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Old October 13, 2011, 16:12   #41
dos350
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~when making char on windows pressing * on keypad goes twice
~i swear i saw a metalic bla bla centipede change color
~display whole scene on stair, not save msg or bla bla then clear then see~!
~i sold one ring of the mouse 4 alot of gold
~why cant i identify wat im standing on with a scroll? i think i can with a staff!
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Old October 13, 2011, 22:22   #42
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Ok, thanks for all the reports folks.

PowerWyrm - thanks for your work on the help files - those will be updated for 3.4's RST files. If I use them in 3.3.2 they'll be inconsistent with the PDF manual, so I'll take advice on that.

bron: the first of those is new to me, and I suspect is a result of the new monster message code. It's almost certainly related to the way meteor swarm is coded. Not sure I can fix it for 3.3.2 but I've opened #1554 to track it. The second is known - #726 and #1502 refer.

Saplaran: I think yours is known too, but I can't see a ticket for it. I'll check with d_m.

dos350:
~known, and fixed in RC2 according to other reports
~perhaps it was a very powerful centipede with ATTR_FLICKER
~?
~known, #1315
~you can

3.3.2 should be released pretty soon.
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Old October 14, 2011, 02:08   #43
dos350
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@ magnate

~ gg
~ it wasnt, this was on like dlvl 2
~ when u go up or down stairs, it dont show all monster and item u can see til u clear msg
~gg
~r u sure?
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Old October 14, 2011, 02:09   #44
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Read scroll, hit '-', select item on floor.
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Old October 14, 2011, 02:10   #45
dos350
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i see, mayb i was confused at this time, but my other things are legit, especially the bold one
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Old April 26, 2012, 03:06   #46
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Quote:
Originally Posted by bron View Post
2) Also with Meteor Swarm, I occasionally get a series of messages like:
-- The Ancient multi-hued dragon screams in agony.
-- The Ancient multi-hued dragon dies.
-- The Ancient multi-hued dragon flees in terror!
Fleeing in terror *after* death is a little odd.
I confirm even with 3.3.2. I've always that message, probably (but must check) when the monster dies before the last meteor.
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Old April 26, 2012, 13:17   #47
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Quote:
Originally Posted by Delos View Post
I confirm even with 3.3.2. I've always that message, probably (but must check) when the monster dies before the last meteor.
This is a known bug (#1554). It's not a high priority one and is actually a bit of a pain to fix.
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Old April 28, 2012, 19:38   #48
Malak Darkhunter
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I've gotten this bug twice, isn't a gamender but it puts you back at the start of the level.

microsoft visual c++ runtime library

Assertion failed!

Program:...gs\tcps\my documents\angband-3.3.2\angand.exe
File:monster\mon-timed.c
line:247

Expression:timer>0

Any ideas?
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Old April 29, 2012, 18:34   #49
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Quote:
Originally Posted by Malak Darkhunter View Post
I've gotten this bug twice, isn't a gamender but it puts you back at the start of the level.

microsoft visual c++ runtime library

Assertion failed!

Program:...gs\tcps\my documents\angband-3.3.2\angand.exe
File:monster\mon-timed.c
line:247

Expression:timer>0

Any ideas?
Yes, that was #1578 and it's fixed for 3.4 - sorry, it was too rare to be caught before 3.3.2 was released.
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Old May 20, 2012, 11:42   #50
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Is this a bug ?

Hi.

I noticed one strange thing when I use Zwaihander 'Zarcuthra' as a swap weapon against dragons: "You are wielding Zwaihander 'Zarcuthra' (4d6) (+19,+21) <+4, +2>. Gorlim, Betrayer of Barahir wakes up. Gorlim, Betrayer of Barahir wakes up." Same double wake up message every time I wear that weapon where monsters are still a sleep. Can some1 confirm this bug?

- donalde -
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