Originally Posted by CunningGabe
I think the way to do this is to add a new object description mode in obj-info.c and to add a debug 'I' command that uses this mode. I might take a crack at that soon. We could then easily add other useful debugging information without contaminating the standard UI.
(Pardon the necro!)
+1. Excellent idea. (And, to save a post, congrats to you and genghiz for solving the tr_max crash!)
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila