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Old July 30, 2009, 06:46   #21
Napsterbater
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I may have found a bug - If I try to sell an unidentified ring in a shop, it prices the ring as if it were identified. If the ring is trash, the shop won't buy it.
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Old July 30, 2009, 07:12   #22
Magnate
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Quote:
Originally Posted by PowerDiver View Post
In my 1591 game playing with randarts, my phial does not activate. I debugged a little, and none of the artifacts has an effect.
Ooh, this would be bad. Does it only happen with randarts, or with standard artifacts too? If the latter, it may be connected to the removal of TR2_ACTIVATE.
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Old July 30, 2009, 07:16   #23
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Quote:
Originally Posted by Napsterbater View Post
I may have found a bug - If I try to sell an unidentified ring in a shop, it prices the ring as if it were identified. If the ring is trash, the shop won't buy it.
Hmm, this should have been sorted in r1515 (was ticket #902) ... but apparently not. Will see if I can reproduce this.
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Old July 30, 2009, 08:35   #24
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I have not tested standarts for activations yet.

I'm trying to decide whether it's worth the effort to hack the savefile to reintroduce them.


Re: the prev message, In my bugfile

----- 1583 -----
sold wielded unaware rings to mage shop for probably fair price

I think they sold for different prices, each about half what was asked to buy them back.


The bugfix I provided for #902 was about not acting as if all of the obvious flags not present were present. This bug is the reverse, seeing flags that are not known but are really there.
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Old July 30, 2009, 09:38   #25
Rizwan
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Great work on the new version. I started playing it and may have found a small bug. Self knowledge says my weapon burns my foes when its obviously a store bought (+0+0).

Also does quaffing a potion of boldness not id it anymore or reading a scroll of satisfy hunger? It didn't for me. I found out when I sold the {tried} items.
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Old July 30, 2009, 10:02   #26
PowerDiver
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Quote:
Originally Posted by Rizwan View Post
Great work on the new version. I started playing it and may have found a small bug. Self knowledge says my weapon burns my foes when its obviously a store bought (+0+0).

Also does quaffing a potion of boldness not id it anymore or reading a scroll of satisfy hunger? It didn't for me. I found out when I sold the {tried} items.
Many consumables only id if they have a visible effect. You have to be afraid to learn boldness, and not full to learn satisfy. It is very inconsistent.

As to self knowledge, were you wielding a ring of flames at the time?
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Old July 30, 2009, 10:08   #27
Rizwan
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Quote:
Originally Posted by PowerDiver View Post
Many consumables only id if they have a visible effect. You have to be afraid to learn boldness, and not full to learn satisfy. It is very inconsistent.
Ah ok I thought that might be it.
Quote:
Originally Posted by PowerDiver View Post
As to self knowledge, were you wielding a ring of flames at the time?
No. No rings.
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Old July 30, 2009, 10:45   #28
PowerDiver
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Quote:
Originally Posted by PowerDiver View Post
In my 1591 game playing with randarts, my phial does not activate. I debugged a little, and none of the artifacts has an effect.
This may be specific to me. There is something flaky about angband installs on my machine. When I deleted artifact.raw, my prog was reading the artifact.txt from the wrong place, got one from an old install.
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Old July 30, 2009, 11:32   #29
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Quote:
Originally Posted by Rizwan View Post
No. No rings.
Ok, that is weird (edit: and I can't reproduce it). Can you post a savefile, or open a bug at trac.rephial.org and attach a savefile there?

Last edited by Magnate; July 30, 2009 at 11:42.
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Old July 30, 2009, 11:41   #30
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Quote:
Originally Posted by PowerDiver View Post
sold wielded unaware rings to mage shop for probably fair price

I think they sold for different prices, each about half what was asked to buy them back.

The bugfix I provided for #902 was about not acting as if all of the obvious flags not present were present. This bug is the reverse, seeing flags that are not known but are really there.
Ok, I have opened this as a new bug, ticket #930.
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