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#41 |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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One of the things I liked about using d1's is that the dice stack up so that a finesse weapon is visibly different from a prowess or a balanced weapon. Is there a strong reason if these aren't getting the average damage jacked to avoid that? I'm playing with a slightly different boost that puts dagger back down to 3d1 and it feels more normal now.
The motivation for that +1 was that there seemed to be some agreement that finesse weapons were nerfed (small dice, small damage) so this was a (failed) stab at making them better on average. Looking through the weapons though, it seems like the problem is not the dice so much as that there doesn't seem to be such a thing as a pure finesse weapon more powerful than the rapier until you get up to the glaive which is probably too heavy for most finesse characters. I'm wondering if it might make sense instead to rename the current rapier to a "dress sword" or "smallsword" and add in another bigger brother slot for the rapier at a level of damage consistent with things like the katana and broad sword. Edit: I'm testing this out a bit-- it looks like this fills in the gaps better. With a lvl 1 hobbit thief with tons of dex I get: Dagger 3d1 7.4/round Short Sword 3d2 9.5 /round Dress Sword 5d1 12.8 /round Broad Sword 2d5 12.9 /round Trident 4d2 14.6/round Broad Axe 2d6 13.7/round Bastard Sword 3d4 16.5/round Katana 5d3 24.4/round Rapier 7d2 25.7/round Zweihander 3d6 19.6/round Glaive 6d2 22.7/round (this seems off-- possibly should be bigger and be less finesse?) At most of the damage points, there should now be a similarly powerful finesse weapon to the balanced or prow weapons. By the way, katanas seem out of whack-- they are very powerful and very light at a relatively low dlvl. Do they even really fit in with middle earth? Last edited by saarn; April 28, 2012 at 20:03. |
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#42 | |
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Prophet
Join Date: Dec 2009
Posts: 4,754
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Quote:
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#43 |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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How about calling it Foil? I think it sounds better, and more players have some idea what the weapon looks like.
I'm aware that small-sword or dress sword are historically more accurate names. Wikipedia: "The modern foil is descended from the training weapon for the small-sword, the common sidearm of 18th century gentleman." |
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#44 | |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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What about calling it a Colichemarde? (again from Wikipedia) This sword appeared at about the same time as the foil. However the foil was created for practicing fencing at court, while the colichemarde was created for dueling. A descendant of the colichemarde is the épée, a modern fencing weapon. With the appearance of the pocket pistol as a self-defense weapon, the colichemardes found an even more extensive use in dueling. |
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#45 |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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Yeah, maybe Foil is a bad name.
To me, Colichemarde sounds too exotic. I've never heard that word before. How about Thinsword? It's a fictional word with no historical baggage. |
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#46 |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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Of course it doesn't have to be a sword. Some other possible names for finesse weapons:
Handaxe Kukri Light Hammer Light Mace Sickle |
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#47 | |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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* make early finesse weapons look a bit more like balance weapons * make the mid-level finesse weapon a bit beefier (bump from 5d1 to 4d2) * put +D back in (so the mid level weapon might be 2d2+2 and daggers might be 1d2 +1). I don't have a strong sense of which of these is better-- I can see pros/cons for each. |
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#48 | |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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Or just a Dueling Sword (pretty clear what that is, but doesn't sound nearly as cool). |
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#49 |
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Prophet
Join Date: Dec 2009
Posts: 4,754
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Epee sounds good to me.
I do suspect that the total damage on finesse weapons needs to be bumped up. 4d2 would be fine for a mid-range finesse weapon. |
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#50 |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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Attaching modified object.txt based on feedback thus far.
I'm playing with a 4d2 epee now, and it feels pretty good (I can fight snagas effectively with a lvl 10 character but I'm not splatting them), except that for hill orcs, almost every blow does no damage. Armor rating for hill orcs is 6, so each blow will do on average (1*(8-6) + 4*(7-6))/16) = 6/16 points of damage. At about 2.5 blows per round the average dent I put in them will be roughly 1. Against an Uruk with armor 10, I would do exactly 0 damage per round. You can't really choose not to fight orcs, so this is where I was going by suggesting that finesse have a roll for avoiding or reducing armor with relatively high odds of success since the armor bonus is effectively by the number of blows. The alternatives I could see would be to make finesse boost crits, or to make finesse weapons really powerful, but I could see both of those leading to some weird behavior by warriors. I could also imagine just making the armor bonus be applied per round of combat rather than per blow dealt. That doesn't really make logical sense but I could see it being a reasonable game mechanic. |
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