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Old July 21, 2009, 04:47   #1
PowerDiver
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priestly ferric diving

I've been trying to dive in ironman, using a priest for remove curse and portal. You absolutely have to buy ?PB2 and ?PB3 before you enter the dungeon, and I was scumming the town but that is too painful. Now I sell my mace, potions, and scroll to buy those books and a ?phase and a whip and some oil.

I just spent 20K turns on the level so I could clear a square vault, and now feel the char has a chance.

Code:
  [Angband 3.1.1 dev Character Dump]

 Name   Oldun                                    Self  RB  CB  EB   Best
 Sex    Male         Age             37   STR:     16  +2  -1  +0     17
 Race   Dwarf        Height          46   INT:     10  -3  -3  +0      4
 Class  Priest       Weight         136   WIS:     16  +2  +3  +4  18/70
 Title  Priest       Social       Liked   Dex:     16  -2  -1  +0     13     11
 HP     173/173      Maximize         Y   Con:     16  +2  +0  +0     18     17
 SP     52/56                             CHR:     11  -3  +2  +0     10


 Level               22   Armor     [5,+31]     Saving Throw         72%
 Cur Exp          10892   Fight    (-22,+0)     Stealth             Good
 Max Exp          10892   Melee    (-11,+5)     Fighting       Excellent
 Adv Exp          11760   Shoot    (-22,+0)     Shooting       Very Good
 MaxDepth   1300' (L26)   Blows      1/turn     Disarming            37%
 Turns           114188   Shots      1/turn     Magic Device      Superb
 Gold              2033   Infra       50 ft     Perception       1 in 32
 Burden       108.6 lbs   Speed           4     Searching            23%

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


 Acid:+?.?......... Confu:.?.?.........
 Elec:+?.?......... Sound:.?.?.........
 Fire:+?.?......... Shard:.?.?.........
 Cold:+?.?......... Nexus:.?.?.........
 Pois:.?.?......... Nethr:.?.?.........
 Fear:.?.?......... Chaos:.?.?.........
 Lite:.?.?......... Disen:.?.?.........
 Dark:.?.?......... S.Dig:.?.?.........
Blind:.?.?........+ Feath:+?.?.........

PLite:.....+....... Aggrv:.?.?.........
Regen:+............ Stea.:+............
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+?.?......... Tunn.:.............
HLife:.?.?......... Speed:..+..........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:..+.......... Might:.............


  [Character Equipment]

a) a Broad Axe (Defender) (2d6) (+11,+5) [+7] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.

     Combat info:
     1 blow/round.
     Average damage/hit: 12.4.

b) a Sling (x2) {magical}
     You do not know the full extent of this item's powers.

c) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.

d) a Marble Ring {wielded}
     You do not know the full extent of this item's powers.

e) an Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.

f) a Lantern of Brightness (1937 turns)
     Cannot be harmed by fire.

     Radius 3 light.
g) (nothing)
h) a Cloak [1,+0]
i) a Wicker Shield [2,+5]
j) (nothing)
k) a Set of Leather Gloves [1,+5]
l) a Pair of Leather Sandals [1,+6]


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@G1 @b1 @p1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
c) 2 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
d) 4 Flasks of oil

e) 3 Potions of Cure Serious Wounds

f) 3 Potions of Speed
g) a Potion of Berserk Strength
h) a Potion of True Seeing
i) a Scroll of Phase Door
j) a Scroll of Trap Creation
k) a Scroll titled "or debeo ca"
     You do not know the full extent of this item's powers.

l) 2 Rods of Treasure Location {@z2 !!}
m) a Rod of Fire Bolts {!!}
n) a Rod of Light {@z3 !!}
o) 2 Wands of Trap/Door Destruction (14 charges)

p) a Zinc-Plated Wand
     You do not know the full extent of this item's powers.

q) a Staff of Identify (12 charges) {@u1}

r) a Ring of Accuracy (+9)
s) a Ball-and-Chain of Lightning (2d4) (+6,+11)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.

     Combat info:
     1 blow/round.
     Average damage/hit: 28.8 vs. creatures not resistant to
     electricity, and 18.5 vs. others.

t) a Short Bow of Power (x2) (+10,+14)
u) a Light Crossbow of Power (x3) {excellent}
     You do not know the full extent of this item's powers.

v) 10 Arrows (1d4) (+0,+0)
w) 23 Iron Shots (1d4) {magical}
     You do not know the full extent of this item's powers.

