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Old March 2, 2012, 06:03   #41
HugoTheGreat2011
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Quote:
Originally Posted by Antoine View Post
Can ringil be obtained in Sil by any means ?
Yes, it does exist in the game. But, it will be rare to find.
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Old March 5, 2012, 15:52   #42
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I've come across a bug with the lantern of shadows twice now. I will see a special lantern, wear it, it will identify as a lantern of shadows, but the regular lantern I was using also becomes branded a lantern of shadows with the exact same amount of fuel. Apologies if this has been mentioned previously, or was already known. I did a quick search but didn't see anything about it.
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Old March 5, 2012, 18:14   #43
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Quote:
Originally Posted by HallucinationMushroom View Post
I've come across a bug with the lantern of shadows twice now. I will see a special lantern, wear it, it will identify as a lantern of shadows, but the regular lantern I was using also becomes branded a lantern of shadows with the exact same amount of fuel. Apologies if this has been mentioned previously, or was already known. I did a quick search but didn't see anything about it.
Thanks. I'll look into that.
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Old March 14, 2012, 23:24   #44
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If a weapon "cuts easily through armor" does it do anything other than have a bonus to hit? Also does "draw dangerous creatures to your level" make the dangerous creatures more likely to notice you?
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Old March 15, 2012, 00:13   #45
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Originally Posted by Fendell Orcbane View Post
If a weapon "cuts easily through armor" does it do anything other than have a bonus to hit?
It doesn't give you a bonus to hit (but several of the artefacts with sharpness also have a bonus to hit). It halves the protection roll of things you hit.

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Also does "draw dangerous creatures to your level" make the dangerous creatures more likely to notice you?
No.
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Old March 15, 2012, 14:17   #46
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Quote:
Originally Posted by HallucinationMushroom View Post
I've come across a bug with the lantern of shadows twice now. I will see a special lantern, wear it, it will identify as a lantern of shadows, but the regular lantern I was using also becomes branded a lantern of shadows with the exact same amount of fuel. Apologies if this has been mentioned previously, or was already known. I did a quick search but didn't see anything about it.
I've had this too now.
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Old March 18, 2012, 12:47   #47
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Dug up an old idea for V and thought it would fit well into Sil.
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Perhaps it's just that I've watched too many Woody Allen movies, but lately I've been thinking that what Angband needs is a feeling of anxiety. Allow me to explain.

Level feelings are currently broken. I never liked them anyway, so I would prefer to see them replaced rather than repaired. And what I would like to replace them with is anxiety. Here is how I envisage it working.

There would be an indicator of your character's current level of anxiety. Perhaps the best one would be the color in which his name is displayed. Green for calm, red for extremely anxious, and various shades of yellow and orange in between.

Everything potentially bad would induce a certain amount of anxiety: out of depth monsters, traps, cursed items. The closer the danger, the greater the effect.

This would be pretty much useless in the middle and endgame, when you have detection, but it would be helpful for low level characters.

Anxiety would be a "special ability". Some races and classes would be more anxious than others. In general, the more fragile races and classes would be more anxious, understandably. This would have a mild balancing effect.

What would more anxious mean? Several things. Greater range. A greater range of anxiety levels. Better adapted to the character, e.g. checking for resistance holes and matching attacks. Faster response time.

Of course, level feelings depend on good things as well as bad, so maybe there should be a second attribute, excitement, which would respond to out of depth items, artifacts, etc.

I might try to code something like this during the summer vacation if people think it is a good idea. So what do you think? Do you want to feel anxiety?
While there are a couple things here that do not fit, an anxiety ability based on perception score and a couple other things could would inform the character that something is up. Anxiety and excitement should be merged.
I think it would fit into the theme. Maybe a margin of error to prevent scummy tactics? Anxiety should be a warning: go there at great risk, but you could get some nifty item out of it. Also, given the age of this post, the summer vacation offer is probably not valid.
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Old March 18, 2012, 15:33   #48
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On the topic of Sil bugs:

I encountered a strange and very annoying Sil crash-to-desktop bug.

On Windows XP SP3 x86, Sil (1.0 -1.0.2) crashes to desktop when I resize any of the extra windows (Equipment, Inventory, Combat Rolls, OR Recall). However, the crash never occurs when I use Windows 7 SP1 x64. Has anyone encountered this crashing bug before?

To workaround this, I have to either close all windows except the main Sil window or NOT resize the extra windows. And then, the game can run normally without crashing. On Windows 7, I can resize all windows, without crashing, no problem.

My setup is a WinXP SP3 (x86) and Win7 SP1 (x64) dual-boot, 320GB Hard drive, 4GB RAM, AMD Turion Dual-Core M500 @2.2GHz.

Thanks in advance,
HugoTheGreat2011

Last edited by HugoTheGreat2011; March 18, 2012 at 16:53.
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Old March 18, 2012, 15:45   #49
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The problem with Sil and anxiety would be that your character would always be anxious! Early game, deadly. Middle game, deceivingly not easy. End game, deadly. Any corridor, any room, any place... oops!

Besides, I doubt characters who willingly walk into Morgoth's lair to try and steal a silmaril off of the crown he never removes have the ability to appropriately diagnose danger to allow for the 4th-wall breaking concept of, "hey, this a situation I maybe can't handle, I'm nervous." It's an interesting idea, but I guess as a player I prefer the 'you die - you learn' way of things. It's brutal yeah, especially so in a marathon 100 level angband game, but Sil is maybe ten hours tops, probably 5-6 hours on average.
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Old March 18, 2012, 22:48   #50
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Quote:
Originally Posted by HallucinationMushroom View Post
The problem with Sil and anxiety would be that your character would always be anxious! Early game, deadly. Middle game, deceivingly not easy. End game, deadly. Any corridor, any room, any place... oops!

Besides, I doubt characters who willingly walk into Morgoth's lair to try and steal a silmaril off of the crown he never removes have the ability to appropriately diagnose danger to allow for the 4th-wall breaking concept of, "hey, this a situation I maybe can't handle, I'm nervous." It's an interesting idea, but I guess as a player I prefer the 'you die - you learn' way of things. It's brutal yeah, especially so in a marathon 100 level angband game, but Sil is maybe ten hours tops, probably 5-6 hours on average.
Actually I think SIl is pretty easy once you get that Sil. But its hard to get to that point...real hard.
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