|April 14, 2012, 20:51||#1|
Join Date: Oct 2011
Location: Toronto, Canada
[Sil] Meat grinder of stealth characters
Ever since I learned that multiple criticals are denoted with !!!!s in Sil, I've been addicted to seeing how many I can rack up
So I've been creating (and killing) scads of stealthy Feanorians. Build is roughly as follows:
I usually open with:
5 melee (10 total)
3 evasion (8 total)
5 stealth (10 total)
3 perception (7 total)
2 smithing (7 total)
I often take Keen Senses right off the bat. I don't need it until purple molds start showing up, but if I don't do it right at the beginning, I usually forget and then end up walking into 300' with 1 Con :P
When I get to 100' forge, I take weaponsmith and I make a 1.0lb shortsword and a 1.0lb shortbow. If it's a 3 use, I also make a digger (lightest mattock I can make).
This is when I take Assassination.
Then, I do one of two things:
Build 1: Race up the Evasion tree to get Sprinting. When I do this, I almost always die to being surrounded by some kind of swarmy monster, like wandering orcs or wargs.
Build 2: Get Finesse and Cruel Blow, and then start working up the Evasion tree. I do better with this build... so far, the only deaths I've had were stupid ones. Then again, I haven't played this one as much.
I've had a hard time getting below 600' with these characters. Usually I die around 400'. Death often looks like this:
1. I encounter a big, nasty enemy like a troll or orc champion, or a swarm of monsters.
2. I flee back towards a corridor that I've traveled through already.
3. Somehow, that corridor has been clogged with other nasty enemies.
4. I die.
Now, a lot of those fleeing deaths have happened because I was fleeing towards the stairs, and stairs randomly generated posses of monsters.
I've also never been lucky enough to find another forge past 100' and survive the finding. (Usually forges are stacked with nasty enemies.)
I haven't had much trouble finding good light sources.
I've thought about ditching everything (all the melee abilities save Assassination) and then racing for Vanish. I have yet to try it
This is pretty vague information, but I was wondering if any of you had any tips based on what I've written here? I really like the Cruel Blow + Finesse start, because I can often hamstring a nasty monster and get a head start on fleeing from them.
What say you all?
|April 14, 2012, 21:53||#2|
Join Date: Apr 2010
Location: Washington state USA
Hmm, I tend to run stealth characters, by working up to Stealth. In other words I beef up Melee and Evasion 5 points each, put 4 points into Perception and Will. I then get charge for the damage bonus, then dodging and Sprinting. I might get keen senses to avoid the purple molds( god I HATE them). but usually I get Lore keeper and Loremaster. The reason I do so is because you get a lot of exp for IDing stuff anyway which you can then spend anyway you want. Next I'd get some Will based stuff usually inner light, because one of the top killers around 600 to 700 ft is not being able to see anything. Poison resistance is also nice. Only when I have these things in play do I start putting points into Stealth. Then I get what I need to get vanish and exchange. Once I have those two...I usually feel pretty good about things.
And this build works more often than not. I based all of my winners on it : ) I'll add that I adjust what I get based on equipment I find as well. SO the build is open to change. Like if I find the Rags of Dugalef then I don't get Vanish quite so quickly.
One way to avoid being surrounded is two not hang around stairs...and never fight near them either....
|April 15, 2012, 00:22||#3|
Join Date: Apr 2007
Location: Indiana, U.S.A.
Focused attack on the perception tree would work well with a stealth-stab. Since they don't detect you anyway, waiting a turn before attacking won't matter. Even with a +10 perception score, that's a free +5 to attack. It helps that perception rings are usually some of the first rings you find.
You are on something strange
|April 15, 2012, 17:37||#4|
Join Date: Jan 2009
|April 15, 2012, 21:57||#5|
Join Date: Oct 2011
Location: Toronto, Canada
On my most recent attempt, I tried gunning for Vanish before everything, and then I quickly worked up to Sprinting. This worked much better -- as long as I could dart around a corner, I could get myself out of trouble rather easily.
Picking up Focused Attack, Cruel Blow, Finesse, and Subtlety after that got me the damage I wanted.
I died stupidly to a weird combo of 1 Kemenrauko and 1 Young Fire Drake that he woke up with an earthquake
|September 28, 2012, 21:30||#6|
Join Date: Jan 2012
Location: The Golden Wood
The butcher is open for business!
The butcher shop is open again with Sil 1.1!
I was really hopeful for this one, until she got sighted by a Darting Horror, run down, and killed. Look for her in the green sooner or later!
