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Old October 7, 2011, 02:16   #31
Timo Pietilä
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Quote:
Originally Posted by bulian View Post
Suggested wording replacement for Ingwe/dispel evil/holiness/power:


When activated, it deals five times your level's damage to all
evil creatures in line of sight.
Takes 209 to 410 turns to recharge at your current speed.
Your chance of success is 95.2%
(also dispel undead and holy word).

That "five times your level's damage" is also wrong. It is either 5*(1dclvl) or 1d(5*clvl) don't remember which one. Probably the latter. So description should say "up to five times your clvl"
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Old October 7, 2011, 02:35   #32
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Looking at Ingwë in artifact.txt, its activation is

E:DISPEL_EVIL:50+d50

which would seem to be just a flat 50-100 damage, not at all what the description says...
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Old October 7, 2011, 02:52   #33
Timo Pietilä
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Quote:
Originally Posted by Derakon View Post
Looking at Ingwë in artifact.txt, its activation is

EISPEL_EVIL:50+d50

which would seem to be just a flat 50-100 damage, not at all what the description says...
That 50+d50 is recharge time. OTOH it doesn't say anywhere that that is any way different than staff DISPEL_EVIL (though staff activation says "EISPEL_EVIL60"). Maybe that has different definition in code-level based on what item is doing the spell.
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Old October 7, 2011, 08:46   #34
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Originally Posted by PowerWyrm View Post
Other minor things about artifacts:
- Himring: should be P:20:1d2:0:0:15 (soft armour)
- Gil-galad: should be P:20:1d4:0:0:20 (mithril shield)
- Thorin: should be W:40:6:60:60000 (small metal shield)
- Celegorm: should be P:8:1d3:0:0:20 (leather shield)
- Anarion: should be P:12:1d5:0:0:20 (large metal shield)
- Celebrimbor: missing HIDE_TYPE (SEARCH + stats)
- Gorlim: should be W:20:5:50:1 (iron helm); missing SHOW_MODS?
- Tuor: should be P:0:0d0:0:0:12 (ethereal cloak)

Some artifacts have both IM_XXX and RES_XXX. The res flag is redundant.

Some armor parts didn't have their weight updated after the base item got its weight changed some time ago. For example, Metal Caps had their weight changed from 20 to 25, but Thengel is still showing a weight of 20. In these cases, it's not important, as it could be seen as an improvement (a "lighter" version) compared to the base item.
Forget this... the whole artifact.txt is currently a mess. A lot of artifacts have the wrong weight, depth, base ac, to-ac, redundant flags... This file will probably need a proper review.
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Old October 7, 2011, 10:18   #35
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Quote:
Originally Posted by PowerWyrm View Post
Forget this... the whole artifact.txt is currently a mess. A lot of artifacts have the wrong weight, depth, base ac, to-ac, redundant flags... This file will probably need a proper review.
Depth is no longer used (the A: line is used instead). Weights and base ACs are deliberately different for some artifacts (just as weapon weights and dice vary from the base items). But please by all means submit a pull request with proposed corrections. (I am not sure how to_ac can be "wrong"?)
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Old October 7, 2011, 12:23   #36
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Quote:
Originally Posted by Magnate View Post
Depth is no longer used (the A: line is used instead). Weights and base ACs are deliberately different for some artifacts (just as weapon weights and dice vary from the base items). But please by all means submit a pull request with proposed corrections. (I am not sure how to_ac can be "wrong"?)
I filled #1548 for this issue. Considering the differences with base items, it's hard to tell what's deliberate and what didn't get updated when the base item changed. I'll attach a revised version of artifact.txt with comments to the issue once I reviewed the file completely.
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Old October 8, 2011, 17:03   #37
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I updated issue #1548 with a file fixing errors in flags and changing weight/ac/depth to base values, except in some cases (for example when the description mentioned a particularly "heavy" or "light" item). Feel free to apply all changes, or only some (hard to tell if a difference was deliberate, or if it was an error).
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Old October 10, 2011, 01:18   #38
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Quote:
Originally Posted by PowerWyrm View Post
I updated issue #1548 with a file fixing errors in flags and changing weight/ac/depth to base values, except in some cases (for example when the description mentioned a particularly "heavy" or "light" item). Feel free to apply all changes, or only some (hard to tell if a difference was deliberate, or if it was an error).
Awesome, thanks! I will take a look now
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Old October 12, 2011, 22:18   #39
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So here are two very (very) minor things I've noticed while playing 3.3.1 in the current competition:

1) I'm in the corridor outside a Green Dragon pit, and 3 Great Swamp Wyrms are all coming at me. I decide to cast "Meteor Swarm", and I get the message:
-- 5 Great Swamp Wyrms shrug off the attack.
Since there were only 3 Wyrms, this must be a bug of some sort. I've only ever seen this with Meteor Swarm, so I'm guessing it has something to do with the fact that Meteor Swarm hits multiple times in a single attack.

2) Also with Meteor Swarm, I occasionally get a series of messages like:
-- The Ancient multi-hued dragon screams in agony.
-- The Ancient multi-hued dragon dies.
-- The Ancient multi-hued dragon flees in terror!
Fleeing in terror *after* death is a little odd.
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Old October 13, 2011, 14:20   #40
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Labyrinth Level entered by recall have no upstairs.
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