maximize again to reset it.

Also, I'd seriously think about nixing death swords, unless you intend for the player to 'l'ook at every weapon they come across, which isn't fun. I've died to two so far (and only played about 10 minutes of the game total). But I understand it's a longstanding issue in Z derivatives..
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Last edited by Donald Jonker; March 16, 2009 at 15:33.
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Old March 16, 2009, 16:01   #10
PaulBlay
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Quote:
Also, I'd seriously think about nixing death swords, unless you intend for the player to 'l'ook at every weapon they come across, which isn't fun. I've died to two so far (and only played about 10 minutes of the game total). But I understand it's a longstanding issue in Z derivatives..
As a personal victim of death swords at least three times I sympathise greatly.

Frequent detect monsters is the most practical way to protect yourself, but isn't perfect (I suppose they can spawn post dungeon level entry) and non-spell casting characters are at a disadvantage.

Given the time in Japan I think iks may be asleep now but I'll be sure to bring all your points to his attention.

Quote:
-When buying or selling, after agreeing on a price and prompting you to confirm, the game doesn't actually tell you what the decided amount is.
The price is shown, but was overwritten by the prompt. This is now fixed in the SVN (I don't think a re-release is likely for that issue alone but that may happen later if more substantial changes are made).

Quote:
-When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.
I think there is some method to that. I think it may show something like where you've potentially checked for traps by walking by them (or something). It doesn't bother me but I'll check with iks about it.

Quote:
-Inventory selection lists don't work, e.g. for reading scrolls (neither automatically, nor using * to display them), regardless of whether the autolist option is on or off.
It seems to work perfectly well for me. Could you give more detail on what happens?
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Last edited by PaulBlay; March 16, 2009 at 16:12.
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