     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 5.
     25% chance of breaking upon contact.



============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1543     50'    2   Reached level 2
      4373    100'    3   Reached level 3
      6064    200'    4   Reached level 4
      6084    200'    5   Reached level 5
      8826    250'    6   Reached level 6
     12620    300'    7   Reached level 7
     15111    300'    8   Reached level 8
     21564    350'    9   Reached level 9
     30530    400'   10   Reached level 10
     35525    400'   11   Reached level 11
     40289    500'   11   Killed Fang, Farmer Maggot's dog
     46690    600'   12   Reached level 12
     54979    700'   13   Reached level 13
     59527    800'   14   Reached level 14
     59777    800'   14   Killed Wormtongue, Agent of Saruman
     60909    800'   15   Reached level 15
     65119    800'   16   Reached level 16
     71090    950'   17   Reached level 17
     78082   1100'   18   Reached level 18
     82849   1200'   19   Reached level 19
     89684   1250'   20   Reached level 20
     99453   1300'   21   Reached level 21
    104718   1300'   21   Killed Grip, Farmer Maggot's dog
    105248   1300'   21   Killed Shagrat, the Orc Captain
    107038   1300'   22   Reached level 22


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old July 27, 2009, 19:38   #2
PowerDiver
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I just wanted to post a note that I practice what I preach. I have a dump from my current attempt on the ladder http://angband.oook.cz/ladder-show.php?id=9136 and it shows that at DL 71 I was wielding a shield of resistance. That's a fine item that is likely to be useful.

However, when I got slowed due to encumbrance a couple of levels later, I tossed the shield and am descending without any shield. No boots either. That cost me the chance to try to kill a bile wyrm, since I could not count on the additional acid damage halving from armor.

Here's my equip going to DL 77:
Code:
  [Character Equipment]

a) a Ball-and-Chain (Blessed) (2d4) (+8,+10) (+1)
     +1 wisdom.
     Blessed by the gods.  Grants telepathy.

     Combat info:
     1 blow/round.
     Average damage/hit: 24.1.

b) The Heavy Crossbow of Ascalent (x4) (+9,+11) (+2)
     +2 charisma, shooting speed.
     Provides resistance to blindness, sound.
     Cannot be harmed by acid, electricity, fire, cold.

c) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.

d) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.

e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.

f) The Phial 'Dorithros' {!!}
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.

     Radius 3 light.
g) Bar Chain Mail of Elvenkind (-2) [18,+12] (+1 stealth) {rPoison}
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.

h) The Cloak of Tarimrath (+5,+3) [1,+20] (+5)
     +5 dexterity, charisma, stealth.
     Provides resistance to nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.

i) (nothing)
j) The Hard Leather Cap of Niquen (+2,+5) [2,+12] (+2) {rConf}
     +2 intelligence, wisdom, dexterity.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.

k) The Set of Leather Gloves 'Lothamar' [1,+9] {!!}
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.

l) (nothing)
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Old July 27, 2009, 21:51   #3
Nick
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Quote:
Originally Posted by PowerDiver View Post
I just wanted to post a note that I practice what I preach.
Well, where's the fun in that? The punters want to see hypocrisy and scandal, not consistency. Come back when you've just spent all your money on an unenchanted Full Plate.
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Old July 27, 2009, 22:58   #4
Zikke
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I really don't mean to sound offensive, but is there a thesis to this thread?
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
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C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
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Old July 27, 2009, 23:46   #5
PowerDiver
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Quote:
Originally Posted by Zikke View Post
I really don't mean to sound offensive, but is there a thesis to this thread?
No thesis per se. It's in AAR thread about whatever seems relevant to the specific situation of repeated attempts to dive in ironman with a priest. I thought that throwing away my only shield, especially with it being "of resistance", was noteworhy. YMMV.

I thought the char I used to start the thread would win, and figured it would be useful to have repeated dumps together here since the ladder overwrites prev dumps. Then that char died in short order and I decided there was not point in numerous dumps of chars that were unlikely to survive very long, so I haven't had much to say.
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Old July 28, 2009, 06:46   #6
Pete Mack
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I would have ditched sling & sling ammo before the shield. Your XBow is so much better than the sling that even branded ammo wouldn't keep up.
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Old July 28, 2009, 07:08   #7
PowerDiver
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Quote:
Originally Posted by Pete Mack View Post
I would have ditched sling & sling ammo before the shield. Your XBow is so much better than the sling that even branded ammo wouldn't keep up.
But the bolts break so quickly. I think I remember either the ammo didn't weigh enough or I dropped it before the shield, so I might have played in agreement with that suggestion.

