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Old March 6, 2010, 23:20   #1
dhegler
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Ring of Escaping

Why is this squelched as worthless in 3.1.2? It actually fetches (or used to fetch) a decent amount of gold b/c of its speed bonus... I thought I used to get 7000 for it, which is more than lot so unsquelched items...
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Old March 11, 2010, 04:41   #2
Marble Dice
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This is certainly a bug, Escaping is one of the most useful low level rings, and the most salable. It gets squelched because it's value is set to 0 in the object.txt file, even though rings don't use that value field for cost.
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Old March 11, 2010, 05:04   #3
Marble Dice
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Accidentally posted before I could finish. There are some inconsistencies in object.txt (useful might just mean has no bad side effects):

Code:
Item                Value   Useful   Squelched

!Dragon Breath          0   Yes      Yes
=Dog                    0   Maybe    No
=Mouse                  0   Maybe    No
"Teleportation        ~10   Maybe    Yes
=Reckless Attacks    ~100   Maybe    No
=Open Wounds         ~250   Maybe    No
=Teleportation      ~1000   Yes      Yes
=Escaping           ~3000   Yes      Yes
My recommendations would be:
(EDIT: This is no longer my recommendation)
  • Redefine object_is_worthless() to check the actual price of the item - by power or kind as necessary.
  • Give !DragonBreath a value in object.txt

This would have the following effects:
  • !DragonBreath could be sold, and would not be squelched as worthless.
  • =Dog, =Mouse would be squelched as worthless (no change to item cost).
  • "Tele, =Tele, =Escape would not be squelched as worthless (no change to item cost)

Last edited by Marble Dice; March 12, 2010 at 15:30.
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Old March 11, 2010, 05:28   #4
Pete Mack
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Amulets of teleportation are pretty much useless. I might have used one once out of desperation while trying to run away in ironman. But it was probably =Tele instead.
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Old March 11, 2010, 05:35   #5
PowerDiver
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Just for yucks, here is my list in order of usefulness to me in the dungeon, ignoring sale value

=reckless attacks
=teleportation
=escaping
"teleportation
=dog
=open wounds
!dragon breath
=mouse
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Old March 11, 2010, 05:41   #6
Napsterbater
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Quote:
Originally Posted by PowerDiver View Post
Just for yucks, here is my list in order of usefulness to me in the dungeon, ignoring sale value

=reckless attacks
=teleportation
=escaping
"teleportation
=dog
=open wounds
!dragon breath
=mouse
Is AC really that worthless? I never put =reckless attacks on, because I feel like my Hobbit or Kobold Rogues are defenseless enough and the +1-+5 damage just doesn't seem like adequate compensation while I'm still getting 2 blows. By the time i have three I'm usually wearing either =FA or =str and have a Thanc or highly enchanted knife.
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Old March 11, 2010, 06:10   #7
bron
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Quote:
Originally Posted by Napsterbater View Post
Is AC really that worthless?
Yes.

Admittedly, AC is not completely worthless. I just find that it is worth less than virtually any other consideration.
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Old March 11, 2010, 08:56   #8
Pete Mack
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Here is my list of junky jewelry:
=Escaping x2
=Teleportation x2
=Escaping x1
"Searching
=Teleportation x1

I haven't ever used any of the others. And I agree that +AC isn't much help, given other +AC equipment. But -AC really can hurt a lot. If weak-ish mobs (Uruks, Forest trolls) can hit you easily at cl 25, your AC isn't high enough.

In Ironman, Open Wounds, Searching, and Dog, might be more valuable as swaps. But I doubt it.
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Old March 11, 2010, 14:27   #9
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I actually use the teleportaion in the early game, two at a time if I can. Bouncing around the dungeon is a good way to detect objects far and wide. You just have to remember to take the damn ring off once you're near something that you want. I hardly ever find dragon's breath. It needs to retain it's rarity but come earlier, when it's useful.
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Old March 11, 2010, 21:01   #10
Marble Dice
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Maybe I should ask the question, what is the purpose of the squelch_worthless option? To automatically squelch items which cannot be sold for money? Or to squelch items which serve no potentially useful purpose within the game?

If it's the latter, then we should just give a value to all the listed items, which would prevent them from being squelched. They might not be actually "useful" but they're not harmful, and they may be situationally useful at low character, dungeon, or skill levels.
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