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Old April 16, 2011, 11:57   #11
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Originally Posted by Magnate View Post
Could you be a bit more specific? Did you mean buggy loops (like I forgot the null terminator in slay_table so d_m had to rewrite all the loops in slays.c) or loops which work but cause problems? Can you describe them, either here or at I'm happy to try and fix them.
I think APW means loops in the borg, not in our code. The glare is because lots of game internals have changed, I'm guessing...
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