If people want to give me advice, now is the time. I've got 3 rods of teleport other on the ground I'd like to pick up. Can I afford to aggravate? Can I afford not to?

I had extreme difficulties in the first half of the game, and perhaps foolishly I made up for it by diving harder than usual in the second half. I only just found my first !str of the game at DL 85. I had no speed boost before DL 78, but now I am swimming in it.

Code:
  [Angband 3.1.2 dev Character Dump]

 Name   Hyath                                    Self  RB  CB  EB   Best
 Sex    Male         Age             38   STR:     17  +2  -1  +7  18/70
 Race   Dwarf        Height          48   INT:     11  -3  -3  +5     10
 Class  Priest       Weight         157   WIS:  18/37  +2  +3 +15 18/***
 Title  Bishop       Social  Role model   DEX:  18/39  -2  -1 +10 18/109
 HP     401/401      Maximize         Y   CON:  18/42  +2  +0  +0  18/62
 SP     162/296                           CHR:     13  -3  +2  +7  18/10


 Level               38   Armor   [34,+122]     Saving Throw        100%
 Cur Exp         986371   Fight   (+14,+18)     Stealth        Legendary
 Max Exp         986371   Melee   (+28,+30)     Fighting          Superb
 Adv Exp        1190000   Shoot   (+23,+11)     Shooting          Superb
 MaxDepth   4250' (L85)   Blows      3/turn     Disarming            57%
 Turns           416358   Shots      3/turn     Magic Device      Superb
 Gold             45440   Infra       80 ft     Perception        1 in 7
 Burden       263.6 lbs   Speed          19     Searching            48%

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


rAcid:..+...+...... rConf:.........+...
rElec:.....++...... Sound:.+...........
rFire:......+...... Shard:.............
rCold:......+...... Nexus:....+..+.....
rPois:....+.+...... Nethr:.............
rFear:...........+. Chaos:.......+.....
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:.+.......+..+ Feath:...........+.

PLite:............. Aggrv:.............
Regen:.......+..... Stea.:....+.+++..+.
  ESP:........+.... Sear.:....+....+...
Invis:............. Infra:....+.......+
FrAct:............. Tunn.:.............
HLife:............. Speed:+..++........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Scythe of Silyare (5d3) (+14,+12) (+10)
     +10 wisdom, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Blessed by the gods.

     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 65.7 vs. creatures not resistant to acid, and
     43.1 vs. others.

b) The Heavy Crossbow of Ascalent (x4) (+9,+11) (+2)
     +2 charisma, shooting speed.
     Provides resistance to blindness, sound.
     Cannot be harmed by acid, electricity, fire, cold.

c) a Ring of Acid [+15] {!!}
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.

     When aimed, it grants acid resistance for d20+20 turns and creates
     an acid ball of damage 70.
     Takes 188 to 370 turns to recharge at your current speed.

d) a Ring of Speed (+9)
     +9 speed.

e) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.

f) The Phial 'Dorithros' {!!}
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.

     Radius 3 light.
g) Bar Chain Mail of Elvenkind (-2) [18,+12] (+1 stealth) {rPoison}
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.

h) The Cloak of Tarimrath (+5,+3) [1,+20] (+5)
     +5 dexterity, charisma, stealth.
     Provides resistance to nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.

i) The Small Metal Shield of Bardh [4,+21] (+4)
     +4 stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.

j) The Hard Leather Cap of Niquen (+2,+5) [2,+12] (+2) {rConf}
     +2 intelligence, wisdom, dexterity.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.

k) a Set of Caestus of Power (+1,+6) [2,+7] (+4)
     +4 strength.

l) The Pair of Mithril Shod Boots 'Arirrien' [7,+29] (+3)
     +3 strength, intelligence, wisdom, stealth.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.



  [Character Inventory]

a) 6 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
b) 4 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
c) 4 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
d) a Holy Book of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.

e) a Holy Book of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.

f) 2 Potions of Life {!*}
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and
     confusion.

