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Old September 21, 2011, 22:12   #1
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Angband 3.3.1 is out

Source, OSX and Windows builds at

This is a small evolution of 3.3.0, with a few bugfixes and minor tweaks:

#1461 Prevent <savefile>.old and <savefile>.new being deleted when saving
#1462 Fix crash when loading a graphics .prf in text mode
#1487 Prevent spoiler calls messing with everseen info
#1491 Make "purple uniques" display correctly
#1498 Update Nomad's 8x16 tileset
#1506 Stop the hidden level-feeling tiles being displayed by accident
#1507 Rebalance to-hit vs. AC (so that AC is more useful vs. heavy hitters)
#1511 Make shift+keypad work in the GTK port
#1512 Change S_IREAD and S_IWRITE for Android compatibility
#1513 Ensure that PDSM can't get the Resistance ego
#1515 Ensure that devices ID'd by use on unseen monsters provide feedback
#1516 Prevent excessive monster timed effect durations
#1517 Increase MAX_ITEMLIST to cope with new ignore/squelch approach
#1518 Correct logic error in randart slay frequency calc
#1533 Stop scrolls of light segfaulting on BSD
9541bb7 Make pref file writing work with setgid installs
559e486 Save progress towards level feelings
63de8ad Become aware of mimics after trying to walk into them while afraid
664de63 Make a mimic on a pile of objects look like a pile
52a331e Fix buggy earthquake logic
c2d9fee Make Heroism and Berserk spells grant boldness, like the potions

These changes were brought to you by Jens, vext01, David3x3x3, Blubaron,
Daniel Santos, fizzix, CunningGabe, PowerWyrm - thanks all.

Any new bugs or issues, please let us know.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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