[Sil 1.1.0 Character Dump] Name Calien Age 18 Str 0 Sex Female Height 5'6 Dex 4 Race Edain Weight 155 Con 1 House Haleth Gra 4 = 3 +1 Game Turn 11,412 Melee (+7,3d5) Melee 7 = 0 +4 +3 Exp Pool 1,014 Bows (+6,1d7) Archery 6 = 0 +4 +2 Total Exp 32,514 Armor [+13,2-5] Evasion 13 = 7 +4 +2 Burden 86.7 Stealth 16 = 8 +4 +5 -1 Max Burden 100.0 Health -5:24 Perception 15 = 10 +4 +1 Depth 800' Voice 80:82 Will 4 = 0 +4 Min Depth 500' Song Lorien Smithing 4 = 0 +4 Light Radius 3 Silence Song 15 = 11 +4 You are one of several children of a craftsman. You were a well liked child. You have hazel eyes, straight black hair, and an average complexion. [Last Messages] > The Darting horror bites you. > Fantastic visions appear before your eyes. > The Violet worm mass looks into your eyes. > You are terrified! > You see a Robe of Protection [+0,1d1]. > You can see clearly again. > You feel bolder now. > You begin a soothing song about weariness and rest. > The Darting horror bites you!! > Fantastic visions appear before your eyes. > There is no adjacent door to close. > You add a minor theme of silence. > The Violet worm mass bites you. > The Violet worm mass bites you! > You die. [Screenshot] ...' ..._## ...w... ...@... ....... ....## ...## [Equipment] a) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb It slays undead. It cuts easily through armour. It grants you freedom of movement and the ability to see invisible creatures, but it also draws wraiths to your level. It cannot be harmed by the elements. It requires both hands to wield it properly. b) a Shortbow (+0,1d7) 1.5 lb It can shoot arrows 10 squares (with your current strength). c) an Emerald Ring of Accuracy (+2) d) a Golden Ring of Perception <+1> It improves your perception by 1. e) a Coral Amulet of Grace <+1> It increases your grace by 1. It sustains your grace. f) a Brass Lantern of Brightness (with 6347 turns of light) It burns brightly, increasing your light radius by an additional square. g) Leather Armour of Stealth [-1,1d4] <+3> It improves your stealth by 3. h) a Cloak [+2] i) (nothing) j) (nothing) k) a Set of Gloves l) a Pair of Boots of Softest Tread [+0,1d1] <+3> It improves your stealth by 3. m) 99 Arrows They can be shot 10 squares (with your current strength and bow). n) 20 Arrows (+3) They can be shot 10 squares (with your current strength and bow). [Inventory] a) 3 Russet Herbs of Rage b) a Dark Green Herb of Sustenance c) 2 Pale Green Herbs of Healing d) a Grey Herb of Restoration e) a Fragment of Lembas f) 2 Clear Potions of Miruvor g) 2 Vermilion Potions of Clarity h) 3 Copper Speckled Potions of Healing i) a Sparkling Potion of True Sight j) 2 Green Potions of Quickness k) a Brown Potion of Elemental Resistance l) a Yellow Potion of Strength m) 2 Shimmering Potions of Constitution n) a Silver Staff of Light (6 charges) o) a Rosewood Staff of Warding (3 charges) p) a Walnut Staff of Recharging (6 charges) q) a Brass Lantern (with 6818 turns of light) r) a Kite Shield of Frost (-2) [+0,1d6] It provides resistance to fire. s) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1> It increases your strength by 1. t) a Pair of Boots of Softest Tread [+0,1d1] <+2> It improves your stealth by 2. u) a Greatsword of Shadows (-2,3d5) [+1] <+2> 6.8 lb It improves your song by 2. It creates an unnatural darkness. It requires both hands to wield it properly. v) a Battle Axe of Doriath (-3,3d4) 3.8 lb It slays wolves and spiders. It does extra damage when wielded with both hands. w) a Sceptre of Power (+0,2d3) <+2> 3.7 lb It improves your will and song by 2. [Notes] Calien of the Edain Entered Angband on 28 Sep 2012 Turn Depth Note 2 50 ft (Disguise) 2 50 ft (Vanish) 873 100 ft (Keen Senses) 2,012 250 ft (Lore-Keeper) 2,054 250 ft Leather armour of Stealth +3, that helps... 3,430 350 ft Found The Greatsword of Saithnar (from 300 ft) 3,514 400 ft False floor to 400'... 4,049 450 ft (Listen) 4,049 450 ft Less than 2,000 turns of light left...My kingdom for a torch. 4,483 450 ft (Lore-Master) 4,746 450 ft Well, partial torches are better than none. 4,810 450 ft And as soon as I wrote that, partial lantern. 4,810 450 ft Light issues temporarily sorted. 5,490 500 ft (Exchange Places) 5,663 500 ft (Dodging) 6,068 450 ft 500' too hot, can't find down stairs. 6,463 450 ft (Sprinting) 7,200 500 ft (Song of Silence) 8,925 600 ft The title "Least of the Balrogs" is funny. 9,479 650 ft I think I might need to get rid of Saithnar. 9,893 750 ft Oh boy, that was a shaft, not stairs... 9,893 750 ft (Unwavering Voice) 9,893 750 ft (Woven Themes) 10,273 800 ft False floor to 800'...Gotta get out of here, I think... 10,349 800 ft (Song of Lorien) 10,430 800 ft Tight squeeze there with kitties. Gotta go. 10,642 750 ft Definitely lacking a shovel... 10,893 750 ft Balrog of Terror? Also a funny title. 11,110 800 ft Feanorian Longsword...Too risky. 11,412 800 ft Slain by a Violet worm mass (while hallucinating). 11,412 800 ft Died on 28 September 2012. ['Score' 016088588]
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