     It can be thrown at creatures with damaging effect.

g) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.

h) 2 Scrolls of *Destruction* {!*}
     When read, it destroys an area around you in the shape of a circle
     radius 15, and blinds you for 1d10+10 turns.

i) a Staff of Banishment (4 charges)

     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.

j) 3 Staves of Speed (10 charges)

     When activated, it hastens you for 2d10+20 turns.

k) 2 Staves of the Magi (4 charges)

     When activated, it restores both intelligence and manapoints to ma
     ximum.

l) an Amulet of Weaponmastery (+2,+4) (+2)
     +2 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.

m) The Bar Chain Mail of Erethel (+4,+5) [18,+10] (+4)
     +4 strength, intelligence, constitution, charisma.
     Provides resistance to acid, lightning, fire, cold, fear, light,
     dark, sound, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Aggravates creatures nearby.

n) a Large Metal Shield of Elvenkind [8,+16] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.

o) an Iron Crown of Might [0,+11] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.

p) a Jewel Encrusted Crown of Lordliness [0,+15] (+2)
     +2 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Grants telepathy.

q) The Set of Leather Gloves 'Lothamar' [1,+9] {!!}
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.

r) a Pair of Leather Boots of Speed [2] (+3) {splendid}
     You do not know the full extent of this item's powers.
     +3 speed.

s) The Zweihander 'Hilas' (6d6) (+10,+23) (+4) {!!}
     +4 strength, intelligence, constitution.
     Branded with lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants the ability to see invisible
     things.

     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 113.8 vs. creatures not resistant to acid,
     113.8 vs. creatures not resistant to electricity, and 67.6 vs.
     others.

t) a Long Bow of Extra Might (x3) (+9,+20) (+1)
     +1 shooting power.

u) 16 Bolts of Slay Demon (1d5) (+16,+12)
     Slays demons.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 321.3 vs. demons, and 107.1 vs. others.
     25% chance of breaking upon contact.

v) 23 Bolts of Venom (1d5) (+9,+11)
     Branded with venom.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 309 vs. creatures not resistant to poison, and
     103 vs. others.
     25% chance of breaking upon contact.

w) 24 Mithril Bolts of Slay Giant (3d5) (+17,+10)
     Slays giants.
     Cannot be harmed by acid, fire.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 374.4 vs. giants, and 124.8 vs. others.
     25% chance of breaking upon contact.



