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Old March 31, 2012, 18:37   #1
CunningGabe
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Changing the edit files

Here's an idle question: do you ever change or add to the edit files for any variant when you play? If so, how much do you change and why? If not, why not?
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Old March 31, 2012, 19:04   #2
Derakon
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I occasionally make tweaks to eliminate irritations. For example, when I played ToME 2 I removed the ability to breed from early monsters -- in that game, almost all characters have lousy stealth especially early on because Stealth is a skill you can learn; combine that with the ability of insect breeders to fly over the trees that form the walls of the first dungeon and early levels routinely became unplayable.

In Vanilla I usually make the Trap Location rod immune to electricity when I'm playing a warrior. Back in the 3.0x days (pre-TMJ) these rods were a lot more common, such that you could expect to have one by 1000' at the very latest; these days you're lucky to have one by then and losing it to an electricity attack is extremely aggravating. It's telling that almost all of the rods that a non-warrior would care about are all electricity-proof.
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Old March 31, 2012, 19:06   #3
ghengiz
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I usually don't, because I think there is a reason if the maintainer decided the things to be in a certain way. An edit would mean I'd get a variant of the variant.
But if you point a gun at my head, asking to change something or die, I'd purge the breeders, for they are just annoying.
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Old March 31, 2012, 21:38   #4
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When playing Sangband, I edit monster.txt to change the speed of lucksuckers, because I *hate* the "faster than you" mechanic. IMO monsters should not move at relative speeds but at absolute speeds.

In all variants that have them I sometimes edit magic mushroom patches to be either rarer or slower or both, depending on how grumpy I'm feeling.
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Old April 1, 2012, 10:33   #5
Djabanete
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I play Chengband in Vanilla Town mode.

I change Angband so there are no rivers and make all the walls granite. And I let it generate caverns.

I change Cloaks of Protection so they grant resist shards.

I change monsters so that the wilderness only monsters can appear in the dungeon.
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Old April 2, 2012, 13:07   #6
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When I play Vanilla, the first thing I do is to edit font-win.prf and change the color of permawalls from 4 to 7 because that red color is making my eyes BLEEEEEEEEEEEEEEEEEED!!!
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Old April 4, 2012, 17:18   #7
CunningGabe
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Now that I've garnered a few answers, I'll let on to my other motive for asking. One of the projects on my todo list is to write up more information about the edit files -- for example, what the various monster flags mean. I'm trying to determine how much anyone (besides myself) would even care!
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Old April 4, 2012, 17:23   #8
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A lot of the flags are fairly self-explanatory. What's most important about the edit files is clarifying what the lines that are just sequences of numbers mean. E.g. being able to figure out "I:110:5:0:10:0" is basically impossible without good documentation.

Fortunately I think most of the documentation is accurate, but sometimes it gets out of sync (happened a few times with the new combat and evasion/absorption in v4) and it's very frustrating when it does.
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