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#1 |
Adept
Join Date: Sep 2009
Posts: 249
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Ring of Escaping
Why is this squelched as worthless in 3.1.2? It actually fetches (or used to fetch) a decent amount of gold b/c of its speed bonus... I thought I used to get 7000 for it, which is more than lot so unsquelched items...
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#2 |
Swordsman
Join Date: Jun 2008
Location: Columbia, MO. USA
Posts: 405
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This is certainly a bug, Escaping is one of the most useful low level rings, and the most salable. It gets squelched because it's value is set to 0 in the object.txt file, even though rings don't use that value field for cost.
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#3 |
Swordsman
Join Date: Jun 2008
Location: Columbia, MO. USA
Posts: 405
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Accidentally posted before I could finish. There are some inconsistencies in object.txt (useful might just mean has no bad side effects):
Code:
Item Value Useful Squelched !Dragon Breath 0 Yes Yes =Dog 0 Maybe No =Mouse 0 Maybe No "Teleportation ~10 Maybe Yes =Reckless Attacks ~100 Maybe No =Open Wounds ~250 Maybe No =Teleportation ~1000 Yes Yes =Escaping ~3000 Yes Yes (EDIT: This is no longer my recommendation)
This would have the following effects:
Last edited by Marble Dice; March 12, 2010 at 16:30. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,913
Donated: $40
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Amulets of teleportation are pretty much useless. I might have used one once out of desperation while trying to run away in ironman. But it was probably =Tele instead.
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#5 |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Just for yucks, here is my list in order of usefulness to me in the dungeon, ignoring sale value
=reckless attacks =teleportation =escaping "teleportation =dog =open wounds !dragon breath =mouse |
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#6 |
Adept
Join Date: Jun 2009
Posts: 177
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Is AC really that worthless? I never put =reckless attacks on, because I feel like my Hobbit or Kobold Rogues are defenseless enough and the +1-+5 damage just doesn't seem like adequate compensation while I'm still getting 2 blows. By the time i have three I'm usually wearing either =FA or =str and have a Thanc or highly enchanted knife.
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#7 |
Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 493
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,913
Donated: $40
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Here is my list of junky jewelry:
=Escaping x2 =Teleportation x2 =Escaping x1 "Searching =Teleportation x1 I haven't ever used any of the others. And I agree that +AC isn't much help, given other +AC equipment. But -AC really can hurt a lot. If weak-ish mobs (Uruks, Forest trolls) can hit you easily at cl 25, your AC isn't high enough. In Ironman, Open Wounds, Searching, and Dog, might be more valuable as swaps. But I doubt it. |
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#9 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I actually use the teleportaion in the early game, two at a time if I can. Bouncing around the dungeon is a good way to detect objects far and wide. You just have to remember to take the damn ring off once you're near something that you want. I hardly ever find dragon's breath. It needs to retain it's rarity but come earlier, when it's useful.
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#10 |
Swordsman
Join Date: Jun 2008
Location: Columbia, MO. USA
Posts: 405
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Maybe I should ask the question, what is the purpose of the squelch_worthless option? To automatically squelch items which cannot be sold for money? Or to squelch items which serve no potentially useful purpose within the game?
If it's the latter, then we should just give a value to all the listed items, which would prevent them from being squelched. They might not be actually "useful" but they're not harmful, and they may be situationally useful at low character, dungeon, or skill levels. |
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