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#191 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,722
Donated: $60
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FAangband 1.2.9 is now available for Windows, Mac or source as a tar.gz or zip file.
This is savefile compatible with 1.2.8, and fixes all the bugs I currently know about. Please let me know if there are bugs, dislikes or other problems.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#192 |
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Adept
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Congrats on yet another release! Don't forget to update to Roguebasin as well when you get a chance. : )
http://roguebasin.roguelikedevelopme...itle=Main_Page |
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#193 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,722
Donated: $60
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I was going to say "this is not really a new release, just a bugfix of 1.2", but then (a) it is nearly a year since 1.2.0 and (b) I haven't announced any 1.2.x on roguebasin, so I'll go do that now.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#194 |
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Adept
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Good move, with any luck 1.3.0 and beyond will be here even before you know it! ; )
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#195 |
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Knight
Join Date: Apr 2007
Posts: 552
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Am I just plain stupid or is the sound not working? (Windows exe version)
I have enabled the play sound option in the interface options. I have even tried to add a Sound=1 entry to the faangband.ini. The sound has been working with earlier versions. |
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#196 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,722
Donated: $60
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I need to check, but my guess is that I have blindly adopted the Vanilla main-win.c file without remebering that FA needs special treatment for playing mp3 files instead of wav files. There will be a 1.2.10 before too long - I don't have any showstopper bugs yet, so will probably wait for a few more minor ones to accumulate.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#197 |
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Knight
Join Date: Apr 2007
Posts: 552
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There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset)
And, when saved in dark towns the light radius is zero after restarting the game. Can be fixed by leaving and re-entering the town. |
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#198 | |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,722
Donated: $60
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Quote:
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#199 |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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This one has been around for a while now. Ctrl-r is the interim fix.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#200 | |
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Knight
Join Date: Apr 2007
Posts: 552
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Quote:
I believe it was still working with v. 1.25 or such (already with mp3 files). |
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