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Old April 26, 2011, 00:14   #111
Spacebux
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Death by savefile corruption

Looks like this character is toast... been meaning to upgrade to the newest nightly anyway.

For what its worth, I was going down, hit the '>' key, when it happened.
Program crashed.
Restarted fine, but upon loading the savefile:
Cannot place monster 2
Savefile is corrupted.
Hope that's not part of the new fangled level generation code there.

Version: r9a0d219cc4, Windoze.
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Old April 26, 2011, 01:29   #112
Max Stats
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Circular room lighting issue

I see that the circular rooms, which used to be completely cut off from the surrounding dungeon, now have an opening in the wall to allow entry. Now, I am finding that when you light up one of these rooms, it lights up the floor but not the surrounding wall. This looks kind of funny.
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Old April 26, 2011, 23:57   #113
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Detect Invisible scroll/staff now worthless

There was an imp in the room beside me, so I read a ?DInvis. This followed:

You sense the presence of invisible creatures!
You have 8 Scrolls of Detect Invisible (j).
It hits you.

This was all one turn; the imp never showed up on screen, and I still had no idea which direction it was attacking from. I managed to kill it by moving into a corridor, so there were only two choices of direction, but the scroll was no help to me. Version string is v3.2.0-731-g34b5d4f-dirtybash-4.1.
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Old April 27, 2011, 02:14   #114
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Thanks...noted as ticket #1420.

Edit: magnate reminds me that this was already reported as #1413 and has been fixed in the staging branch. It will likely be a few days before we create a new "nightly," as there has been a lot of recent refactoring that needs some more testing.

Last edited by myshkin; April 27, 2011 at 02:20.
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Old April 27, 2011, 14:47   #115
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Quote:
Originally Posted by myshkin View Post
Edit: magnate reminds me that this was already reported as #1413 and has been fixed in the staging branch. It will likely be a few days before we create a new "nightly," as there has been a lot of recent refactoring that needs some more testing.
No hurry... I have see invisible now.
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Old April 27, 2011, 18:52   #116
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NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.

This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.
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Old April 27, 2011, 20:18   #117
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Quote:
Originally Posted by PowerDiver View Post
NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.

This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.
What do you get from the keymap editor when you query for keymaps and press 'n' with NUMLOCK on?
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Old April 27, 2011, 21:16   #118
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Quote:
Originally Posted by myshkin View Post
What do you get from the keymap editor when you query for keymaps and press 'n' with NUMLOCK on?
You'd think I'd know to check and report that by now.

Query a keymap returns
{M}n
when NUMLOCK is on

and
n
when NUMLOCK is off.

This is a low priority for me, as I can leave it off, but I [perhaps mistakenly] recalled something about another recent bug relating to 'n' so I wanted to report it ASAP just in case there is a connection.
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Old April 27, 2011, 23:19   #119
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Presumably this is just WIP on the mimic code, but in case it isn't known ...

I could not look at creeping mithril in look mode. I went into targeting mode, moved the cursor to it, and was told I see empty floor.
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Old April 28, 2011, 02:29   #120
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Quote:
Originally Posted by PowerDiver View Post
Presumably this is just WIP on the mimic code, but in case it isn't known ...

I could not look at creeping mithril in look mode. I went into targeting mode, moved the cursor to it, and was told I see empty floor.
I think under the current plan for mimics you should see a pile of coins (like it was an object) instead of a monster, but seeing nothing is definitely a bug.

Thanks for catching this!
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