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#51 |
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Prophet
Join Date: Dec 2009
Posts: 4,744
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We're still figuring out what reasonable numbers for absorption are. Initially the baseline absorption for all monsters was 1, which was really quite hard on young finesse characters (those values are now 0).
It sounds like the numbers need another pass. Feel free to go through and tweak them to what you think is reasonable. |
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#52 |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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I don't have a feel for how the mid - end game damage works yet, but I'm thinking that maybe capping armor at Dlvl /5 would work ok. Morgoth's armor is only 10, though Sauron's is 20. This would bring Uruk armor down to 4 which would still mean that a finesse character would do about half damage. You would still need some sort of magic or very good weapon to dent a Mature dragon (8 armor) or an ancient one (9). I can probably put this together by sometime tomorrow and we can see, but you're clearly a better player than I am, so if you see something that's going to break because of this (like maybe finesse characters start to do 20 per blow because of good egos around dlvl 50 and this would needlessly nerf deeper mobs) I'd love to know.
From some brief scanning, it looks like the most armored monster is Glaurung with 40 at Dlvl79. This would cap his armor at 20. |
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#53 |
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Prophet
Join Date: Dec 2009
Posts: 4,744
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If I had better ideas of how the armor would work out, I'd probably have mentioned them already.
It's a complicated issue that depends on a lot of factors, so it's just going to take some tweaking and playtesting.Remember though that it's expected that finesse characters have trouble with certain opponents because of their high absorption. Just like my last prowess character was tearing his hair out every time he encountered phase spiders. So don't nerf everything. Particularly the golems should be borderline impossible to take down -- and if finesse characters react to uruks the same way prowess characters react to phase spiders, that's probably a good thing (that is, a doable, but difficult challenge). |
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#54 |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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rejiggered monster armor
I rebalanced the monsters based on the following:
in general, monsters should have no more than max(4,dlvl /4 armor) golems may have dlvl/2 armor and must have at least dlvl/4 armor people and humanoids must have at least dlvl/20 armor (no way anyone is hat deep without some sort of armor). dragons, giants, and trolls have dlvl/10 min armor or at least 3 (things like baby multi-hued dragons were unarmored which seemed whacky). hill orcs are now tough but possible to kill with an epee, and I can kill about 1 uruk with a rapier before being in trouble at Clvl 13. Clay golem takes a beating, but is killable, iron golem is totally untouchable which is how I remember him. |
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#55 | |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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Quote:
In Wikipedia it was called Épée, which looked a bit too fancy to me. |
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#56 |
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Angband Devteam member
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Thanks for your efforts - I've pushed both your dice changes and your monster changes to v4 so that they can be tested more widely. It's just building now.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#57 |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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Cool! I have been playing for about 15 years and this is the first time I've been in the game :-).
I've played a few thieves as finesse fighters (low int/str, high dex/con) and at least for the first 20 dungeon levels things feel good to me. Depending on feedback I'd be happy to share the manipulation scripts I made. One thing I should point out is that I didn't touch artifacts, so they probably still need attention. I could port my dice balancing script to support the artifacts file, but I don't think I'm a good enough player to do the playtesting on them. Edit: and I introduced a typo (grrr). Description for epee says "an etremely sharp point". Last edited by saarn; April 29, 2012 at 23:40. |
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#58 |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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Wow, stuff gets very scary past DLVL30, almost like a step function.
I had FA, rShards, 4 basic resists, see invisible, a sweet artifact weapon (main gauche of Maedhros), staff of teleport, and I still got pounded at DLVL 35. I don't remember things being that evil before. Yikes. |
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