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Old February 28, 2012, 18:19   #11
ghengiz
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Quote:
Originally Posted by nppangband View Post
For now, just use the main-gcu.c from NPP 0.5.3, and the base 16 colors will work correctly. Some of the shades may be completely wrong, however. It was on my to-do list (in the next 4-5 days) to confirm the colors in the gcu port. I thought they may need some minor tweaks. I had no idea I had messed them up that badly.
wohoo! now the main colors are correct, thanks!
The mouse doesn't work yet, but who cares, it's soooo far away anyway
The cursor keys still don't respond in the modify color menu, but that's not a top priority thing for playing
BTW, you are right, the shades look wrong, but the biggest issue has been ironed out
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Old February 28, 2012, 19:39   #12
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Good news! Thank you for being willing to help me solve the problem. I will work out colors 17 and above soon, but at least it looks somewhat normal.

I don't think the gcu port (or the gtk port) has mouse support. The sdl port does, but you can only have one window in that one.
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Old February 29, 2012, 00:57   #13
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I modified the colors & uploaded to github, based on the values at this site:

http://upload.wikimedia.org/wikipedi...olor_chart.png

I am in the middle of re-installing my linux desktop, and I haven't compiled NPP on it yet. The colors now at github are untested, but they should be close. I will get the gcu port going this weekend and finish the colors.
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Old February 29, 2012, 08:43   #14
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Quote:
Originally Posted by nppangband View Post
I modified the colors & uploaded to github, based on the values at this site:

http://upload.wikimedia.org/wikipedi...olor_chart.png

I am in the middle of re-installing my linux desktop, and I haven't compiled NPP on it yet. The colors now at github are untested, but they should be close. I will get the gcu port going this weekend and finish the colors.
Here is a test. Not bad...
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Old February 29, 2012, 13:28   #15
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Thanks again for posting that. It turned out better than I expected. One or two of them look a little off, but at least they are all in the ballpark and the screen isn't an eyesore any more.
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Old February 29, 2012, 14:10   #16
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Originally Posted by nppangband View Post
Thanks again for posting that. It turned out better than I expected. One or two of them look a little off, but at least they are all in the ballpark and the screen isn't an eyesore any more.
you're welcome
yeah, it's impressive considering that you didn't have a chance to preview it
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Old March 4, 2012, 21:55   #17
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@ghengiz

Just curious. What commands did you use to configure, compile, and run? When I compiled and ran the gcu port (on ubuntu), I got a different set of colors. There are two places in main-gcu where different colorsets are defined. Somehow you got one set of colors, and I got the other.
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Old March 4, 2012, 22:53   #18
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Quote:
Originally Posted by nppangband View Post
@ghengiz

Just curious. What commands did you use to configure, compile, and run? When I compiled and ran the gcu port (on ubuntu), I got a different set of colors. There are two places in main-gcu where different colorsets are defined. Somehow you got one set of colors, and I got the other.
The full command sequence follows:
Code:
unzip npp*

cd npp*

(*edit autogen.sh to change the EOL convention from dos to unix and erase a space on the first line, between the # and the !*)

chmod u+x autogen.sh configure (*for they didn't have the right perm bits*)

./autogen.sh

./configure --with-no-install --with-x=no

(* edit src/Makefile to comment out LDFLAGS += -lSDL *)

make

cp src/nppangband .

./nppangband
I have no idea why a different colorset was selected, I don't think I did anything strange...
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