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Old April 15, 2012, 01:59   #191
Nick
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FAangband 1.2.9 is now available for Windows, Mac or source as a tar.gz or zip file.

This is savefile compatible with 1.2.8, and fixes all the bugs I currently know about. Please let me know if there are bugs, dislikes or other problems.
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Old April 15, 2012, 12:53   #192
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Congrats on yet another release! Don't forget to update to Roguebasin as well when you get a chance. : )

http://roguebasin.roguelikedevelopme...itle=Main_Page
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Old April 15, 2012, 13:32   #193
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Congrats on yet another release! Don't forget to update to Roguebasin as well when you get a chance. : )
I was going to say "this is not really a new release, just a bugfix of 1.2", but then (a) it is nearly a year since 1.2.0 and (b) I haven't announced any 1.2.x on roguebasin, so I'll go do that now.
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Old April 15, 2012, 23:34   #194
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Good move, with any luck 1.3.0 and beyond will be here even before you know it! ; )
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Old April 18, 2012, 18:09   #195
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Am I just plain stupid or is the sound not working? (Windows exe version)

I have enabled the play sound option in the interface options. I have even tried to add a Sound=1 entry to the faangband.ini.

The sound has been working with earlier versions.
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Old April 19, 2012, 00:55   #196
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Am I just plain stupid or is the sound not working? (Windows exe version)
I need to check, but my guess is that I have blindly adopted the Vanilla main-win.c file without remebering that FA needs special treatment for playing mp3 files instead of wav files. There will be a 1.2.10 before too long - I don't have any showstopper bugs yet, so will probably wait for a few more minor ones to accumulate.
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Old April 19, 2012, 07:21   #197
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There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset)

And, when saved in dark towns the light radius is zero after restarting the game. Can be fixed by leaving and re-entering the town.
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Old April 19, 2012, 07:55   #198
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Originally Posted by Mondkalb View Post
There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset)

And, when saved in dark towns the light radius is zero after restarting the game. Can be fixed by leaving and re-entering the town.
Thanks, will check those too.
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Old April 19, 2012, 13:09   #199
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There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset).
This one has been around for a while now. Ctrl-r is the interim fix.
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Old April 19, 2012, 17:13   #200
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Quote:
Originally Posted by Nick View Post
I need to check, but my guess is that I have blindly adopted the Vanilla main-win.c file without remebering that FA needs special treatment for playing mp3 files instead of wav files. There will be a 1.2.10 before too long - I don't have any showstopper bugs yet, so will probably wait for a few more minor ones to accumulate.

I believe it was still working with v. 1.25 or such (already with mp3 files).
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