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Originally Posted by Timo Pietilä
IIRC you now get max blows with MoD with any char with 18/220 STR & 18/220 DEX. Fractional blows definitely changed heavy weapons (mainly high DEX affects a lot more than it used to). Not quite sure that you can get 6 with warrior, but definitely can get 5 with everyone.
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Well, I think rogue/paladin/ranger could always get 5 blows with it, so if anything fractional blows should have increased the DEX requirements for that. But the blows table is eminently tweakable if the consensus is that it's too generous.
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I tested that for my own variant long time ago. For ring slot it isn't bad, you have better uses for them (damage and speed). Things might have changed now because speed is so easy to get. Only problem with those was that dragon pits become really easy, which felt wrong.
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I can see why that would feel wrong, yes. I guess you're right that with such competition for ring slots a single immunity wouldn't be a no-brainer, so it's another possibility worthy of consideration. I'll try allowing immunity on rings in v4 when we move jewelry to affix-based generation - I'll need to add a flag which says that "this affix cannot co-exist with any others", but I've been wanting to do something about affix compatibility for a while now (ticket #1562).
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Brands OTOH are not available at all outside of weapons, except with those elemental rings, which makes that a lot bigger change.
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Well, fizzix seems pretty clear that rings are staying un-branded in 3.4, so no worries there.