|
|
#61 | |
|
Angband Devteam member
|
Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
|
|
|
|
|
|
#62 | |
|
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
![]() |
Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
|
|
|
|
|
#63 | |
|
Angband Devteam member
|
Quote:
Seriously though, a universal tileset is brilliant.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
|
|
|
|
|
|
#64 |
|
Swordsman
Join Date: Apr 2008
Posts: 451
![]() |
Is there a reason why all tiles on the first row have been shifted by 2 tiles?
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
|
|
|
|
|
#65 |
|
Swordsman
Join Date: Apr 2008
Posts: 451
![]() |
Oh and a small error: tiles for lit/dark permanent walls don't exist (0x96:0xA2 and 0x96:0xA3).
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
|
|
|
|
|
#66 | |
|
Apprentice
Join Date: Apr 2011
Posts: 92
![]() |
Quote:
yeah the 2 permanent wall tiles are missing, in the 3.4 file I added them back in, though they are on the other side of the store doors. |
|
|
|
|
|
|
#67 |
|
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
![]() |
Blue Baron also wrote a handy script for making changes like this relatively (prf) painless.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
|
|
|
|
#68 |
|
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
![]() |
I just posted another update to UT32. Changes include...
... a few more DAJ tiles added. ... corrections made to the DAJ prf. ... the move of a few Vanilla tiles in order to make room for some additional mushroom patches (the shambling mound and the 3 or 4 tiles to the right of it were slid over 3 grids). ... changes to all supported variants PRFs (NPP, FA, V, DAJ) to accommodate the above mentioned tile movement. DAJ is closer to being fully playable, though there are still a few mis-maps and certainly some missing graphics (mostly deeper, shown as ASCII), and maybe still an un-visible enemy or two.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
|
|
|
|
#69 |
|
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
![]() |
I recently tried playing with 32x32 tiles sized down to (via the INI) 24x24 and I really like it. You get a lot more real estate on screen while maintaining the 32x32 feel. And for variants that don't support double tile mode, it makes the text spacing look that much better.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
|
|
|
|
#70 |
|
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
![]() |
I just posted another update to UT32. It's the first in quite a while. I keep putting it off as I always seem to have a few more WIP tiles that I'll be adding in the next day or two, and today is no exception, but if I keep waiting I'll never post an update.
The major changes are centered on DAJ. The old DAJ tiles, incomplete as they were, are fully assimilated and more than a few new ones were added. Many mis-mappings have been corrected. I've been lax in keeping track of the changes I make, so the included readme text files are out of date and I may discontinue including them in future releases. Hopefully I didn't screw anything up, but if I did please let me know. As usual, this release is almost completely untested except for the DAJ stuff. @will asher: Do lurkers and trappers need tiles in DAJ? Are they un-visible until discovered, then represented by a tile afterward? Should they be mapped to a visible tile?
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [3.4-dev] Problem with 32x32 tiles | PowerWyrm | Development | 1 | November 10, 2011 12:58 |
| New 32x32 tiles | juggle5 | Vanilla | 22 | January 9, 2011 15:10 |
| 32x32 tiles for Zangband? | Zambaku | Variants | 0 | January 3, 2008 16:13 |
| getting David Gervais' 32x32 tiles to work | agentshags | Vanilla | 13 | December 3, 2007 17:30 |
| Universal Binary? | fyonn | Vanilla | 11 | August 7, 2007 02:29 |