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Old December 12, 2009, 01:14   #1
Nick
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Competition 79

Competition 79 is now available from here. It is an FAangband High-Elf Assassin ironman thrall (heh); this is just a short comp and I will do a longer one to cover the holiday period (suggestions welcome).

Note that comp 78 still has a day or so to run.
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Old December 12, 2009, 10:22   #2
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Heh, this should be messy fun. Is there a reason for using 1.0 rather than 1.0.3?
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Old December 12, 2009, 10:26   #3
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Heh, this should be messy fun. Is there a reason for using 1.0 rather than 1.0.3?
That's just newspeak. If you go to the FA site and download 1.0, you'll be getting 1.0.3 - I now just call it 1.0 and silently point the links to the latest 1.0.x.
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Old December 13, 2009, 21:26   #4
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Competition 79 is now available from here. It is an FAangband High-Elf Assassin ironman thrall (heh); this is just a short comp and I will do a longer one to cover the holiday period (suggestions welcome).

Note that comp 78 still has a day or so to run.
I got one a Dark-elf Jedi in Furyband? {race can be anything)

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Old December 15, 2009, 09:50   #5
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Just a point that I forgot (and keep forgetting) - this character has Unlight, which means he gets RDark and extra stealth, but only when not wielding a light. So take off the torch, and destroy all the others.
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Old December 15, 2009, 10:02   #6
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I got one a Dark-elf Jedi in Furyband? {race can be anything)
Sure. Could you send me a savefile?
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Old December 15, 2009, 18:47   #7
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Sure. Could you send me a savefile?
Sure thing do you care how far it is along?
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Old December 15, 2009, 19:53   #8
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Sure thing do you care how far it is along?
Not really. I want the competition to run for about three weeks - so not too close to the end, I guess.
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Old December 16, 2009, 15:03   #9
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I've noticed that melee combat seems to create a lot of noise. For example, attacking a cave orc in proximity to a beholder can stir and even wake the beholder.

Can assassins assassinate? That is, kill (sleeping/awake) monsters in a while remaining silent.
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Old December 16, 2009, 15:09   #10
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Originally Posted by buzzkill View Post
I've noticed that melee combat seems to create a lot of noise. For example, attacking a cave orc in proximity to a beholder can stir and even wake the beholder.

Can assassins assassinate? That is, kill (sleeping/awake) monsters in a while remaining silent.
Not silent, but their melee generates a lot less noise than other classes (25% springs to mind).
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