============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       911      0'    1   Killed Farmer Maggot
      2808    100'    2   Reached level 2
      4770    100'    3   Reached level 3
      6030    100'    4   Reached level 4
      9833    100'    5   Reached level 5
     12343    150'    6   Reached level 6
     14654    300'    7   Reached level 7
     17857    300'    8   Reached level 8
     24127    400'    9   Reached level 9
     29458    500'    9   Killed Grip, Farmer Maggot's dog
     29458    500'   10   Reached level 10
     31340    500'   11   Reached level 11
     39239    550'   12   Reached level 12
     48794    550'   13   Reached level 13
     52435    650'   13   Found The Metal Cap 'Maramair' (LOST)
     65145    750'   14   Reached level 14
     72789    900'   15   Reached level 15
     81037   1150'   16   Reached level 16
     93580   1250'   16   Killed Bullroarer the Hobbit
     93988   1250'   17   Reached level 17
    101619   1300'   17   Killed Lagduf, the Snaga
    107394   1500'   18   Reached level 18
    110776   1500'   19   Reached level 19
    112987   1500'   20   Reached level 20
    116982   1550'   21   Reached level 21
    126699   1550'   22   Reached level 22
    138188   1650'   23   Reached level 23
    151783   1650'   24   Reached level 24
    154806   1700'   25   Reached level 25
    164204   1700'   25   Killed Ufthak of Cirith Ungol
    173374   1800'   25   Killed Gorbag, the Orc Captain
    174044   1800'   26   Reached level 26
    184767   1850'   26   Found The Set of Leather Gloves 'Lothamar'
    193970   1850'   27   Reached level 27
    206166   1850'   27   Killed Boldor, King of the Yeeks
    209852   1850'   28   Reached level 28
    215711   1900'   28   Killed Draebor, the Imp
    219075   1900'   28   Killed Orfax, Son of Boldor
    220264   1900'   28   Found The Heavy Crossbow of Ascalent
    226272   1950'   28   Found The Hard Leather Cap of Niquen
    239214   2250'   28   Found The Zweihander 'Hilas'
    239538   2250'   29   Reached level 29
    249965   2250'   29   Found The Scimitar of Curuin (LOST)
    250293   2250'   29   Found The Studded Leather Armour of Ondiregir (LOST)
    257705   2300'   29   Killed Ibun, Son of Mim
    258635   2300'   29   Killed Brodda, the Easterling
    259275   2300'   29   Found The War Hammer of Minimroth (LOST)
    260875   2350'   29   Killed Wormtongue, Agent of Saruman
    262466   2350'   30   Reached level 30
    262845   2350'   30   Killed Khim, Son of Mim
    277776   2450'   30   Found The Iron Crown 'Glorth' (LOST)
    296025   2450'   30   Found The Rapier of Tatannur (LOST)
    298490   2550'   30   Killed Fang, Farmer Maggot's dog
    304042   2600'   31   Reached level 31
    329870   2900'   31   Found The Cloak of Tarimrath
    331847   2950'   31   Killed Ulfang the Black
    334401   3000'   31   Killed Rogrog the Black Troll
    340212   3100'   32   Reached level 32
    341008   3100'   32   Found The Cloak 'Bradhon' (LOST)
    348424   3300'   33   Reached level 33
    371216   3750'   34   Reached level 34
    373009   3750'   34   Found The War Hammer of Felmir (LOST)
    374297   3750'   34   Killed Mughash the Kobold Lord
    374640   3800'   34   Killed Golfimbul, the Hill Orc Chief
    375044   3800'   35   Reached level 35
    375318   3800'   35   Killed Azog, King of the Uruk-Hai
    377685   3800'   35   Killed Sangahyando of Umbar
    381937   3850'   35   Killed Harowen the Black Hand
    382014   3850'   35   Killed Smaug the Golden
    388010   3900'   35   Killed Grishnakh, the Hill Orc
    389898   3900'   36   Reached level 36
    390617   3900'   36   Found The Scythe of Silyare
    392737   3950'   36   Killed Bolg, Son of Azog
    395060   3950'   36   Killed Bert the Stone Troll
    395408   3950'   36   Found The Battle Axe of Ciriere (LOST)
    404699   4050'   36   Killed Ariel, Queen of Air
    404699   4050'   37   Reached level 37
    408411   4100'   37   Found The Small Metal Shield of Bardh
    411887   4150'   37   Killed Scatha the Worm
    411937   4150'   37   Found The Bar Chain Mail of Erethel
    412371   4150'   37   Found The Halberd of Duiandor (LOST)
    412954   4150'   37   Killed Ulfast, Son of Ulfang
    416293   4250'   37   Killed Eol, the Dark Elf
    416293   4250'   38   Reached level 38
    416341   4250'   38   Found The Pair of Mithril Shod Boots 'Arirrien'
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Old July 28, 2009, 07:30   #8
Pete Mack
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Surely
Quote:
q) The Set of Leather Gloves 'Lothamar' [1,+9] {!!}
Provides resistance to cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Prevents paralysis.
is junk?

If you need the Rods of Teleportation, they are certainly better. Though with 18/*** WIS, you may not. (I forget how much mana TO costs for a priest.)

Edit: what's the activation? (If it's Recharge, it's a very tough call.)
Looks like there's a bug in character dumps.
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Old July 28, 2009, 07:51   #9
PowerDiver
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Quote:
Originally Posted by Pete Mack View Post
Surely

is junk?

If you need the Rods of Teleportation, they are certainly better. Though with 18/*** WIS, you may not. (I forget how much mana TO costs for a priest.)

Edit: what's the activation? (If it's Recharge, it's a very tough call.)
Looks like there's a bug in character dumps.
Probably junk. I have an unnatural aversion to tossing gloves with an elemental resist.
The activation is useless, some bolt spell.

As to the rods, they are useful in allowing me to cast more orbs without worrying about saving mana for escapes. The point is if I am going to free a slot later the next time I find a new randart, I might as well free it now so I can carry the rods. My weapon looks spectacular, but it's not so great. Efficient priests kill with melee and use mana for healing, but I'm still orbing far too much.
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Old July 28, 2009, 07:54   #10
Pete Mack
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No, your weapon looks like a great midgame weapon, but insufficient for the endgame. This
Quote:
s) The Zweihander 'Hilas' (6d6) (+10,+23) (+4) {!!}
+4 strength, intelligence, constitution.
Branded with lightning.
OTOH, is very close to endgame quality.

I don't think you can do much with your equipment until you find an alternate source of RConf and/or ESP. As it stands, you are pretty much stuck.

Don't know if you can handle aggravation. The only way to find out is to try....
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