Angband.oook.cz
Angband.oook.cz
AboutDownloadVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old April 22, 2012, 23:44   #1
runequester
Apprentice
 
Join Date: Mar 2012
Posts: 54
runequester is on a distinguished road
in-game map is "squished"

Couldn't find the best way to explain this in the thread title.
When you use the in-game dungeon map, it works great for rooms, but it seems it wont display a corridor correctly. It displays the walls of the corridor with no space inbetween, making the map rather hard to read.

Is this something that different display settings can help fix, or is it just the way it is?
runequester is offline   Reply With Quote
Old April 22, 2012, 23:55   #2
ekolis
Knight
 
ekolis's Avatar
 
Join Date: Apr 2007
Location: Cincinnati, OH, USA
Age: 31
Posts: 906
ekolis is on a distinguished road
Send a message via AIM to ekolis Send a message via MSN to ekolis Send a message via Yahoo to ekolis Send a message via Skype™ to ekolis
The map is compressed to fit on one screen, while the actual level may take up multiple screens. Thus your typical one-tile-wide corridor will be squished as you describe.
__________________
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!
ekolis is offline   Reply With Quote
Old April 22, 2012, 23:55   #3
runequester
Apprentice
 
Join Date: Mar 2012
Posts: 54
runequester is on a distinguished road
ah okay. Thanks!
runequester is offline   Reply With Quote
Old April 23, 2012, 00:28   #4
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 6,042
Derakon is on a distinguished road
If you want to look at the map with more detail, use 'L', which basically lets you scroll your view about the dungeon.
Derakon is offline   Reply With Quote
Old April 23, 2012, 00:33   #5
runequester
Apprentice
 
Join Date: Mar 2012
Posts: 54
runequester is on a distinguished road
Quote:
Originally Posted by Derakon View Post
If you want to look at the map with more detail, use 'L', which basically lets you scroll your view about the dungeon.
Thanks! I'll try that
runequester is offline   Reply With Quote
Old April 23, 2012, 00:46   #6
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,915
Donated: $8
buzzkill is on a distinguished road
... expanding upon what Dearkon posted,

Lower case L will let you look at what the game considers to be important, typically monsters, items and certain terrains. Follow that L up with a lower case O for free reign to look wherever you would like. If you've selected a monster, then pressing lower case R will recall everything you know about it.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old April 23, 2012, 14:08   #7
PowerWyrm
Knight
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 774
PowerWyrm is on a distinguished road
Quote:
Originally Posted by runequester View Post
Couldn't find the best way to explain this in the thread title.
When you use the in-game dungeon map, it works great for rooms, but it seems it wont display a corridor correctly. It displays the walls of the corridor with no space inbetween, making the map rather hard to read.

Is this something that different display settings can help fix, or is it just the way it is?
Currently, walls have a higher priority than floors in terrain.txt. If you want to see rooms/corridors more effectively, increase the priority of floors in that file (the P line).
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
T-Engine4 / ToME4 beta30 aka "Matrix Style" unleashed! DarkGod ToME 0 July 16, 2011 23:32
Can we have the "map remembers torch-lit grids" option back? Max Stats Development 11 March 4, 2011 16:20
"Great" drops replaced by "good" drops in vaults: bug or feature? PowerWyrm Vanilla 14 February 27, 2010 16:54
"repeat" Command just little bit "smarter" ClaytonAguiar Vanilla 8 June 17, 2009 16:01
Roguelike idea from "Lost Magic" DS game - Mr. @ teaches typing! ekolis Idle chatter 10 October 19, 2007 04:25


All times are GMT +1. The time now is 12:48.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.