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#581 | ||
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Swordsman
Join Date: Sep 2010
Location: England
Posts: 384
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Quote:
Quote:
Code:
\|/ -@- /|\ |
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#582 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,724
Donated: $60
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Ah yes, quite right. I blame my brain.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#583 |
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Knight
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A game logo/backdrop concept I made today, as a possible replacement for the current yellow ascii-logo that is displayed when you launch Angband:
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#584 |
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Scout
Join Date: Sep 2011
Location: Town level
Posts: 37
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You do some beautiful artwork, is there a game compiled already for the game using these tiles?
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#585 | |
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Knight
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Quote:
![]() I'm not 100% sure when they'll be added to the game officially, maybe for Version 3.4 ? |
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#586 |
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Knight
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Statues, based on a few of the Angband player tiles:
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#587 |
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Prophet
Join Date: Dec 2009
Posts: 4,771
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Horribly nitpicky, but a statue that involved a bow would probably omit the bowstring.
![]() Looks good! |
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#588 |
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Swordsman
Join Date: Dec 2008
Posts: 250
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Yeah, those are pretty great. Would be cool if the town could generate these from the hall of fame.
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#589 |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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It would be cool if we had a whole tileset comprised of miniature statuettes
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__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#590 |
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Apprentice
Join Date: Oct 2011
Location: Selma, CA
Posts: 77
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Be careful... he might do it. His work thus far is beyond impressive.
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| Tags |
| angband, graphic, graphics, tileset |
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