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Old April 30, 2012, 18:36   #211
chem
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Quote:
Originally Posted by Nick View Post
Can you drop it?

I made some changes to pickup, so I guess this is a consequence. If you send me a savefile (email on the second title screen) I can fix it for you, and it may also help me diagnose the problem.
Can't drop/destroy it. Just emailed the save, thanks.
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Old April 30, 2012, 21:51   #212
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Quote:
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Can't drop/destroy it. Just emailed the save, thanks.
Got it - will check it out this evening.
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Old May 1, 2012, 08:08   #213
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Hm, I have 2380 gold or so. The shops all tell me I have 0 when I try to buy something.
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Old May 1, 2012, 08:46   #214
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Hm, I have 2380 gold or so. The shops all tell me I have 0 when I try to buy something.


savefile pls thx
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Old May 1, 2012, 09:01   #215
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Sorry, I think this was a case of thickness on my side. ^^

Anyway it works as it should now.
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Old May 8, 2012, 14:00   #216
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I noticed several messages like "*monster* tries to pick up *item* but fails".
Are those intended? Why couldn't they pick up the item? Are they supposed to do?
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Old May 8, 2012, 14:31   #217
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I noticed several messages like "*monster* tries to pick up *item* but fails".
Are those intended? Why couldn't they pick up the item? Are they supposed to do?
Monsters can't pick up artifacts, or items with a relevant slay (so a Dread can't pick up a weapon with Slay Undead).
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Old May 8, 2012, 16:36   #218
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Ah, I see, thank you.
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Old May 10, 2012, 05:53   #219
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OK, FAangband 1.2.10 is now out - Windows, Mac or source as a tar.gz or zip file.

It's savefile compatible with 1.2.9. Tile issues are now fixed, I think, plus a couple of other little things and further code update.
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Old May 10, 2012, 12:24   #220
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Oh, and also the bug which resulted in chem's gold-in-the-inventory bug is AFAIK not fixed. Please let me know if it occurs again (and if you happen to notice when; cause for bug and patches to fix also accepted).
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